iangrafix.blogspot.com iangrafix.blogspot.com

iangrafix.blogspot.com

iangrafix

Thursday, October 9, 2008. Fantasy-styled character that would be used in an RPG or MMO. Approximately 14,000 polygons. Textures: Diffuse Map, Specular Map, Specular Color Mask, Normal Map. Software Used: 3DSMax, Zbrush, Crazybump, Photoshop CS3. I created all geometry, textures, and skinned the entire character. Monday, December 18, 2006. City of Heroes/Villains Environments. I did all the modeling and texturing. Here are some skyscrapers from City of Heroes. These are relatively low poly (about 200...

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iangrafix | iangrafix.blogspot.com Reviews
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Thursday, October 9, 2008. Fantasy-styled character that would be used in an RPG or MMO. Approximately 14,000 polygons. Textures: Diffuse Map, Specular Map, Specular Color Mask, Normal Map. Software Used: 3DSMax, Zbrush, Crazybump, Photoshop CS3. I created all geometry, textures, and skinned the entire character. Monday, December 18, 2006. City of Heroes/Villains Environments. I did all the modeling and texturing. Here are some skyscrapers from City of Heroes. These are relatively low poly (about 200...
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iangrafix | iangrafix.blogspot.com Reviews

https://iangrafix.blogspot.com

Thursday, October 9, 2008. Fantasy-styled character that would be used in an RPG or MMO. Approximately 14,000 polygons. Textures: Diffuse Map, Specular Map, Specular Color Mask, Normal Map. Software Used: 3DSMax, Zbrush, Crazybump, Photoshop CS3. I created all geometry, textures, and skinned the entire character. Monday, December 18, 2006. City of Heroes/Villains Environments. I did all the modeling and texturing. Here are some skyscrapers from City of Heroes. These are relatively low poly (about 200...

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iangrafix.blogspot.com iangrafix.blogspot.com
1

iangrafix: Female with Armor

http://iangrafix.blogspot.com/2008/10/female-with-armor.html

Thursday, October 9, 2008. Fantasy-styled character that would be used in an RPG or MMO. Approximately 14,000 polygons. Textures: Diffuse Map, Specular Map, Specular Color Mask, Normal Map. Software Used: 3DSMax, Zbrush, Crazybump, Photoshop CS3. I created all geometry, textures, and skinned the entire character. Subscribe to: Post Comments (Atom). CoH and WoW jargon (guess what game it comes from). Twink - (advanced character in disguise). Summon plz - (I'm too lazy to walk). Hamy raid - (hamidon raid).

2

iangrafix: December 2006

http://iangrafix.blogspot.com/2006_12_01_archive.html

Monday, December 18, 2006. City of Heroes/Villains Environments. This is the large tree in Croatoa, a zone in City of Heroes. It is one of the largest assets in the zone and can be easily seen from far away (provided your PC can handle the draw distance). The entire tree is about 2500 polygons. I did all the modeling and texturing. Subscribe to: Posts (Atom). CoH and WoW jargon (guess what game it comes from). Twink - (advanced character in disguise). Summon plz - (I'm too lazy to walk).

3

iangrafix: October 2008

http://iangrafix.blogspot.com/2008_10_01_archive.html

Thursday, October 9, 2008. Fantasy-styled character that would be used in an RPG or MMO. Approximately 14,000 polygons. Textures: Diffuse Map, Specular Map, Specular Color Mask, Normal Map. Software Used: 3DSMax, Zbrush, Crazybump, Photoshop CS3. I created all geometry, textures, and skinned the entire character. Subscribe to: Posts (Atom). CoH and WoW jargon (guess what game it comes from). Twink - (advanced character in disguise). Summon plz - (I'm too lazy to walk). Lagwind - (Stormwind on a bad day).

4

iangrafix: City of Heroes/Villains Environments

http://iangrafix.blogspot.com/2006/12/samples.html

Monday, December 18, 2006. City of Heroes/Villains Environments. This is the large tree in Croatoa, a zone in City of Heroes. It is one of the largest assets in the zone and can be easily seen from far away (provided your PC can handle the draw distance). The entire tree is about 2500 polygons. I did all the modeling and texturing. Subscribe to: Post Comments (Atom). CoH and WoW jargon (guess what game it comes from). Twink - (advanced character in disguise). Summon plz - (I'm too lazy to walk).

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Thursday, October 9, 2008. Fantasy-styled character that would be used in an RPG or MMO. Approximately 14,000 polygons. Textures: Diffuse Map, Specular Map, Specular Color Mask, Normal Map. Software Used: 3DSMax, Zbrush, Crazybump, Photoshop CS3. I created all geometry, textures, and skinned the entire character. Monday, December 18, 2006. City of Heroes/Villains Environments. I did all the modeling and texturing. Here are some skyscrapers from City of Heroes. These are relatively low poly (about 200...

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