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David CranorDavid Cranor Studio
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David Cranor Studio
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David Cranor Studio
Blinky Snare — David Cranor
http://www.davidcranor.com/blinky-snare
Blinky Snare is a sensor and LED enabled drum created for Imogen Heap. When the drum is struck, LED strips wrapped around it respond to the manner in which it is being played. Source code and design files for Blinky Snare can be downloaded from my Github. With Emily Lovell, Pol Pla, and Kelly Snook. Imogen Heap - The Royal Albert Hall - Goodnight and Go.
Prototype Hackery — David Cranor
http://www.davidcranor.com/prototype-hackery
Prototype Hackery was a series of workshops developed in conjunction with Procter and Gamble designed to bring people from academia and large companies together to discuss the theory and practice of prototyping to communicate ideas. The workshops were held in various sites around the world, including the MIT Media Lab, Procter and Gamble's UK R&D site, and the DESIRE 2011 Creativity and Innovation conference at the Eindhoven University of Technology.
Onesies — David Cranor
http://www.davidcranor.com/onesies
While taking part in the MIT Media Lab's Shenzhen 2013. Tour, I worked with a tailor to design and have made a set of bespoke onesie pajamas for me and my housemates. Having no previous experience designing or fabricating clothes, it was an interesting experience to start with a Google image search for "onesie" and some rough sketches and end up with an actual custom-made product less than a week later.
Nocturne — David Cranor
http://www.davidcranor.com/nocturne
Nocturne records and analyzes the sound of the piano being played. Specific features and parameters of the performance are transmitted to the installation located in the adjacent building. There, a suspended arrangement of glowing orbs represents the expressive quality of the piano's sounds in a different modality. As electronics lead on the project, I was responsible for figuring out how to co-opt a Dropout Design.
Magstripe Spoofer — David Cranor
http://www.davidcranor.com/magstripe
As a hobby during undergrad, I developed a system that would allow for the recording and playback of signals used by the school's magnetic stripe ID access system. More information about this project, as well as step-by-step build instructions can be found on the instructable. I wrote about it. Magnetic Stripe Spoofer Demonstration.
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The Education of a Pulp Writer
The Education of a Pulp Writer. Sunday, January 21, 2018. The Month That Is. A Blogger friend asked where I've been and that tells me I'm long overdue for a post. And completed a review for Criminal Element on Scott Adlerberg's Jack Waters. And published a new BTAP webzine story from Keith Rawson. My reading has slowed down on purpose, looking to savor—quality over quantity and all that. Still working through Ulysses. At two pages a day, and besides Jack Waters. Saturday, December 30, 2017. Archer’...
David Cranmer
Freelance writer of articles, essays, and reviews for online communities such as Macmillan's Criminal Element and Tor.com, LitReactor, Fall Creek Review, and the former Life Sentence, and in print with Chicken Soup for the Soul. Author of Westerns, noir, and crime fiction in short stories and novellas. I'm editor and publisher for BEAT to a PULP. Find my essays and articles at Criminal Element.
David Cranmer
David Cranmer, who has been living in Portugal since 1981,. Teaches in the Music Department at the Faculdade de. Ciências Sociais e Humanas of the Universidade Nova de. Lisboa. He defended his doctoral thesis, Opera in Portugal 1793-1828:. A study in repertoire and its spread at the University of London. In 1997. He is currently involved in research into opera. And theatre music in Portugal and Brazil in the 18. Centuries, Marcos Portugal and music.
David Cranson Hair and Makeup
davidcranston.com
David Cranswick Artist Painter Professor Teacher
Making Paints from Nature. Egg Tempera & Gilding. The Alchemy of Colour. Cert R.A. PhD. X000A9; 2018 · David Cranswick Cert. R.A. PhD.
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David Crary Select Work
Iphone game, UI/UX design. Omegatech is an arcade style RPG mech combat iphone/ipod game where players pit their catbot against the dreaded Brambleclaw menace sweeping the galaxy. I was privileged to be tasked with redesigning the main GUI for the Omegatech project after some initial user feedback from GDC. I also planned out the Upgrade system and organized the FX artists. Iphone game, UI/UX design. Molecular Games tasked me with designing initial comps for their debut game. Iphone game,design lead.