GAMESBY.STEFANWECK.NL
Games By Stefan WeckThe gamedevelopment blog of Stefan Weck. A webdeveloper currently studying MediaTechnology in Rotterdam!
http://gamesby.stefanweck.nl/
The gamedevelopment blog of Stefan Weck. A webdeveloper currently studying MediaTechnology in Rotterdam!
http://gamesby.stefanweck.nl/
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Games By Stefan Weck | gamesby.stefanweck.nl Reviews
https://gamesby.stefanweck.nl
The gamedevelopment blog of Stefan Weck. A webdeveloper currently studying MediaTechnology in Rotterdam!
gamesby.stefanweck.nl
Art – Games By Stefan Weck
http://gamesby.stefanweck.nl/tag/art
Games By Stefan Weck. Posts Tagged ‘Art’. Published on June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. Published on April 5, 2014. Published on March 29, 2014. Unfortunately I didn’t get much programming done this week&#...
Screenshot Saturday #05 – Games By Stefan Weck
http://gamesby.stefanweck.nl/2014/04/19/screenshot-saturday-05
Games By Stefan Weck. April 19, 2014. Today i’ve managed to get basic pathfinding working! Mail (will not be published) (required). Stefan Weck - contact@stefanweck.nl.
Screenshot Saturday #08 – Games By Stefan Weck
http://gamesby.stefanweck.nl/2014/06/14/screenshot-saturday-08
Games By Stefan Weck. June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. Mail (will not be published) (required). Stefan Weck - contact@stefanweck.nl.
Screenshot Saturday #07 – Games By Stefan Weck
http://gamesby.stefanweck.nl/2014/05/31/screenshot-saturday-07
Games By Stefan Weck. May 31, 2014. This week I started working on the UI! So far i’ve added a mouse pointer that clips to the specific tile that you are pointing at. And i’ve added tooltips:. The final result is a tooltip that describes a number of things about the entity you are pointing at. It is possible to add a title, type and description. Whenever one of these isn’t filled, they won’t get rendered in the tooltip. It’s time to make it look a little bit more like a real game!
Pixel – Games By Stefan Weck
http://gamesby.stefanweck.nl/tag/pixel
Games By Stefan Weck. Posts Tagged ‘Pixel’. Published on June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. Published on April 5, 2014. Published on March 29, 2014. Unfortunately I didn’t get much programming done this week...
TOTAL PAGES IN THIS WEBSITE
20
SourceTree by Stefan Weck
http://stefanweck.nl/blog/tag/sourcetree
Posts Tagged ‘SourceTree’. Local Development Environment: Part Two. Published on October 9, 2013. A post about covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! We will continue where we left off in the previous part, by committing your project to your repository on BitBucket! Stefan Weck - contact@stefanweck.nl.
Using Grunt, a Javascript Task Runner by Stefan Weck
http://stefanweck.nl/blog/2014/02/15/using-grunt-a-javascript-task-runner
Using Grunt, a Javascript Task Runner. February 15, 2014. Grunt is a, like the title says, Javascript Task Runner. It performs tasks for you whenever you want to. This includes minification, complilation, testing, linting and whatever else you want! There are even many more plugins for Grunt available, and if you can’t find one there, you can create your own. Step 1: Download Node.js. Whenever you are done installing Node.js, open up your command prompt. ( For Windows users: if you don’t kn...For this ex...
Laravel by Stefan Weck
http://stefanweck.nl/blog/tag/laravel
Posts Tagged ‘Laravel’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.
Framework by Stefan Weck
http://stefanweck.nl/blog/tag/framework
Posts Tagged ‘Framework’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.
Sass by Stefan Weck
http://stefanweck.nl/blog/tag/sass
Posts Tagged ‘Sass’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.
Ruby by Stefan Weck
http://stefanweck.nl/blog/tag/ruby
Posts Tagged ‘Ruby’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.
Canvas by Stefan Weck
http://stefanweck.nl/blog/tag/canvas
Posts Tagged ‘Canvas’. Random Dungeon Generation with Javascript on Canvas. Published on February 15, 2014. A while ago I wrote a post. About generating random dungeons. It provided the user with a very simple map with 3 rooms that could possibly overlap eachother. Recently i’ve rewritten a lot of the code and added lots of new functionality, mainly looking towards the future and the extendability of the code. Read more…. Published on July 20, 2013. Stefan Weck - contact@stefanweck.nl.
