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Andy Hernandez- 3D Artist - HomeAndy Hernandez 3D Portfolio
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http://www.andyhv.com/
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Andy Hernandez- 3D Artist - Home | andyhv.com Reviews
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Andy Hernandez 3D Portfolio
Resumè - Andy Hernandez- 3D Artist
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Andy Hernandez- 3D Artist.
Reel - Andy Hernandez- 3D Artist
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Andy Hernandez- 3D Artist.
Andy HV Portfolio - Andy Hernandez- 3D Artist
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Andy Hernandez- 3D Artist. AnGalynn Chastain- Animator/Environment Artist. Herb Zischkau- Concept Artist. Harald Hagen- Narrative Designer. Bryan DiFatta- Cinematic Artist. Matt Williams- Video Game FX Artist. Margaret Cogswell- Narrative Designer. Blake Harris- Game Designer. Alex Forsyth- Level Designer.
About - Andy Hernandez- 3D Artist
http://www.andyhv.com/about.html
Andy Hernandez- 3D Artist. Graduate from Savannah College of Art and Design with a BFA in Interactive Design and Game Development, currently pursuing an MFA in Visual Effects. I do 3D modeling, texturing, set dressing and concept design among many other things. I have some tattoos, do Improv Comedy and wear a sweet hat. When Im not arguing over meaningless things on the internet I like to play videogames, watch soccer, troll my girlfriend and cook. I am bad at remembering to shave.
Projects - Andy Hernandez- 3D Artist
http://www.andyhv.com/projects.html
Andy Hernandez- 3D Artist. Environmental narrative project experimenting with the look of infrared photography. Camp Lakeside was once a popular vacation spot for families during the summer months. It's serenity clashes with its disturbing past. House of Drums and Shadows. Building re-purposing for the creation of a Voodoo museum in downtown Savannah. Digital recreation of a tea cup aiming for photo realism. Gray's Reef NOAA Digital Field Guide. Created in collaboration with the. Tectonic Hotel and Casino.
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Steampunk Mexican: GO TO MATT'S BLOG NOW!
http://steampunkmexican.blogspot.com/2010/10/go-to-matts-blog-now.html
Wednesday, October 27, 2010. GO TO MATT'S BLOG NOW! Why are you still here? I clearly told you to go check MATT'S BLOG. He totally got the post processing material working. Still, I must work on appropriate textures to go with that material. So here are a few examples of looks. Cracks on walls (Entrance building). The original texture can been seen in the previews post. All that remains is to plug them into Unreal and see how they match with the material. October 27, 2010 at 5:18 PM. GO TO MATTS BLOG NOW!
Steampunk Mexican: October 2010
http://steampunkmexican.blogspot.com/2010_10_01_archive.html
Wednesday, October 27, 2010. GO TO MATT'S BLOG NOW! Why are you still here? I clearly told you to go check MATT'S BLOG. He totally got the post processing material working. Still, I must work on appropriate textures to go with that material. So here are a few examples of looks. Cracks on walls (Entrance building). The original texture can been seen in the previews post. All that remains is to plug them into Unreal and see how they match with the material. Tuesday, October 26, 2010. Here are two more conc...
Steampunk Mexican: September 2010
http://steampunkmexican.blogspot.com/2010_09_01_archive.html
Sunday, September 26, 2010. Good news, everyone! Through our power's combined, we have achieved a cel shader that is all kinds of awesome. Pictures of that will come later and you can probably catch them first in Matt's blog. More good news, everyone! Wednesday, September 22, 2010. So never having done any materials in UDK before, here I post the results of my experiment. Not too shabby, eh? Ok, now I must get to modeling. Check out Matt's blog to see his example trap here. Monday, September 20, 2010.
Steampunk Mexican: End of Studio 1
http://steampunkmexican.blogspot.com/2010/11/end-of-studio-1.html
Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. Update in textures, focus.
Steampunk Mexican: Textures
http://steampunkmexican.blogspot.com/2010/10/textures.html
Tuesday, October 26, 2010. We still dont have the post-processing material that we need for the cel-shaded effect, so we are taking a plan B approach and doing hand painted textures on the buildings. October 27, 2010 at 12:47 AM. I think you may need to use tiling textures or it is going to look fuzzy, stretching a single texture across an entire building like that. Also, bake an AO pass. Subscribe to: Post Comments (Atom). View my complete profile. GO TO MATTS BLOG NOW! Andy HV- World Designer.
Steampunk Mexican
http://steampunkmexican.blogspot.com/2010/11/one-weekend-left-to-get-all-textures.html
Thursday, November 11, 2010. One weekend left to get all the textures and models into UDK, set dressing the hell out of the level, and creating promotional videos. Easy. Meanwhile, here are some models with their textures on. These are the Power Plant and the Jail, respectively. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. One weekend left to get all the textures and model. Update in textures, focus. Andy HV- World Designer. Matt William's Student Blog.
Steampunk Mexican: In game
http://steampunkmexican.blogspot.com/2010/11/in-game.html
Monday, November 15, 2010. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level. I like how my textures look with the post processing material. The modularity of the houses can be improved. That being said, how they look now remind of the cardboard buildings Andy would play with in Toy Story, which to me, is awesome. November 15, 2010 at 10:58 AM. The enviroment is cool, but whats with the crazy future gun and graphics? End of Studio 1.
Steampunk Mexican: Power Plant
http://steampunkmexican.blogspot.com/2010/11/power-plant.html
Tuesday, November 9, 2010. Here are the textures for the Power Plant building. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. One weekend left to get all the textures and model. Update in textures, focus. Andy HV- World Designer. Matt William's Student Blog. Ethereal template. Powered by Blogger.
Steampunk Mexican: November 2010
http://steampunkmexican.blogspot.com/2010_11_01_archive.html
Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level.
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The Can of Words. The Can of Words. My Recent Blog Posts. The Furness of the Edit. Starting of a story. People’s comments on my blog posts. On The day job. Richard gill on Starting of a story. John on Starting of a story. Michael finds himself on a journey in a dangerous unknown land where many seek his soul’s domination. He finds the questions he asks in the real world lead him perilously close to death too. The two journeys are a combined reflection as he tries to grasp what is happening to him.