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Fl0wDS

Tuesday, April 24, 2007. So, there were no posts for the last week or so because I've been pulling my hair out. But thanks to a 2 hour 1on1 graphics tutorial from Hamish Carr. In which some viable pseudo-code was established some progress was finally achieved. I implemented the pseudo-code with a few bugs, but then this morning Eugene spent 20 minutes fixing the problem and now we have some proper movement. The plans for tonight:. Oisín is going to start making some noise. Thursday, April 19, 2007. We ar...

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Fl0wDS | fl0wds.blogspot.com Reviews
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Tuesday, April 24, 2007. So, there were no posts for the last week or so because I've been pulling my hair out. But thanks to a 2 hour 1on1 graphics tutorial from Hamish Carr. In which some viable pseudo-code was established some progress was finally achieved. I implemented the pseudo-code with a few bugs, but then this morning Eugene spent 20 minutes fixing the problem and now we have some proper movement. The plans for tonight:. Oisín is going to start making some noise. Thursday, April 19, 2007. We ar...
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Fl0wDS | fl0wds.blogspot.com Reviews

https://fl0wds.blogspot.com

Tuesday, April 24, 2007. So, there were no posts for the last week or so because I've been pulling my hair out. But thanks to a 2 hour 1on1 graphics tutorial from Hamish Carr. In which some viable pseudo-code was established some progress was finally achieved. I implemented the pseudo-code with a few bugs, but then this morning Eugene spent 20 minutes fixing the problem and now we have some proper movement. The plans for tonight:. Oisín is going to start making some noise. Thursday, April 19, 2007. We ar...

INTERNAL PAGES

fl0wds.blogspot.com fl0wds.blogspot.com
1

Fl0wDS: Splash Screen and creatures.

http://fl0wds.blogspot.com/2007/04/splash-screen-and-creatures.html

Monday, April 16, 2007. Splash Screen and creatures. Subscribe to: Post Comments (Atom). The next step in aiming for proper rotation is to . FlowDS Beta is here.well kinda. Splash Screen and creatures. What this blog is about. Computer Science Student in UCDD. View my complete profile.

2

Fl0wDS: April 2007

http://fl0wds.blogspot.com/2007_04_01_archive.html

Tuesday, April 24, 2007. So, there were no posts for the last week or so because I've been pulling my hair out. But thanks to a 2 hour 1on1 graphics tutorial from Hamish Carr. In which some viable pseudo-code was established some progress was finally achieved. I implemented the pseudo-code with a few bugs, but then this morning Eugene spent 20 minutes fixing the problem and now we have some proper movement. The plans for tonight:. Oisín is going to start making some noise. Thursday, April 19, 2007. We ar...

3

Fl0wDS: Progress at Last

http://fl0wds.blogspot.com/2007/04/progress-at-last.html

Tuesday, April 24, 2007. So, there were no posts for the last week or so because I've been pulling my hair out. But thanks to a 2 hour 1on1 graphics tutorial from Hamish Carr. In which some viable pseudo-code was established some progress was finally achieved. I implemented the pseudo-code with a few bugs, but then this morning Eugene spent 20 minutes fixing the problem and now we have some proper movement. The plans for tonight:. Oisín is going to start making some noise. Splash Screen and creatures.

4

Fl0wDS: What this blog is about

http://fl0wds.blogspot.com/2007/04/what-this-blog-is-about.html

Sunday, April 15, 2007. What this blog is about. The aim of this blog is to track the progress of Fl0wDS. Fl0w DS is a recreation of the popular web game called flow. We are recreating the game for the Nintendo DS for Software Engineering II under the supervision of Joe Kiniry. To the best of my knowledge the other groups, who have the same task, are programming their recreation in Java. So a big thankyou to Joe for allowing us to undertake our take on the project. Another tool which we use is the no$.

5

Fl0wDS

http://fl0wds.blogspot.com/2007/04/next-step-in-aiming-for-proper-rotation.html

Thursday, April 19, 2007. The next step in aiming for proper rotation is to implement a bezier curve to get a natural flowing movement. :(. Bezier curve not needed. May 25, 2007 at 7:27 AM. Subscribe to: Post Comments (Atom). The next step in aiming for proper rotation is to . FlowDS Beta is here.well kinda. Splash Screen and creatures. What this blog is about. Computer Science Student in UCDD. View my complete profile.

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lightspeedtyrannosaurus.com lightspeedtyrannosaurus.com

Lightspeed Tyrannosaurus Games

http://www.lightspeedtyrannosaurus.com/flOw

Laurence Judge - 05024056 - genuineleather(at)gmail(dot)com. Eugene Kenny - 05576750 - elkenny(at)gmail(dot)com. Oisn McDermott - 05535310 - sigmadark(at)gmail(dot)com. In the off chance that you have stumbled upon this website upon pure chance, here is a short explanation of it's purpose. In the second semester of the 7th year in the 21st century ( the year of the dolphin. The task of this module was to recreate the popular web-game called flow. Composed by James O'Reilly. No$ Nintendo DS emulator.

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Tuesday, April 24, 2007. So, there were no posts for the last week or so because I've been pulling my hair out. But thanks to a 2 hour 1on1 graphics tutorial from Hamish Carr. In which some viable pseudo-code was established some progress was finally achieved. I implemented the pseudo-code with a few bugs, but then this morning Eugene spent 20 minutes fixing the problem and now we have some proper movement. The plans for tonight:. Oisín is going to start making some noise. Thursday, April 19, 2007. We ar...

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