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Critical Hit | Stories matter, and games are fun. What happens if they collide?

Stories matter, and games are fun. What happens if they collide?

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Critical Hit | Stories matter, and games are fun. What happens if they collide? | 1000damage.wordpress.com Reviews
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Stories matter, and games are fun. What happens if they collide?
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Critical Hit | Stories matter, and games are fun. What happens if they collide? | 1000damage.wordpress.com Reviews

https://1000damage.wordpress.com

Stories matter, and games are fun. What happens if they collide?

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1

[That’s a Stupid Idea]: The End Is Near! | Critical Hit

https://1000damage.wordpress.com/2012/08/08/thats-a-stupid-idea-the-end-is-near

Stories matter, and games are fun. What happens if they collide? Skip to primary content. That’s a Stupid Idea]: The End Is Near! August 8, 2012. Hello ambiguous gaming blog community! It’s time for another decrypted idea. And this one’s real simple:. Most importantly, it means that the story will drag on in chunks until the producers decide there’s no money left to be had, at which point it is promptly scrapped. Sound familiar? Totally saw that one coming. Might as well go out with a bang. I wonder what...

2

Machination | Critical Hit

https://1000damage.wordpress.com/author/runemarkstudios

Stories matter, and games are fun. What happens if they collide? Skip to primary content. Skip to secondary content. I'm naught but a humble casual player, dreaming big. January 13, 2014. Critical Hit is officially retired. You can find my new blog over at Mysterious Artifact. Which is a group blog about stories in games. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. Anyways, here’s the retired feature page:. While downright inspiration...

3

Goodbye, Stupid Ideas | Critical Hit

https://1000damage.wordpress.com/2013/08/18/goodbye-stupid-ideas

Stories matter, and games are fun. What happens if they collide? Skip to primary content. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. If you are interested in contributing to this blog about stories in games, contact me at “arcanemx@ gmail.com” (yup, that’s a double “@” so the spammers don’t find me 🙂. Anyways, here’s the retired feature page:. While downright inspirational at the moment, I often find the ideas to be completely stupi...

4

[That’s a Stupid Idea]: Altaholics Anonymous | Critical Hit

https://1000damage.wordpress.com/2012/08/02/thats-a-stupid-idea-altaholics-anonymous

Stories matter, and games are fun. What happens if they collide? Skip to primary content. That’s a Stupid Idea]: Altaholics Anonymous. August 2, 2012. As promised, I’ve decoded another page of my subconsciously encrypted notebook. And found another stupid idea to make you think “What If? What if each play session was a completely new alt? Only have 10 minutes? Take over a baker in the city bakery, making food for players. Bored, and want more action? Take over a private investigator, and do some investig...

5

Find The Key Podcast #7: A Villain We Love To Hate | Critical Hit

https://1000damage.wordpress.com/2013/08/13/find-the-key-podcast-7-a-villain-we-love-to-hate

Stories matter, and games are fun. What happens if they collide? Skip to primary content. Find The Key Podcast #7: A Villain We Love To Hate. August 13, 2013. Should a villain be more complex than just a ball of hatred and evil? Can we make game villains that are intelligent enough to creatively antagonize the players? Find out in our latest episode of the “ Find The Key. A quick outline of our show notes:. What makes a game character hate-able? How might a villain work in a Living Story? Notify me of ne...

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mmocompendium.com mmocompendium.com

MMO Ipsum Generator - The MMO Compendium

http://www.mmocompendium.com/mmo-ipsum-generator

MMO Ipsum Generator - The MMO Compendium. A Guide and Directory to Online Worlds. Star Wars: The Old Republic. The Secret World Investigation Mission Guides. Blog and Message Board Terms of Use. On Jul 31, 2012 in Blog. Writer’s block’s been hitting you hard? Need to fill a new blog with some basic content? Please consider to include the link to this generator at the bottom of the generated text. Generated by MMO Ipsum Generator. July 31, 2012. I love this so much, lol. July 31, 2012. July 31, 2012.

creatinginteractivenarrative.wordpress.com creatinginteractivenarrative.wordpress.com

Wakey! Wakey! We had an encounter! | Creating Interactive Narratives

https://creatinginteractivenarrative.wordpress.com/2012/10/31/wakey-wakey-we-had-an-encounter

How to take care of the narrative power in creation of a meaningful interaction. What We Can Offer. We had an encounter! 31 October, 2012. Middot; by katarinagyllenback. There has always been an interest in narrative, as a source to a meaningful and motivational interaction, but so has also the interest finding life on Mars. But what if the Martians are already here, trying to get attention? We would say it was the narrative itself that claimed its right to be taken care of in fairness to its brothers an...

