exiledhere.blogspot.com
Exiled Here: Space Encounters: Rules
http://exiledhere.blogspot.com/2011/02/space-encounters-rules.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. February 21, 2011. Is the first game I designed on my own outside of job. It is a big and unwieldy game from which I learned a lot. It's not the best game! But, I'm putting it out there in case somebody wants to spend 5 hours making all the pieces and another hour or two playing it. Overall the game is cumbersome and tries to combine too many things. Please enjoy and comment if you play it! Can be read here.
exiledhere.blogspot.com
Exiled Here: February 2012
http://exiledhere.blogspot.com/2012_02_01_archive.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. February 29, 2012. Fifth Test for Abby. Has presented me with many lessons. Some I've learned, forgotten, and now must relearn, others I'm learning for the first time. Make sure features present a clear value to the player. The benefit for using the ability was always too subtle. It's key to make a feature's value to the player overt and mostly clear. Which has far more icons. Card games need useful card. There were sever...
exiledhere.blogspot.com
Exiled Here: November 2011
http://exiledhere.blogspot.com/2011_11_01_archive.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. November 26, 2011. Its my goal to find a publisher for Farmageddon. The path towards this goal includes a lot of rejection, though oftentimes thats paired with feedback. Some I take, some I ignore. Most of the feedback I ignore is that which pushes Farmageddon. 160;outside of the realm of a casual game and towards something more hardcore. Its not that Farmageddon. Im not abandoning Farmageddon. But tweaks almost everythin...
exiledhere.blogspot.com
Exiled Here: May 2011
http://exiledhere.blogspot.com/2011_05_01_archive.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. May 15, 2011. An Evening with Lazy Bear. Beth and I enjoyed what I consider to be the greatest of dining experiences this past Friday the 13th. It was one of the most San Francisco things Ive ever done, a fantastic culinary experience, and an absolutely delightful venture outside our typical social comfort zone. It is hard not to gaze at a beautiful church like Grace Cathedral. Subscribe to: Posts (Atom). I design mobile ...
exiledhere.blogspot.com
Exiled Here: March 2012
http://exiledhere.blogspot.com/2012_03_01_archive.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. March 11, 2012. Expanding the Farm: Learning about Expansion Design. To raise money to manufacture Farmageddon. 160;went insanely well. It went so well, in fact, that our backers began clamoring for a fantastic stretch goal. our solution was a full expansion to the game. By full expansion I dont mean the 2-3 promo cards that folks might throw into a game, but something that significantly adds to the game. March 9, 2012.
exiledhere.blogspot.com
Exiled Here: Quick Notes on Poor Abby
http://exiledhere.blogspot.com/2012/02/quick-notes-on-poor-abby.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. February 22, 2012. Quick Notes on Poor Abby. I'm really enjoying the development of Poor Abby Farnsworth. I feel that I'm coming up with far more good ideas than bad ones and my playtesters have been enthusiastic about the game. I keep finding good, solid ways to improve the game and it's overall been really enjoyable. Things don't always go that way so I'm just really enjoying it. Frontier Scoundrels. One of the problems...
exiledhere.blogspot.com
Exiled Here: My Own Worst Fan: A Critical look at Frontier Scoundrels
http://exiledhere.blogspot.com/2011/11/my-own-worst-fan-critical-look-at.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. November 19, 2011. My Own Worst Fan: A Critical look at Frontier Scoundrels. The past 5 months haven't been wasted though; I know a great deal more about what works and what doesn't. More importantly, I know which of my core mechanics need to change, though that means I need to discard some of my original design focuses. The Current Frontier Scoundrels: Summary of the game flow with a link to the complete rules. There are...
exiledhere.blogspot.com
Exiled Here: A Big Shift for Abby
http://exiledhere.blogspot.com/2012/02/big-shift-for-abby.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. February 25, 2012. A Big Shift for Abby. As I noted earlier this week. I've been trying some different and strange stuff with Poor Abby Farnsworth. To make the game more fun, more streamlined, and more unique. No more score tracker. Score trackers are inherently fiddly. Now, score will be tallied with scored cards (like Farmageddon. And a few other easy elements. As a result, all evidence is now dynamically priced (somewh...
exiledhere.blogspot.com
Exiled Here: December 2011
http://exiledhere.blogspot.com/2011_12_01_archive.html
A blog about life in SF, board games, my corgi, game design, music, food, and love. December 31, 2011. The Best of Exiled Here 2011. The vast majority of the things I write on this blog can be summarized as "Grant describes at length why his new game is bad." However, every so often I write what I believe is a worthwhile contribution to the Internet. I was thinking about the year on my morning run and thought it'd be nice to present a Best of Exiled Here styled post. This post is a fairly concise recolle...