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Infinity ******* | Developer's diary on a new iOS RPG game…

Developer's diary on a new iOS RPG game...

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Infinity | Developer's diary on a new iOS RPG game… | habrys.wordpress.com Reviews
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Developer's diary on a new iOS RPG game...
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5 posted by habrys
6 gameplay
7 tags controls
8 games
9 iphone
10 joystick
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infinity *******,screenshots,advertisements,1 comment,posted by habrys,gameplay,tags controls,games,iphone,joystick,virtual,back to work,leave a comment,royalty free music,6 comments,tags games,music,marketing,tags freemium,or… freemium,technology,design
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Infinity | Developer's diary on a new iOS RPG game… | habrys.wordpress.com Reviews

https://habrys.wordpress.com

Developer's diary on a new iOS RPG game...

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1

habrys | Infinity Dungeon

https://habrys.wordpress.com/author/habrys

Developer's diary on a new iOS RPG game…. Virtual joysticks – use them or not? This was the case until I happened to spend some time with this tiny little game called Solomon’s Keep. On the other hand, recently I tried Emissary of War. Another action RPG created by some Bioware employees as a side project. It uses the touch and slide control scheme and was praised in reviews just for that (among other things of course). But you know what? Virtual joysticks or touch and slide? On September 8, 2011 in Stuff.

2

Back to work | Infinity Dungeon

https://habrys.wordpress.com/2011/09/08/back-to-work

Developer's diary on a new iOS RPG game…. Virtual joysticks – use them or not? Ok, it’s been a rough month for me. Many things keeping me from spending time on my little game project. But listing them here would be pretty boring, right? What’s important I didn’t give up on my project yet, far from that actually. So now I’m officially back to working on Infinity Dungeon and also back to documenting my progress here. It’s actually pretty motivating, when people make comments…. On September 8, 2011 in Stuff.

3

Screenshots | Infinity Dungeon

https://habrys.wordpress.com/screenshots

Developer's diary on a new iOS RPG game…. Well… these are not really screenshots. Just some early prototypes of levels. As you can see, there is forest/rock setting and dungeon setting. City level to come soon. They are created with Tiled using free tilesets from Lost Garden. And look amazing on an iPhone screen (yes I already have working code with zooming, sliding etc.). Click on them to get a full size pic. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

4

IAP model not worth effort in offline games? | Infinity Dungeon

https://habrys.wordpress.com/2011/07/11/iap-model-not-worth-effort-in-offline-games

Developer's diary on a new iOS RPG game…. Freemium vs. Lite/Paid. Royalty free music →. IAP model not worth effort in offline games? I researched the whole freemium vs lite/paid matter a bit more (basically looking for experiences of developers, who already released games with IAP) and now I have even more doubts if selling level/adventure packs as IAP really makes sense in case of my game. Here is an article. Which got me thinking. And here are the conclusions:. So, tell me what you think. Royalty free ...

5

Royalty free music | Infinity Dungeon

https://habrys.wordpress.com/2011/07/19/royalty-free-music

Developer's diary on a new iOS RPG game…. IAP model not worth effort in offline games? Back to work →. Update: as pointed out by jandujar, these tracks are not completely free for commercial use after all. They. Royalty free (which means you don’t have to pay a royalty to the author for every sold copy of your game), but you. And here goes the original post:. Recently I started to consider the topic of music and sounds in my game. What is an RPG without climatic music? So what should I do now? Which mean...

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Infinity Dungeon | Developer's diary on a new iOS RPG game…

Developer's diary on a new iOS RPG game…. Virtual joysticks – use them or not? This was the case until I happened to spend some time with this tiny little game called Solomon’s Keep. On the other hand, recently I tried Emissary of War. Another action RPG created by some Bioware employees as a side project. It uses the touch and slide control scheme and was praised in reviews just for that (among other things of course). But you know what? Virtual joysticks or touch and slide? On September 8, 2011 in Stuff.

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