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GamifIR 2016 Workshop – 3rd International Workshop on Gamification for Information Retrieval3rd International Workshop on Gamification for Information Retrieval
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GamifIR 2016 Workshop – 3rd International Workshop on Gamification for Information Retrieval | gamifir.com Reviews
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3rd International Workshop on Gamification for Information Retrieval
News – GamifIR 2016 Workshop
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June 22, 2016. Giorgio Maria Di Nunzio, Maria Maistro and Daniel Zilio. Gamification for Machine Learning: The Classification Game. Matthew Barr, Kay Munro and Frank Hopfgartner. Increasing Engagement with the Library via Gamification. Ioannis Karatassis and Norbert Fuhr. Yuan Jin, Mark Carman and Lexing Xie. A Little Competition Never Hurt Anyone's Relevance Assessments. Michael Meder, Till Plumbaum and Sahin Albayrak. Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean and Anthony Ventresque. Desperat...
Previous GamifIR – GamifIR 2016 Workshop
http://gamifir.com/previous-events
Submission: May 29, 2016. Submission: June 6, 2016 ( AoE. Notification: June 19, 2016. Camera-ready: July 3, 2016. Workshop: July 21, 2016. The research leading to these results was performed in the CrowdRec project, which has received funding from the European Union Seventh Framework Programme FP7/2007-2013 under grant agreement n 610594. Developed by Think Up Themes Ltd.
Submission – GamifIR 2016 Workshop
http://gamifir.com/submission
All papers should be 2-6 pages long (in PDF format) following the ACM proceedings format. LaTeX and Word templates are available at: http:/ www.acm.org/publications/proceedings-template. Submissions will be peer-reviewed by at least three members of the program committee. We plan to publish the papers as CEUR Workshop Proceedings. Please submit your papers in PDF format through: https:/ easychair.org/conferences/? As well as novel research papers. Addressing problems related to Gamification in IR. The re...
Program – GamifIR 2016 Workshop
http://gamifir.com/program
We aim for an interactive and dynamic full-day workshop that will be a mix of keynotes, paper and demo presentations as well as discussion sessions. Further, we plan to use Zoho ShowTime. For highly interactive workshop presentations. With ShowTime we want to keep your audience engaged by giving them the possibility to send you questions and live feedback. You can find more details at https:/ www.zoho.com/showtime/how-it-works.html. July 21, 2016. 9:15 – 9:30. 9:30 – 10:30. Submission: May 29, 2016.
GamifIR 2015 – GamifIR 2016 Workshop
http://gamifir.com/previous-events/gamifir-2015
We invited the submission of position papers as well as novel research papers and demos addressing problems related to gamification in IR. Topics included but were not limited to:. Gamification approaches in a variety of contexts, including document annotation and ground-truth generation; interface design; information seeking; user modelling; knowledge sharing. Applied game principles, elements and mechanics. User engagement and motivational factors of gamification. Search challenges and gamification.
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Events | CrowdRec
http://crowdrec.eu/category/events
Fusion of Active Information for Next Generation Recommender Systems. CrowdRec at ACM RecSys 2016. The 2016 ACM Conference on Recommender Systems ( https:/ recsys.acm.org/recsys. Will be taking place 15-19 September. RecSys Challenge Workshop 2016. Date: Thursday, Sept 15, 2016, 09:00-17:30. Http:/ 2016.recsyschallenge.co. Organizers: Fabian Abel, Daniel Kohlsdorf, Martha Larson. Róbert Pálovics, András Benczúr. Workshop on Deep Learning for Recommender Systems (DLRS 2016). Location: IBM (Aud B). Davide ...
Upcoming events | SIGIR
http://sigir.org/events/upcoming-events
Special Interest Group on. Funding for SIGIR-Related Events. Best Student Paper Awards. Vannevar Bush Best Paper Awards. SIGIR Test of Time Awards. Editorial Policy and Forum Editors. July 17-21, 2016. SIGIR 2016 (Pisa, Italy). 8211; 39th Annual ACM SIGIR Conference on Research and Development on Information Retrieval – sponsored by SIGIR. Gamification for Information Retrieval (GamifIR 2016). Heterogeneous Information Access (HIA 2016). Medical Information Retrieval (MedIR 2016). September 5-8, 2016.
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Gamifinator - Engagement through GamificationGamifinator | Engagement through Gamification
Gamifinator Engagement through Gamification. Zum sekundären Inhalt wechseln. Gamification – Einführung. Gamification – Beispiele. Gamification steht fu r das U bertragen von spieltypischen Elementen, Mechanismen und motivationspsychologischen Ansa tzen in spielfremde Zusammenha nge mit dem Ziel der Verhaltensa nderung und Motivationssteigerung bei Anwenderinnen und Anwendern z.B. Kunden oder Mitarbeiter.
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Apache2 Debian Default Page. This is the default welcome page used to test the correct operation of the Apache2 server after installation on Debian systems. If you can read this page, it means that the Apache HTTP server installed at this site is working properly. You should replace this file. Before continuing to operate your HTTP server. Refer to this for the full documentation. Documentation for the web server itself can be found by accessing the manual. Package was installed on this server. Is always...
Gamifique.cz - Hry, novinky, recenze a Games videa ze světa her
Souhlasím s podmínkami provozu. Přihlásit se přes Facebook. Přihlásit se přes Twitter. Neverwinter: Strongholds přináší guildovní pevnosti i PvP v moba stylu. Perfect World Entertainment Inc., přední publisher free-to-play MMORPG, v květnu oznámil, že nové expanze pro Neverwinter se dočkáme ještě letos v. Metal Gear Solid V nabídne i multiplayerové invaze ve stylu Dark Souls. Blues and Bullets se bude snažit překonat hry od Telltale. První dojmy z dnes odhaleného Dying Light: The Following. Ve finále win...
Gamifiqueando
Lunes, 9 de junio de 2014. Fin de semana de charlas. No hay comentarios.:. Enviar esto por correo electrónico. Jueves, 5 de junio de 2014. Gamificación, Transmedia y Storytelling: . ¿Qué con todo eso? Bueno este es el final de esta serie de entradas "Gamificación, Transmedia y Storytelling: . ¿Qué con todo eso? Así que te recomendaría conseguir un té o un café, como por acomodarte un poco. En posts anteriores de esta series de gamificación, transmedia y storytelling ( Parte 1. Ahora bien, cuando nos pone...
GamifIR 2016 Workshop – 3rd International Workshop on Gamification for Information Retrieval
The 3rd International Workshop on. Gamification for Information Retrieval. July 21, 2016 at SIGIR. In Pisa, Italy. GamifIR 2016 – What happened in Pisa? The 3rd Gamification for Information Retrieval (GamifIR 2016) Workshop, hosted at SIGIR 2016, has successfully taken place. We had some very interesting paper presentations plus a fantastic and engaging keynote by Sebastian Deterding (see below) giving a number of challenges and opportunities for further possible research on Gamification. Proceedings: ht...
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Distributed Artificial Intelligence Laboratory. DAI-Labor der Technischen Universität Berlin präsentiert erstmals die interoperable Smart Home-Plattform IOLITE. Smart Home dieser Begriff ist seit einiger Zeit . Das von der Europäischen Union geförderte Projekt . Smart Service Welt" DAI-Labor gehört zu den Gewinnern des Technologiewettbewerbs. Das Bundesministerium für Wirtschaft und Energie . GT ARC Workshop in Istanbul. Am Abschlusstag des Deutsch-Türkischen . 2nd to 5th November 2014, in Belfast, UK.
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