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Blazing Games Development Blog

Game development at Blazing Games which Billy D. Spelchan is a majority share holder of.

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Blazing Games Development Blog | blazinggames.blogspot.com Reviews

https://blazinggames.blogspot.com

Game development at Blazing Games which Billy D. Spelchan is a majority share holder of.

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1

Blazing Games Development Blog: NES Trivia Screen

http://blazinggames.blogspot.com/2014/08/nes-trivia-screen.html

Blazing Games Development Blog. Game development at Blazing Games which Billy D. Spelchan is a majority share holder of. Friday, August 8, 2014. As usual I am only going to cover the snippets of code I consider most relevant for the discussion. For those of you who want to see all the code, it is located at @link to source code here@. 8221; we save a bit of memory by having the label string only create the? CallClearScreen ' ',0,0. CallStrNCpy baseLabel, SCRATCH PAGE, 0. LDA [QUESTION INFO PTR],Y. At thi...

2

Blazing Games Development Blog: August 2013

http://blazinggames.blogspot.com/2013_08_01_archive.html

Blazing Games Development Blog. Game development at Blazing Games which Billy D. Spelchan is a majority share holder of. Friday, August 23, 2013. What went both right and wrong. Friday, August 9, 2013. Such a very simple change would actually make the trading card scheme interesting instead of resulting in people simply playing games to gather the trading cards then not bothering with that game anymore. Subscribe to: Posts (Atom). Be sure and visit. View my complete profile.

3

Blazing Games Development Blog: February 2014

http://blazinggames.blogspot.com/2014_02_01_archive.html

Blazing Games Development Blog. Game development at Blazing Games which Billy D. Spelchan is a majority share holder of. Friday, February 28, 2014. The image shows the high bit first followed by the low bit, which is the opposite order that the NES expects the planes to be stored. The first 8 bytes represent the low-order bits with the next 8 bytes being the high-order bits. Sunday, February 23, 2014. Thursday, February 13, 2014. In Memory of Flappy Bird. A simple game that was kind of fun but nothing sp...

4

Blazing Games Development Blog: April 2014

http://blazinggames.blogspot.com/2014_04_01_archive.html

Blazing Games Development Blog. Game development at Blazing Games which Billy D. Spelchan is a majority share holder of. Thursday, April 24, 2014. NES Hello Sprites 1. For my first demonstration of sprites I decided to go with your typical bouncing sprite. Instead of using a ball, the text message "Hello Sprites! The complete source code for this project is at http:/ blazinggames.com/books/NES/. Only the most relevant sections of code are included. Fill sprite memory with data from ROM. Has hit left edge?

5

Blazing Games Development Blog: September 2013

http://blazinggames.blogspot.com/2013_09_01_archive.html

Blazing Games Development Blog. Game development at Blazing Games which Billy D. Spelchan is a majority share holder of. Friday, September 20, 2013. I have put together a simple skeleton (a title-screen and gamepad controlled spite screen) that I will use as my starting code for this weekend. the link is http:/ blazinggames.com/gamejams/minild45/miniLD45.php. And while it is far from the best assembly code I have written, it isn't too bad for first-project code. Thursday, September 5, 2013. For a very ra...

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Blazing Games Home

http://www.blazinggames.com/index.php

Thanks for all the Fish. Blazing Games Inc. is closing down but we didn't want to close without one final game. Hitchhicker fans may catch the reference. This is a simple fishing game. The site will remain running but no new content will be added from now on. I (Billy D. Spelchan) will continue to develop games in my spare time so you may want to follow me on Google for announcements. You can now follow me on Google. And follow my game jams on twitter. Or take a look at the project that interests you:.

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Blazing Games Development Blog. Game development at Blazing Games which Billy D. Spelchan is a majority share holder of. Saturday, March 17, 2018. Single line comments start with a double slash (/ ). Everything on the line after the slashes is the comment. The double slash can start anywhere on a line and can even be on a line that has other programming statements on it. Just remember that anything on the line after the comment is not going to be seen by the compiler. Here is some examples:. Sadly, in th...

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Blazing Games Home

Site Closing April 2019. While Blazing Games was closed in 2014, I kept the site alive until now. As Java and Flash games are losing browser support, I will be closing this site in 2019. The games that people are interested in (vote for) may be converted to HTML5 and moved to my Spelchan.com site. For more information see Going Dark article here. Thanks for all the Fish. I (Billy D. Spelchan) will continue to develop games in my spare time so you may want to follow me on Google for announcements. Is a pe...

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