Wamp by Stefan Weck
http://stefanweck.nl/blog/tag/wamp
Posts Tagged ‘Wamp’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.
BitBucket by Stefan Weck
http://stefanweck.nl/blog/tag/bitbucket
Posts Tagged ‘BitBucket’. Local Development Environment: Part Two. Published on October 9, 2013. A post about covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! We will continue where we left off in the previous part, by committing your project to your repository on BitBucket! Stefan Weck - contact@stefanweck.nl.
Composer by Stefan Weck
http://stefanweck.nl/blog/tag/composer
Posts Tagged ‘Composer’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.
TOTAL LINKS TO THIS WEBSITE
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Всё для игр - Главная страница
Вторник, 18.08.2015, 05:35. Для добавления необходима авторизация. Что нам не хватает на сайте. Всё устраивает как есть. Middot; Архив опросов. Слухи: Half-Life 3 создается в полностью открытом мире, с квестами и NPC. Читать дальше ». Просмотров: 1076 Дата: 20.09.2012. Рейтинг: 5.0/1 Комментарии (0). Просмотров: 1479 Дата: 17.01.2010. Рейтинг: 0.0/0 Комментарии (0). Yamauchi: Gran Turismo 5 готова на 90%. Совсем недавно, напомню, Gran Turismo 5 была перенесена в Японии. Рейтинг: 0.0/0 Комментарии (0).
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Заказать - gamesby@gmail.com. XBOX LIVE GOLD на 3. XBOX LIVE GOLD на 12. ITunes Gift Card 500. ITunes Gift Card $. Оплата спутниковых операторов Триколор и НТВ.
Белорусский Игровой Портал GamesBY.net
Изначально игра проходится как заурядная RPG с видом от третьего лица, однако BioWare не была бы сама собою, если бы не разрешила в любой момент превратить заурядную потасовку в умную стратегическую баталию. Движок игры щеголяет огромной дальностью прорисовки, может отображать сотни персонажей одновременно и вообще - полностью трехмерен и жутко детализован. Подробнее». Поможет вам добиться недостигнутых в реальной жизни карьерных и творческих высот. Подробнее». Grand Theft Auto 4 (GTA 4). Первые городски...
Games By Stefan Weck
Games By Stefan Weck. June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. May 31, 2014. This week I started working on the UI! May 10, 2014. In my previous blogpost ( Making Random Maps Fun. The previous map generator randomly pla...
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Games by a Geek
There are four games to choose from. Have fun! This addictive Flash puzzle game is similar to Goober's Lab or Bejeweled, but has two ways to make matches, pear shaped wildcards, and edge rotation. This old school arcade style game is written in Flash. It's a 2d shooter game made starting from the great tutorial at ASGamer.com. This Google Gadget game is written in JavaScript and is a variant on the game Nim. Whoever crosses off the last stick losses. December 19th, 2009 at 12:07 #1. Ashley wants to keep ...
Gamesbyalex.com - Free Flash (and HTML5) Games
Welcome to Gamesbyalex.com! Well, I decided to rebuild gamesbyalex again (Mainly because the last version sucked on mobile browsers), so this is version 4.0. Don't expect me to release games really quickly, High School takes up a lot of my schedule. However, I'm still programming, just be patient. Drag-n-Drop HTML Image Creator. This is just a little place I set aside for fellow game designers. Email - alugocp@aim.com. By "us" I mean "me" :P). Xyz5 - Unlocks every level - (first used in Aesop).
Games by Alex | Just another WordPress.com site
Rapidash in Real Life. On November 22, 2012. The pokemon Rapidash is real…. On November 21, 2012. Have you ever wondered what Turtwig (from Pokemon) would look like on real life? Which pokemon should i turn realistic next? On August 12, 2012. I created a picture of Jesus (Based on his description in Revelation) for my church. I’m a 10th grader. I like to program games, mostly using Java. Create a free website or blog at WordPress.com.
Games By Angelina | Developing an AI that can automatically design videogames
Developing an AI that can automatically design videogames. January 15, 2018. A few games sites covered. The fact that the Cambridge Center for the Study of Existential Risk (CSER). A lab which investigates safety issues associated with things like artificial intelligence, had released a Civilisation V mod about the risk of superintelligent AI. Here’s what Rock, Paper, Shotgun. Quoted designer and CSER researcher Shahar Avin as saying about the project:. Continue reading →. December 1, 2017. Like every ot...
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