thatsaterribleidea.com thatsaterribleidea.com

That's a Terrible Idea: Towards Smarter Loot Systems

http://www.thatsaterribleidea.com/2012/06/towards-smarter-loot-systems.html

Wednesday, June 13, 2012. Towards Smarter Loot Systems. The typical way that I see loot working in ARPGs is simple randomization of attributes based on item type and a percentage chance. Roll a many-sided die and look up the result in the table, repeat this several times and you have your loot. I don't think this is the best way to calculate what drops in an ARPG. When designing a loot system, we have to answer two questions:. How often should you be upgrading your equipment? The game should be aware of ...

thatsaterribleidea.com thatsaterribleidea.com

That's a Terrible Idea: Stagnant MMOs

http://www.thatsaterribleidea.com/2012/07/stagnant-mmos.html

Saturday, July 28, 2012. This is a response for a discussion in the comments on Spinks' post Bring on the clones. Very few MMOs as well: FFXI, WoW, and now Eve. I have purchased or trialed many others (EQ2, LotRO, WAR, Guild Wars, AoC, Chronicles of Spellborn, Tabula Rasa, Global Agenda, Champions Online, Ryzom, Aion, Rift, Vanguard, Dawntide, Darkfall, FF14, and The Secret World). FFXI, WoW, and Eve have drastically dissimilar game systems. To enjoy the game. If combat is fast-paced, players have enough...

dmreturns.wordpress.com dmreturns.wordpress.com

Second-guessing EA [SWTOR] | Diminishing Returns

https://dmreturns.wordpress.com/2013/01/18/second-guessing-ea-swtor

Bernard's MMO Blog. Lukewarm [SWTOR] →. Of January 2013 sees EA’s first earnings call since Star Wars: The Old Republic went free-to-play. This is significant for the MMO industry for several reasons:. 1) SWTOR is believed to have cost $200 million to develop, making it the most expensive game of all time. 3) Like many similar titles, it has transitioned to a free-to-play model in order to retain players and boost revenues. Many have questioned the logic of this move. I predict that EA will announce the ...

brazokie.blogspot.com brazokie.blogspot.com

Brazokie's Blog Space: The Wizard of Sanctuary

http://brazokie.blogspot.com/2012/06/wizard-of-sanctuary.html

Sunday, June 24, 2012. The Wizard of Sanctuary. Between a lot of work and some more work, I've managed to finish Diablo III on a wizard. It was a good choice for a game, given it is easy to just log off and finish later, with the itemization and stats much more simplified when compared to the earlier versions of the game. I'll be quick to list the points of the game that impressed me the most:. The fashion designer of this team is better than WoW's. It is not difficult to pick gear:. There are a lot of p...

armchairgamedeveloper.blogspot.com armchairgamedeveloper.blogspot.com

Backseat Game design: Catch up mechanics in Starcraft: Part 1

http://armchairgamedeveloper.blogspot.com/2012/09/catch-up-mechanics-in-starcraft-part-1.html

Musings from an armchair designer. Saturday, September 22, 2012. Catch up mechanics in Starcraft: Part 1. Rohan mentioned about catch-up mechanics in his recent blog. And it kind of got me thinking about how you could use the same principle in Starcraft 2 as well. This idea has previously been mentioned in a post in the Team Liquid forums, but it has been buried under a ton of newer posts. (I kinda have to go dig for it, but I do recall that the post is easily 2 years old.). Now, previously in Starcraft:...

qamarkwinta.blogspot.com qamarkwinta.blogspot.com

The Full Moon: CC, AoE, los......why don't they just use morse?!

http://qamarkwinta.blogspot.com/2012/07/cc-aoe-loswhy-dont-they-just-you-morse.html

A journey through my favourite MMOs and the stories I get to tell! Tuesday, 3 July 2012. CC, AoE, los.why don't they just use morse? It felt good running around Middle-Earth, killing everything in site.well, I had to practise shooting my still-roughly-clean arrows. and that's what a ranger has to do, right? So there I was just about to take aim when I receive a 'whisper' (a 'whisper' is a private message that you get from another player) "Hey, we need a cc, want to join? What the hell is a 'cc'? Yet thos...

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Critical Hit | Stories matter, and games are fun. What happens if they collide?

Stories matter, and games are fun. What happens if they collide? Skip to primary content. Skip to secondary content. January 13, 2014. Critical Hit is officially retired. You can find my new blog over at Mysterious Artifact. Which is a group blog about stories in games. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. Anyways, here’s the retired feature page:. While downright inspirational at the moment, I often find the ideas to be comple...

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