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Infinitus Ludus

Wednesday, May 02, 2007. This is the first draft of the world view. Then I change to this. Posted by Jean at 10:11 AM. Links to this post. Monday, April 30, 2007. Possible things to look at for the game. Heya got some stuff we could put in (if not into the game at least into the presentation) which hopefully would help the mechanics and appeal. But before you start reading, don't freak out. This stuff DOESN'T have to go in. Run out of film. Run out of events (i.e. all activated). Using a points "meter" o...

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Infinitus Ludus | infinitus-ludus.blogspot.com Reviews
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Wednesday, May 02, 2007. This is the first draft of the world view. Then I change to this. Posted by Jean at 10:11 AM. Links to this post. Monday, April 30, 2007. Possible things to look at for the game. Heya got some stuff we could put in (if not into the game at least into the presentation) which hopefully would help the mechanics and appeal. But before you start reading, don't freak out. This stuff DOESN'T have to go in. Run out of film. Run out of events (i.e. all activated). Using a points meter o...
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1 infinitus ludus
2 worldviews
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5 2 shop
6 2 comments
7 story builder interface
8 interface issues
9 hey guys
10 short description
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infinitus ludus,worldviews,0 comments,1 goal,2 shop,2 comments,story builder interface,interface issues,hey guys,short description,sentences,connectors,plane crashes,plane crashed,man jumps,man jumped off,save his life,car2car crash,car crashed,seen,park
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Infinitus Ludus | infinitus-ludus.blogspot.com Reviews

https://infinitus-ludus.blogspot.com

Wednesday, May 02, 2007. This is the first draft of the world view. Then I change to this. Posted by Jean at 10:11 AM. Links to this post. Monday, April 30, 2007. Possible things to look at for the game. Heya got some stuff we could put in (if not into the game at least into the presentation) which hopefully would help the mechanics and appeal. But before you start reading, don't freak out. This stuff DOESN'T have to go in. Run out of film. Run out of events (i.e. all activated). Using a points "meter" o...

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1

Infinitus Ludus: Diagram of scaled down game discourse

http://infinitus-ludus.blogspot.com/2007/03/diagram-of-scaled-down-game-discourse.html

Thursday, March 29, 2007. Diagram of scaled down game discourse. Posted by Jean at 1:17 PM. Links to this post:. After presentation comments given. Playing around with Perspectives. Steps to create a scene.

2

Infinitus Ludus: February 2007

http://infinitus-ludus.blogspot.com/2007_02_01_archive.html

Sunday, February 25, 2007. After playing around with laying models, I figured I might as well go ahead and make something playable with it. So I managed to load in the Player, some models and animated models, and have the player run around in the scene taking pictures. This is the default view of the scenes. Switch to First person view to take pictures. Will upload the source code later tonight for Monday's Lab! It's quite fun to play, running around shooting photos and all! Links to this post. Switch to...

3

Infinitus Ludus: April 2007

http://infinitus-ludus.blogspot.com/2007_04_01_archive.html

Monday, April 30, 2007. Possible things to look at for the game. Heya got some stuff we could put in (if not into the game at least into the presentation) which hopefully would help the mechanics and appeal. But before you start reading, don't freak out. This stuff DOESN'T have to go in. After talking to Donny on the bus, the idea bouncing around is that a player will end a level when fulfilling one or more of the following conditions:. Run out of film. Run out of events (i.e. all activated). Using a poi...

4

Infinitus Ludus: placements of events

http://infinitus-ludus.blogspot.com/2007/04/placements-of-events.html

Monday, April 16, 2007. Hey guys, these are some of the variations in which the events can be placed. Which one would you prefer? Posted by Jean at 9:24 PM. Links to this post:. Bone animation Sample Tutorial. Diagram of scaled down game discourse. After presentation comments given. Playing around with Perspectives.

5

Infinitus Ludus: Bone animation Sample Tutorial

http://infinitus-ludus.blogspot.com/2007/04/bone-animation-sample-tutorial.html

Tuesday, April 03, 2007. Bone animation Sample Tutorial. 1 Load the Bone setup. It has four IK Handlers: Left/Right Legs and Left/Right Hands. 2 Load your skin, and position them correctly. If skin pose is not positioned according to the bones, resize/ scale the skin and/or move the IK handlers correctly before binding. After that, select "Back root" and the Body and do "Skin- Bind skin- Smooth Bind". 3 Lets try to do a simple walk cycle. Before you do anything, please make sure:. You need to select :.

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Infinitus Ludus

Wednesday, May 02, 2007. This is the first draft of the world view. Then I change to this. Posted by Jean at 10:11 AM. Links to this post. Monday, April 30, 2007. Possible things to look at for the game. Heya got some stuff we could put in (if not into the game at least into the presentation) which hopefully would help the mechanics and appeal. But before you start reading, don't freak out. This stuff DOESN'T have to go in. Run out of film. Run out of events (i.e. all activated). Using a points "meter" o...

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