bitplane.net
Games – bitplane.net
http://bitplane.net/projects/games
Rants, ramblings, free software. Render to SkyBox Node. Making mini-games is usually more fun than making general purpose software, it’s a selfish, self-indulgent form of programming where you write code for the instant gratification you get. Testing is fun because you get to play your own games and get instant feedback on any changes you make, play while you learn! See the sub-pages for a list of games I’ve made for Windows, Linux, OSX and the Amiga. SVN – Games. SVN – Misc.
bitplane.net
Grass – bitplane.net
http://bitplane.net/projects/irrlicht/nodes/grass
Rants, ramblings, free software. Render to SkyBox Node. I’m pretty proud of this node, it’s been featured in a few indie games including an online RPG. You can get the latest source from the irrExt svn repository. Along with the docs. Or download a Windows demo. For your viewing pleasure. SVN – Games. SVN – Misc.
bitplane.net
RSRC Loader – bitplane.net
http://bitplane.net/projects/irrlicht/loaders/rsrc
Rants, ramblings, free software. Render to SkyBox Node. The unfortunate thing about loading Windows icons is that they aren’t usually stored as icons, they are usually stored inside Windows binaries and extracted using the Win32 API. This means that my efforts to write a cross platform Windows icon loader. Would have been largely useless for people wanting to display the correct icons for Windows programs on non-Windows systems. Usage from within Irrlicht is as follows:. There for more info.
bitplane.net
Loaders – bitplane.net
http://bitplane.net/projects/irrlicht/loaders
Rants, ramblings, free software. Render to SkyBox Node. These loaders extend Irrlicht by allowing it to open more file types. Some of the ones here are quite silly and made only for fun, others are useful and made it into the library itself. SVN – Games. SVN – Misc.
files.bitplane.net
Listing directory eggit.guide/
http://files.bitplane.net/eggit.guide
bitplane.net
Tools – bitplane.net
http://bitplane.net/projects/irrlicht/tools
Rants, ramblings, free software. Render to SkyBox Node. SVN – Games. SVN – Misc.
bitplane.net
JetPac – bitplane.net
http://bitplane.net/projects/games/jetpac
Rants, ramblings, free software. Render to SkyBox Node. I wrote this game for fun over the course of a weekend but it serves as an example of how to design a game using OOP. It is written in C and uses The Irrlicht Engine for graphics. I didn’t have the time or inclination to do audio, but I may do a proper release once Irrlicht is packaged for Debian and other GNU/Linux distros. The game is cross platform, you can get the Windows binary here. The OSX binary here. Or the source code from my SVN repository.
bitplane.net
Clouds – bitplane.net
http://bitplane.net/projects/irrlicht/nodes/clouds
Rants, ramblings, free software. Render to SkyBox Node. The cloud node was my first attempt at writing an Irrlicht ISceneNode, it was also my first real attempt at writing my own C classes too, I hadn’t RTFM at the time either so the code is a bit sloppy, but the effect is still good. The code for CCloudSceneNode is available from IrrExt’s SVN repository. Or see a video of it in action below:. SVN – Games. SVN – Misc.
bitplane.net
FIGDriver – bitplane.net
http://bitplane.net/projects/irrlicht/loaders/figdriver
Rants, ramblings, free software. Render to SkyBox Node. The Irrlicht FIGDriver is a superfont (metafont? That is an IGUIFont which is composed of other IGUIFonts. It allows the user to load FIGlet fonts from JavE, the ASCII equivalent of Photoshop:. To load a font you simply do something like this:. File- drop(); figFont- drop(); / all done! You can get the code from SVN. Also check out the docs. SVN – Games. SVN – Misc.