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Nathan Ritchie's Blog

Nathan Ritchie's Blog. May 15, 2015. Http:/ www.hongkiat.com/blog/identity-branding-design-part-2/. Http:/ www.entrepreneur.com/article/77408. Http:/ www.itsnicethat.com/articles/roty-2014-graphic-design. May 8, 2015. May 5, 2015. April 24, 2015. 1 Player Starts here. 2 The door is barricaded player needs crowbar to open door. (Cut Scene). 3 Crowbar is hidden here. 4 Once player acquires crowbar they will be able to enter through the door. 5 Body is dragged up into vent. (Cut Scene). 14 Player goes to ca...

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Nathan Ritchie's Blog | fufmufuniwork.wordpress.com Reviews
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Nathan Ritchie's Blog. May 15, 2015. Http:/ www.hongkiat.com/blog/identity-branding-design-part-2/. Http:/ www.entrepreneur.com/article/77408. Http:/ www.itsnicethat.com/articles/roty-2014-graphic-design. May 8, 2015. May 5, 2015. April 24, 2015. 1 Player Starts here. 2 The door is barricaded player needs crowbar to open door. (Cut Scene). 3 Crowbar is hidden here. 4 Once player acquires crowbar they will be able to enter through the door. 5 Body is dragged up into vent. (Cut Scene). 14 Player goes to ca...
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Nathan Ritchie's Blog | fufmufuniwork.wordpress.com Reviews

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Nathan Ritchie's Blog. May 15, 2015. Http:/ www.hongkiat.com/blog/identity-branding-design-part-2/. Http:/ www.entrepreneur.com/article/77408. Http:/ www.itsnicethat.com/articles/roty-2014-graphic-design. May 8, 2015. May 5, 2015. April 24, 2015. 1 Player Starts here. 2 The door is barricaded player needs crowbar to open door. (Cut Scene). 3 Crowbar is hidden here. 4 Once player acquires crowbar they will be able to enter through the door. 5 Body is dragged up into vent. (Cut Scene). 14 Player goes to ca...

INTERNAL PAGES

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1

Screen Orientation | Nathan Ritchie's University Work

https://fufmufuniwork.wordpress.com/2015/03/20/screen-orientation

Nathan Ritchie's University Work. March 20, 2015. This entry was posted in Final Major Project (FMP). Games Design Third Year. Layout of Western Town. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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Player Movement | Nathan Ritchie's University Work

https://fufmufuniwork.wordpress.com/2015/03/25/player-movement

Nathan Ritchie's University Work. March 25, 2015. This entry was posted in Final Major Project (FMP). Games Design Third Year. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

3

fufmuf | Nathan Ritchie's University Work

https://fufmufuniwork.wordpress.com/author/fufmuf

Nathan Ritchie's University Work. May 15, 2015. Http:/ www.hongkiat.com/blog/identity-branding-design-part-2/. Http:/ www.entrepreneur.com/article/77408. Http:/ www.itsnicethat.com/articles/roty-2014-graphic-design. May 8, 2015. May 5, 2015. April 24, 2015. 1 Player Starts here. 2 The door is barricaded player needs crowbar to open door. (Cut Scene). 3 Crowbar is hidden here. 4 Once player acquires crowbar they will be able to enter through the door. 5 Body is dragged up into vent. (Cut Scene). 14 Player...

4

October | 2014 | Nathan Ritchie's University Work

https://fufmufuniwork.wordpress.com/2014/10

Nathan Ritchie's University Work. Monthly Archives: October 2014. October 24, 2014. For the past weeks I have been working on the walk cycle for the main character and the enemy. I have also been working on my goals for this project as well. Primary Goal: To create a working level or levels and to have a broader range of skills on creating games. Primary Goal: To create a working level. Secondary Goal: To create a second level. Tertiary: To create an ending level. With the first image I was sketching out...

5

August | 2014 | Nathan Ritchie's University Work

https://fufmufuniwork.wordpress.com/2014/08

Nathan Ritchie's University Work. Monthly Archives: August 2014. August 30, 2014. CATS 3 (Contextual Practice 3: Professional Contexts). Client based Project (continued). Client Oriented Project for Games Design. Client Related Practice for Games Design. Crafts and Media Tech 2. Designing for the user. Final Major Project (FMP). Games Design Second Year. Games Design Third Year. Interactive Communication's Design. Introduction To Game Design. Technical Production Skills 2. I liked a @ YouTube.

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March | 2015 | Reece Harrison

https://reeceharry.wordpress.com/2015/03

Year 3 Game Design HSAD Student. Archive for March, 2015. Client Project: Cooking Pots. Bull; March 11, 2015 • Leave a Comment. Posted in Client Project. Bull; March 11, 2015 • Leave a Comment. Posted in Client Project. Bull; March 5, 2015 • Leave a Comment. Year 1 Semester 1. Crafts and Media Technologies. Introduction to Game Design. Year 1 Semester 2. Craft and Media Tech 2. Craft and Media VIDEO. Designing for the User. Nathan Ritchie's University Work. Craft and media tech 2. Craft and media VIDEO.

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FMP: Control Room | Reece Harrison

https://reeceharry.wordpress.com/2015/05/24/fmp-control-room

Year 3 Game Design HSAD Student. I have fleshed out the control room area in my environment, it overlooks the whole cell block and can see where inmates are at all times. The cameras located in the block would be seen through the screens hanging from the ceiling, any lights, cell doors and CCTV cameras are controlled through the control console. Any keys or small valuables can be put into the key box located on the wall beside the door. By reeceharry on May 24, 2015. Tags: Final Major Project. Notify me ...

