videogamejournalism.blogspot.com
Videogame Journalism: August 2008
http://videogamejournalism.blogspot.com/2008_08_01_archive.html
An experiment . an observation . a resource. Monday, August 4, 2008. Excuses, excuses, excuses. Ok, so, it might have seemed like I just fell of the face of the earth for this last month-and-a-half. (I didn't but I came pretty close to it! Here are some excus- I mean, I'm exciting things that have happened in my life over the summer:. Averaging 35 hours at work per week. That's a lot of lifeguarding, but also a lot of dollars. Was planning on going to Windsor for a weekend with friends, but that fell thr...
videogamejournalism.blogspot.com
Videogame Journalism: April 2008
http://videogamejournalism.blogspot.com/2008_04_01_archive.html
An experiment . an observation . a resource. Thursday, April 24, 2008. First, evaluate the differences between how trade publications and mainstream media report on and package their games reporting. Because I'm taking an online journalism class this quarter, I'd like to evaluate some of the gaming sections of online websites from mainstream media and the online versions of trade publications. Develop my own little videogame styleguide along the way. Subscribe to: Posts (Atom). Follow me on Twitter.
juxtapixel.wordpress.com
Links | Juxtapixel
https://juxtapixel.wordpress.com/links
Pensar, falar, jogar videojogos [e não só]. Subscribe to Juxtapixel and receive delicious new pixels by email. Junte-se a 2 outros seguidores. O Meio É A Mensagem. Ptpsycho’s Third Eye Blind. Botherer – John Walker. Por todo o lado. Blogue em WordPress.com.
videogamejournalism.blogspot.com
Videogame Journalism: one-week hiatus. boo.
http://videogamejournalism.blogspot.com/2008/06/temporary-hiatus-boo.html
An experiment . an observation . a resource. Sunday, June 8, 2008. One-week hiatus. boo. Even though I wanted to add many more interviews before this quarter was over, I have to take a quick break in order to dispatch the necessary evil of finals (hence the simplistic Shadow of the Colossus picture analogy). After Japanese, journalism and Buddhism finals and cleaning/moving out of the icky dorm, I will resume by June 16, and no later. Thanks for your patience! Subscribe to: Post Comments (Atom).
videogamejournalism.blogspot.com
Videogame Journalism: September 2008
http://videogamejournalism.blogspot.com/2008_09_01_archive.html
An experiment . an observation . a resource. Thursday, September 4, 2008. Finally, the fourth installment of People Who Actually Know What They’re Talking About! I cannot tell you how long this transcript has been lying dormant on my hard drive. (That's probably something I should not be owing up to.). Out of all the news outlets that I consider the big network news outlets (i.e. CNN. Kristin has been an MSNBC editor for two years. She has been writing professionally on and off for about 15 years, be...
videogamejournalism.blogspot.com
Videogame Journalism: Kristin Kalning
http://videogamejournalism.blogspot.com/2008/09/kristin-kalning.html
An experiment . an observation . a resource. Thursday, September 4, 2008. Finally, the fourth installment of People Who Actually Know What They’re Talking About! I cannot tell you how long this transcript has been lying dormant on my hard drive. (That's probably something I should not be owing up to.). Out of all the news outlets that I consider the big network news outlets (i.e. CNN. Kristin has been an MSNBC editor for two years. She has been writing professionally on and off for about 15 years, be...
videogamejournalism.blogspot.com
Videogame Journalism: June 2008
http://videogamejournalism.blogspot.com/2008_06_01_archive.html
An experiment . an observation . a resource. Sunday, June 8, 2008. One-week hiatus. boo. Even though I wanted to add many more interviews before this quarter was over, I have to take a quick break in order to dispatch the necessary evil of finals (hence the simplistic Shadow of the Colossus picture analogy). After Japanese, journalism and Buddhism finals and cleaning/moving out of the icky dorm, I will resume by June 16, and no later. Thanks for your patience! Subscribe to: Posts (Atom). G4 - the feed.
juxtapixel.wordpress.com
Pixelização | Juxtapixel
https://juxtapixel.wordpress.com/2010/09/07/pixelizacao
Pensar, falar, jogar videojogos [e não só]. Setembro 7, 2010. A todos os leitores do Juxtapixel, quero apenas informar de que o blogue vai continuar em força nos próximos tempos, mas com uma diferença. Apesar de ainda presente no WordPress o Juxta vai agora ser englobado numa rede de blogues portugueses sobre videojogos gerida pelo. O que requer algumas mudanças ligeiras. Assim sendo este endereço fica para trás; uma nova vida começa agora em:. Http:/ rumblepack.com.pt/juxtapixel/. Feed for this Entry.
juxtapixel.wordpress.com
Setembro | 2010 | Juxtapixel
https://juxtapixel.wordpress.com/2010/09
Pensar, falar, jogar videojogos [e não só]. Arquivo de Setembro, 2010. Setembro 7, 2010. A todos os leitores do Juxtapixel, quero apenas informar de que o blogue vai continuar em força nos próximos tempos, mas com uma diferença. Apesar de ainda presente no WordPress o Juxta vai agora ser englobado numa rede de blogues portugueses sobre videojogos gerida pelo. O que requer algumas mudanças ligeiras. Assim sendo este endereço fica para trás; uma nova vida começa agora em:. Setembro 7, 2010. This current ve...
cwbuecheler.com
Video Games | Christopher Buecheler - Web, Writing, Cocktails and More
http://cwbuecheler.com/videogames
Video games have been part of my life for almost as long as I can remember. I started with the Atari 2600. Sometime in the very early eighties, when I was maybe four or five years old. The first game I can remember playing is Haunted House. Soon following. As an adult, I have worked in the video game industry as both a web developer/journalist ( GameSpy. And a game developer (I contributed textures and other graphics to Unreal Tournament 2003. Someday, I'm going to release a novel called Parasite. Untitl...
SOCIAL ENGAGEMENT