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Game Collaboration | The collaborative site for CV

The collaborative site for CV

http://gamecollab.wordpress.com/

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Game Collaboration | The collaborative site for CV | gamecollab.wordpress.com Reviews
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The collaborative site for CV
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1 game collaboration
2 advertisements
3 character personality
4 spoke
5 wordpress on android
6 npc evolution
7 mmo ideas
8 npcs
9 laquo;
10 previous entries
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game collaboration,advertisements,character personality,spoke,wordpress on android,npc evolution,mmo ideas,npcs,laquo;,previous entries,pages,fantasy mmo,mini pa mmo,pa mmo,priority game engine,sidescroller,archives,categories,crafting,engine ideas
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Game Collaboration | The collaborative site for CV | gamecollab.wordpress.com Reviews

https://gamecollab.wordpress.com

The collaborative site for CV

INTERNAL PAGES

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1

Wow… Who would play this game? | Game Collaboration

https://gamecollab.wordpress.com/2010/04/01/wow-who-would-play-this-game

The collaborative site for CV. Wow… Who would play this game? So everyone has played the ‘god’ game where they are somehow in charge of the world. Whether it is more of a RTS where they direct everything as the leader or a game like Black and White. Sim Earth is probably the best example. Goal of game is to run the simulation at highest possible speed while scoring most possible points. Points are decided by the constant adaptation and growth of life. By reklaw84 on April 1, 2010. Posted in Game Ideas.

2

SPOKE | Game Collaboration

https://gamecollab.wordpress.com/2010/03/25/spoke

The collaborative site for CV. Spoke is a new idea for a PA game. Semi-realistic, should it have technology equal to magic, or magic, or mutations? Or should it be semi-realistic with no special powers? Semi-realistic. Everything is based off of reality. Don’t want the game to be to FPS-like but at the same time not too much of point-and-click. The ability to reward twitchy players but allow non-twitchy players to compete. Similar to the idea behind Blink(sp? Hunters/Rangers would be the solo class. ...

3

NPC evolution | Game Collaboration

https://gamecollab.wordpress.com/2010/03/05/npc-evolution

The collaborative site for CV. When the world begins there are set number of NPC’s. They each have a goal based off of priority weighting. For example, Celia the doctor would like to cure any sick people she can find. Her second priority is to see new places. As a result this NPC moves around the world, stopping to cure diseases. Ideally she travels from area to area based off of the number of sick people in the area, using the second priority as a tie breaker. The numeric traits of the child would then ...

4

Character Personality | Game Collaboration

https://gamecollab.wordpress.com/2010/03/25/character-personality

The collaborative site for CV. What if a game made you choose a character personality in the beginning of the game? Your choices would be something fairly simple. Maybe 5 different options? Does this limit the player too much? What is limiting the player too much? On the same subject of too many limitations, if you have a pet class Is it too much of a limit to force a player to keep the pet they begin with? How do you make it so that they wouldn’t want to get rid of that pet? I want a real impact on this...

5

WordPress on android | Game Collaboration

https://gamecollab.wordpress.com/2010/03/09/wordpress-on-android

The collaborative site for CV. Just downloaded wordpress on my phone. We’ll see how this works! By reklaw84 on March 9, 2010. Posted in Game Ideas. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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TOTAL PAGES IN THIS WEBSITE

15

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