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Digital Art Education

Digital Art Education for the Concept Artist, Production Artist & Illustrator involved in the Entertainment Industry of Games, Animation and Film

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Digital Art Education | digiart-education.blogspot.com Reviews
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Digital Art Education for the Concept Artist, Production Artist &amp;amp; Illustrator involved in the Entertainment Industry of Games, Animation and Film
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Digital Art Education | digiart-education.blogspot.com Reviews

https://digiart-education.blogspot.com

Digital Art Education for the Concept Artist, Production Artist &amp;amp; Illustrator involved in the Entertainment Industry of Games, Animation and Film

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digiart-education.blogspot.com digiart-education.blogspot.com
1

Digital Art Education: July 2011

http://digiart-education.blogspot.com/2011_07_01_archive.html

Monday, 18 July 2011. GAME PRODUCTION and THE ARTIST. Firstly, to understand the responsibility of a production artist, let us look at what the overall game production involves. Unlike a typical illustration or mood concept, a production design is the process of coming up with a new character, according to a initial brief, and developing the concept alongside the client and cumulatively through multiple iterations come up with various versions and the end result design. Designs can have multiple phases.

2

Digital Art Education: University Courses

http://digiart-education.blogspot.com/p/university-courses.html

Here is a list of University and Entertainment Design Course that will be continually updated, along with various strategies involved with the selected course/university. ACCD ( Art Center College Design Pasedena. SCAD ( School of Communicative Arts. Part of the Art Institute brand (45 educational institutions in North America) , there is a Game Art and Design course lasting 18 months. The Art Institute also hosts annual ARTimation and ARTmageddon game industry festivals. Course (teaches a mixture of 2D/...

3

Digital Art Education: May 2011

http://digiart-education.blogspot.com/2011_05_01_archive.html

Tuesday, 31 May 2011. ARTISTS and ILLUSTRATORS - Their story. In addition to reviews of various international universities, and online courses, we will help provide a broad guide via shared experiences of how each individual artist came into their own. What will be quite obvious is, there is no set best pattern as to how we got here. Afterall, one needs to have a strategy that works best for you and your unique individual artistic talents. Monday, 30 May 2011. Self Education Survival Guide - Part 1.

4

Digital Art Education: UK - Concept Artist Education

http://digiart-education.blogspot.com/2011/06/uk-concept-artist-education.html

Sunday, 19 June 2011. UK - Concept Artist Education. The path to be a concept artist is still generally in its infancy, primarily in UK. As such there is not a full integrated entertainment design course set up to develop, train and graduate a artist to be a pro artist on graduation into the Game or Film industry. Thus, one has primarily two choices in UK. ILLUSTRATION COURSES / / / /. This in itself is no bad thing, however it may not be what you signed up for. Your degree is probably quite divergent fr...

5

Digital Art Education: June 2011

http://digiart-education.blogspot.com/2011_06_01_archive.html

Tuesday, 28 June 2011. Good Books: Sketching The Basics. Part of the growing evolving artist, is to surround oneself with the right reference materials. As such, books are the proverbial treasure to have at hand. This week, we would like to bring to notice this essential book on the basics of sketching. (what it also contains is a invaluable de facto book about design). Check out Koos Eissen's : Sketching: The Basics. Sunday, 19 June 2011. UK - Concept Artist Education. ILLUSTRATION COURSES / / / /.

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KoshimeArt: Digital Art Education

http://koshime.blogspot.com/2011/05/digital-art-education.html

Monday, 30 May 2011. Finally, we have gotten down to penning a few words of advice and the start of what will hopefully be a useful continuing education repository for fellow digital artist looking to start a career in the Entertainment industry through to useful advice/scenarios of working on the job as a professional games artist. Please feel free to add any useful feedback, or first hand experiences at your recent educational experiences or your journey as artist as a shared community.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: E3 2014

http://opusartz.blogspot.com/2014/06/e3-2014.html

Monday, 23 June 2014. E3 2014 has been an amazing show. Here are some of the 3 big launch titles showcased at this year's E3, which we are able to finally share some news on. Hopefully, we can divulge further information and designs on these titles in the weeks and months to come. In addition, we would like to thank our talented artists and comrades for really knocking the visuals out of the park! You all know who you are. Monday, June 23, 2014. Subscribe to: Post Comments (Atom). Opus Artz and Friends.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: Sacred3 Art dump

