community.gaslampgames.com
Taking some stress off the game engine | Gaslamp Games
https://community.gaslampgames.com/posts/101277
Log in or Sign up. Taking some stress off the game engine. Discussion in ' Design Suggestions. Started by Mr. Batty. Apr 18, 2015. I think I've logged around 80 hours or so playing CE at this point. Every time I get my little town to around 50 people, it's a crash just waiting to happen. I've given it a bit of thought, and here are a few ideas for taking out some of the busy work from the game engine:. 5 Airship Masts are MAGIC! Please let me know if these are useful. Apr 18, 2015. Apr 20, 2015. I'm...
community.gaslampgames.com
A Quick Word on Revision 39 | Gaslamp Games
https://community.gaslampgames.com/posts/101330
Log in or Sign up. A Quick Word on Revision 39. Discussion in ' Clockwork Empires General. May 19, 2015. So Revision 39 is pretty darn stable, and you can build some large colonies. One consequence of this is that you can now build a colony that is sufficiently large that you'll actually run out of memory while doing so, and then crash the game if you try to save it (as saving the game also allocates more memory, to temporary structures for pointer fixing and the like.). May 19, 2015. May 19, 2015. 3 The...
community.gaslampgames.com
Clockwork Empires General | Gaslamp Games
https://community.gaslampgames.com/forums/clockwork-empires-general.32
Log in or Sign up. Page 1 of 51. Last Message ↓. BETA 53B: FINALLY, AFTER TWO YEARS, A GAME OVER SCREEN. Aug 19, 2016 at 5:28 PM. Aug 22, 2016 at 12:53 PM. The Community Colony has Begun. Follow our Progress, or Join us! Jul 11, 2016. Aug 21, 2016 at 3:26 PM. BETA 53A: THE LARCH. Aug 9, 2016. Aug 19, 2016 at 3:46 PM. BETA 53: A JUNCTURE MOST UNNATURAL. Jul 27, 2016. Aug 8, 2016. Tooting my Own Horn: I Made Clockwork Empires Videos. Oct 27, 2014. Aug 2, 2016. Mac and Linux Status Update. Oct 31, 2014.
community.gaslampgames.com
Bugs | Gaslamp Games
https://community.gaslampgames.com/forums/bugs.39
Log in or Sign up. Page 1 of 77. Last Message ↓. BETA 53] crash thread. Jul 27, 2016. Aug 21, 2016 at 4:21 PM. Jul 29, 2014. Aug 21, 2016 at 12:07 PM. How to report bugs! Jul 18, 2014. Apr 13, 2016. Does counter-ritual do anything? Aug 21, 2016 at 5:41 AM. Aug 22, 2016 at 1:17 PM. Script Error Stahlmarkian Rogue. Aug 20, 2016 at 4:27 AM. Aug 22, 2016 at 1:13 PM. Shutdown) mine boldly reaching depths where no one has digged before. Aug 20, 2016 at 11:53 PM. Aug 22, 2016 at 1:08 PM. Aug 20, 2016 at 11:30 PM.
community.gaslampgames.com
Does having 2 ovens in a kitchen produce more than having one oven? | Gaslamp Games
https://community.gaslampgames.com/threads/does-having-2-ovens-in-a-kitchen-produce-more-than-having-one-oven.8749
Log in or Sign up. Does having 2 ovens in a kitchen produce more than having one oven? Discussion in ' Clockwork Empires General. Jul 28, 2014. Same goes for the other buildings. if I double or triple the number of crafting stations inside a building will I see any benefit over only having one, or having multiple buildings instead? I'm trying to avoid looking into any of the actual code to find my answers because I know I can't control myself to stop reading once I find what I'm looking for. Jul 28, 2014.
avatarsofsteel.wordpress.com
Avatars of Steel | Here is wherever I am | Page 2
https://avatarsofsteel.wordpress.com/page/2
Here is wherever I am. Newer posts →. Is an MMO blurring occurring? February 26, 2014. Recently we heard of game studio layoffs again. Did you ever wonder where all those skills go? I’m sure some find like work in big studios, but I wouldn’t be surprised if many end up as Indies or in small teams – or even more likely (judging from the crowded space) as mobile and cross-platform developers. People feel passionately about their gaming, maybe enough for a healthy market. Could MMOs end up bunkering in PCs ...
avatarsofsteel.wordpress.com
Send in the Inventory !! (grr) | Avatars of Steel
https://avatarsofsteel.wordpress.com/2014/04/29/send-in-the-inventory-grr
Here is wherever I am. Send in the Inventory! April 29, 2014. Puh – leeeeessss! I’ve been playing video games for over ten years now and still, still! Games ship and attempt to run their course without enough inventory. It’s irritating. It’s immersion breaking. It’s why I’m not playing x,y,z game. It’s a total pain in the ass! I still had some Saturday left. So There you have it. Now, if only the rest of the industry would catch up. You think I’m going to reward that? By buying a BAG? Newer post →. I don...
w.icculus.org
FatELF
http://www.w.icculus.org/fatelf
FatELF: Universal Binaries for Linux. FatELF is a file format that embeds multiple ELF binaries for different architectures into one file. This is the Linux equivalent of what Mac OS X calls "Universal Binaries.". FatELF lets you pack binaries into one file, seperated by OS ABI, OS ABI version, byte order and word size, and most importantly, CPU architecture. Work is focused on GNU/Linux, but this could be applied to most modern Unix systems: the BSDs, Solaris, etc. Doesn't need to use disproportionate a...
chef.icculus.org
FatELF
http://www.chef.icculus.org/fatelf
FatELF: Universal Binaries for Linux. FatELF is a file format that embeds multiple ELF binaries for different architectures into one file. This is the Linux equivalent of what Mac OS X calls "Universal Binaries.". FatELF lets you pack binaries into one file, seperated by OS ABI, OS ABI version, byte order and word size, and most importantly, CPU architecture. Work is focused on GNU/Linux, but this could be applied to most modern Unix systems: the BSDs, Solaris, etc. Doesn't need to use disproportionate a...
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