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FMP: Decals | Reece Harrison

https://reeceharry.wordpress.com/2015/05/24/fmp-decals

Year 3 Game Design HSAD Student. I started to look at my environment, I noticed that it looks plain with assets placed in there, so I decided to start creating decals to place. They were relatively easy to create and they add a great deal of detail to the environment. The phone decals on the wall indicate where the phones are located, they are constantly under surveillance from the guards. I created one full colour and one that is faded. I needed an indication of which cell was where considering one of t...

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December | 2014 | Reece Harrison

https://reeceharry.wordpress.com/2014/12

Year 3 Game Design HSAD Student. Archive for December, 2014. Rabbit Heart: The Cave research. Bull; December 12, 2014 • Leave a Comment. Posted in Client Project. Bull; December 5, 2014 • Leave a Comment. Tags: Final Major Project. FMP: Cell Modular Kit. Bull; December 5, 2014 • Leave a Comment. Tags: Final Major Project. Rabbit Heart Mini Brief Introduction and Thoughts. Bull; December 4, 2014 • Leave a Comment. Posted in Client Project. Year 1 Semester 1. Crafts and Media Technologies. Year 1 Semester 2.

reeceharry.wordpress.com reeceharry.wordpress.com

October | 2014 | Reece Harrison

https://reeceharry.wordpress.com/2014/10

Year 3 Game Design HSAD Student. Archive for October, 2014. FMP: Cell Block B Blockout. Bull; October 17, 2014 • Leave a Comment. Tags: Final Major Project. FMP: Video Game Research. Bull; October 14, 2014 • Leave a Comment. Tags: Final Major Project. FMP: Prison cell research. Bull; October 3, 2014 • Leave a Comment. Tags: Final Major Project. Year 1 Semester 1. Crafts and Media Technologies. Introduction to Game Design. Year 1 Semester 2. Craft and Media Tech 2. Craft and Media VIDEO.

reeceharry.wordpress.com reeceharry.wordpress.com

January | 2015 | Reece Harrison

https://reeceharry.wordpress.com/2015/01

Year 3 Game Design HSAD Student. Archive for January, 2015. Rabbit Heart: Uniform Store. Bull; January 15, 2015 • Leave a Comment. Posted in Client Project. Rabbit Heart: Asset Creation. Bull; January 15, 2015 • Leave a Comment. Posted in Client Project. Year 1 Semester 1. Crafts and Media Technologies. Introduction to Game Design. Year 1 Semester 2. Craft and Media Tech 2. Craft and Media VIDEO. Designing for the User. Nathan Ritchie's University Work. Craft and media tech 2. Craft and media technologies.

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Reece Harrison | Year 3 Game Design HSAD Student | Page 2

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Year 3 Game Design HSAD Student. Bull;May 22, 2015 • Leave a Comment. I decided to create a modular lighting system, so I could easily change up and move or add more lights if needed. I wanted to have the cable casing shown on the ceiling instead of being hidden inside the ceiling, this adds more detail to the top area of the environment. Tags: Final Major Project. Bull;May 21, 2015 • Leave a Comment. Tags: Final Major Project. Client Project: Horse Tie. Bull;May 21, 2015 • Leave a Comment. Bull;May 21, ...

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May | 2015 | Reece Harrison

https://reeceharry.wordpress.com/2015/05

Year 3 Game Design HSAD Student. Archive for May, 2015. Professional Practice: logo ideas and designs. Bull; May 28, 2015 • Leave a Comment. Posted in Professional Practice. Bull; May 24, 2015 • Leave a Comment. Tags: Final Major Project. Bull; May 24, 2015 • Leave a Comment. Tags: Final Major Project. Bull; May 24, 2015 • Leave a Comment. Tags: Final Major Project. Bull; May 24, 2015 • Leave a Comment. Tags: Final Major Project. Bull; May 22, 2015 • Leave a Comment. Tags: Final Major Project.

reeceharry.wordpress.com reeceharry.wordpress.com

FMP: Laundry Trolley | Reece Harrison

https://reeceharry.wordpress.com/2015/05/24/fmp-laundry-trolley

Year 3 Game Design HSAD Student. During the time of the riot, laundry was being collected by prison workers, and new, clean prison clothes were being handed out. There are two types of Laundry trolleys that I created, one full of clothes and sheets, and one that is empty. This is so when I place them around the environment, I can have them either stood up or on their side, with clothes hanging out of them. By reeceharry on May 24, 2015. Tags: Final Major Project. Leave a Reply Cancel reply. The Past Futu...

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FMP: Food Tray | Reece Harrison

https://reeceharry.wordpress.com/2015/05/22/fmp-food-tray

Year 3 Game Design HSAD Student. As the canteen in close by to Cell Block B, some inmates had cell block privileges where they could bring their food from the canteen and eat in their cell block away from other inmates. The food trays that held the prisoners food are small assets that will be placed around in places like on tables, under tables, and in cells. By reeceharry on May 22, 2015. Tags: Final Major Project. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Craft an...

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Nathan Ritchie's Blog

Nathan Ritchie's Blog. May 15, 2015. Http:/ www.hongkiat.com/blog/identity-branding-design-part-2/. Http:/ www.entrepreneur.com/article/77408. Http:/ www.itsnicethat.com/articles/roty-2014-graphic-design. May 8, 2015. May 5, 2015. April 24, 2015. 1 Player Starts here. 2 The door is barricaded player needs crowbar to open door. (Cut Scene). 3 Crowbar is hidden here. 4 Once player acquires crowbar they will be able to enter through the door. 5 Body is dragged up into vent. (Cut Scene). 14 Player goes to ca...

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