http://opusartz.blogspot.com/2014/07/sacred3-art-dump.html

Thursday, 31 July 2014. Here is a fine art dump of Sacred 3 weapon spirits produced in collaboration with Deep Silver, art direction provided by Nikolay Stoyanov and our Opus Artz team. Thursday, July 31, 2014. Subscribe to: Post Comments (Atom). 2D art agency focused on IP development, marketing visuals and production. Assets within the Interactive Entertainment industry, based in The City, London, United Kingdom. Our creative art team have worked on internationally. Opus Artz and Friends.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design

http://opusartz.blogspot.com/2015/07/blog-post.html

Tuesday, 28 July 2015. Mafia III is the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and a beautifully crafted game world featuring period-accurate cars, music, and fashion,". World reveal trailer on August 5th 2015. Developed by Hangar 13. Tuesday, July 28, 2015. Subscribe to: Post Comments (Atom). 2D art agency focused on IP development, marketing visuals and production. Opus Artz and Friends.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: Battlefield hardline Single Player

http://opusartz.blogspot.com/2014/08/battlefield-hardline-single-player.html

Friday, 29 August 2014. Battlefield hardline Single Player. Here are some areas and levels we helped collaborate with Visceral games for the single player segment of Battlefield Hardline ,recently shown at Gamescom 2014. Friday, August 29, 2014. Subscribe to: Post Comments (Atom). 2D art agency focused on IP development, marketing visuals and production. Assets within the Interactive Entertainment industry, based in The City, London, United Kingdom. Our creative art team have worked on internationally.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: E3 2015 - Day One

http://opusartz.blogspot.com/2015/06/e3-2015-day-one.html

Wednesday, 17 June 2015. E3 2015 - Day One. Games are exciting again, from well known franchises, independent games showcased and a few surprise announcement. 2015 undoubtedly marks what has been the best E3 in ages, and the Opus Artz team has some great new visual works and AAA collaborations announced. In this all British Rare collaboration, the fine folks at Opus Artz got to sink their teeth, hook, line and sabre in bringing out their inner pirate in this XBOX1 exclusive. Wednesday, June 17, 2015.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: Sacred 3 - Weapon Spirits Trailer [UK]

http://opusartz.blogspot.com/2014/05/sacred-3-weapon-spirits-trailer-uk.html

Wednesday, 28 May 2014. Sacred 3 - Weapon Spirits Trailer [UK]. From the guys and gals of Opus Artz studio, here are some weapon spirits we had the great pleasure of working with in collaboration with Deep Silver on their latest Sacred 3 game. Wednesday, May 28, 2014. Subscribe to: Post Comments (Atom). 2D art agency focused on IP development, marketing visuals and production. Assets within the Interactive Entertainment industry, based in The City, London, United Kingdom. Opus Artz and Friends.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: Stratum: No 7 Drone Chop Mechanic

http://opusartz.blogspot.com/2014/06/stratum-no-7-drone-chop-mechanic.html

Monday, 23 June 2014. Stratum: No 7 Drone Chop Mechanic. Its almost Midsummers Eve. To celebrate we would like to share this latest illustration. From the World of STRATUM, here is the Drone Chop Mechanic, brother of No 6. And their story of survival in the future city of London. Monday, June 23, 2014. Subscribe to: Post Comments (Atom). 2D art agency focused on IP development, marketing visuals and production. Assets within the Interactive Entertainment industry, based in The City, London, United Kingdom.

opusartz.blogspot.com opusartz.blogspot.com

OPUS ARTZ - Digital Art Entertainment Design: Battlefield Hardline

http://opusartz.blogspot.com/2014/06/battlefield-hardline.html

Wednesday, 18 June 2014. So, the cats out of the bag. Our studios has had the greatest pleasure to collaborate with the Visceral team on the upcoming Battlefield Hardline new IP. Here are some designs that made it into the game. and hopefully in the weeks and months ahead, we can get to share some vis dev works/ Stay tuned! Wednesday, June 18, 2014. Subscribe to: Post Comments (Atom). 2D art agency focused on IP development, marketing visuals and production. Opus Artz and Friends.

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Digital Art Education

Monday, 10 October 2011. Recently on various forums, there is much talk and discussion about the difficulty of getting a foot into the industry. For concept and production artists in particular, I wanted to highlight the actual process and duration of the different levels of training required as a artist joining a new firm. A seasoned veteran concept artist - takes about 1 month. To acclimatize to studio culture, game project and style (with some or minimal retraining). If previously working at another c...

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