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GAMESBY.STEFANWECK.NL

Games By Stefan Weck

The gamedevelopment blog of Stefan Weck. A webdeveloper currently studying MediaTechnology in Rotterdam!

http://gamesby.stefanweck.nl/

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screenshot saturday #08,published on,by stefan weck,characters,decoration,*******,pixel,saturday,screenshot,screenshot saturday #07,read more…,screenshot saturday #06,generation,procedural,screenshot saturday #05,which is nice,pathfinding,next up enemies
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Games By Stefan Weck | gamesby.stefanweck.nl Reviews

https://gamesby.stefanweck.nl

The gamedevelopment blog of Stefan Weck. A webdeveloper currently studying MediaTechnology in Rotterdam!

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1

Art – Games By Stefan Weck

http://gamesby.stefanweck.nl/tag/art

Games By Stefan Weck. Posts Tagged ‘Art’. Published on June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. Published on April 5, 2014. Published on March 29, 2014. Unfortunately I didn’t get much programming done this week&#...

2

Screenshot Saturday #05 – Games By Stefan Weck

http://gamesby.stefanweck.nl/2014/04/19/screenshot-saturday-05

Games By Stefan Weck. April 19, 2014. Today i’ve managed to get basic pathfinding working! Mail (will not be published) (required). Stefan Weck - contact@stefanweck.nl.

3

Screenshot Saturday #08 – Games By Stefan Weck

http://gamesby.stefanweck.nl/2014/06/14/screenshot-saturday-08

Games By Stefan Weck. June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. Mail (will not be published) (required). Stefan Weck - contact@stefanweck.nl.

4

Screenshot Saturday #07 – Games By Stefan Weck

http://gamesby.stefanweck.nl/2014/05/31/screenshot-saturday-07

Games By Stefan Weck. May 31, 2014. This week I started working on the UI! So far i’ve added a mouse pointer that clips to the specific tile that you are pointing at. And i’ve added tooltips:. The final result is a tooltip that describes a number of things about the entity you are pointing at. It is possible to add a title, type and description. Whenever one of these isn’t filled, they won’t get rendered in the tooltip. It’s time to make it look a little bit more like a real game!

5

Pixel – Games By Stefan Weck

http://gamesby.stefanweck.nl/tag/pixel

Games By Stefan Weck. Posts Tagged ‘Pixel’. Published on June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. Published on April 5, 2014. Published on March 29, 2014. Unfortunately I didn’t get much programming done this week...

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SourceTree by Stefan Weck

http://stefanweck.nl/blog/tag/sourcetree

Posts Tagged ‘SourceTree’. Local Development Environment: Part Two. Published on October 9, 2013. A post about covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! We will continue where we left off in the previous part, by committing your project to your repository on BitBucket! Stefan Weck - contact@stefanweck.nl.

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Using Grunt, a Javascript Task Runner by Stefan Weck

http://stefanweck.nl/blog/2014/02/15/using-grunt-a-javascript-task-runner

Using Grunt, a Javascript Task Runner. February 15, 2014. Grunt is a, like the title says, Javascript Task Runner. It performs tasks for you whenever you want to. This includes minification, complilation, testing, linting and whatever else you want! There are even many more plugins for Grunt available, and if you can’t find one there, you can create your own. Step 1: Download Node.js. Whenever you are done installing Node.js, open up your command prompt. ( For Windows users: if you don’t kn...For this ex...

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Laravel by Stefan Weck

http://stefanweck.nl/blog/tag/laravel

Posts Tagged ‘Laravel’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.

stefanweck.nl stefanweck.nl

Framework by Stefan Weck

http://stefanweck.nl/blog/tag/framework

Posts Tagged ‘Framework’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.

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Sass by Stefan Weck

http://stefanweck.nl/blog/tag/sass

Posts Tagged ‘Sass’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.

stefanweck.nl stefanweck.nl

Ruby by Stefan Weck

http://stefanweck.nl/blog/tag/ruby

Posts Tagged ‘Ruby’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.

stefanweck.nl stefanweck.nl

Canvas by Stefan Weck

http://stefanweck.nl/blog/tag/canvas

Posts Tagged ‘Canvas’. Random Dungeon Generation with Javascript on Canvas. Published on February 15, 2014. A while ago I wrote a post. About generating random dungeons. It provided the user with a very simple map with 3 rooms that could possibly overlap eachother. Recently i’ve rewritten a lot of the code and added lots of new functionality, mainly looking towards the future and the extendability of the code. Read more…. Published on July 20, 2013. Stefan Weck - contact@stefanweck.nl.

stefanweck.nl stefanweck.nl

Wamp by Stefan Weck

http://stefanweck.nl/blog/tag/wamp

Posts Tagged ‘Wamp’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.

stefanweck.nl stefanweck.nl

BitBucket by Stefan Weck

http://stefanweck.nl/blog/tag/bitbucket

Posts Tagged ‘BitBucket’. Local Development Environment: Part Two. Published on October 9, 2013. A post about covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! We will continue where we left off in the previous part, by committing your project to your repository on BitBucket! Stefan Weck - contact@stefanweck.nl.

stefanweck.nl stefanweck.nl

Composer by Stefan Weck

http://stefanweck.nl/blog/tag/composer

Posts Tagged ‘Composer’. Local Development Environment: Part One. Published on October 9, 2013. In this post I will be covering the basics to set up a local development environment with WampServer, Composer, Git, SourceTree, Bitbucket, a dynamic stylesheet language like Sass and a PHP framework to get you going! Stefan Weck - contact@stefanweck.nl.

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