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18 October, 2014. Intel SDK as Input for Marker Tracking. In my last post. I talked about using OpenCV as the video source for marker tracking using ARToolkitPlus. In the meantime, one of my teammates has been using the Intel Perceptual Computing SDK. To implement hand and finger tracking. Our grand plan was to run the two apps simultaneously and have Unity scripts take care of integrating the data it received from each. Unfortunately this appears not to be possible. 15 September, 2014. 11 July, 2014.

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Ivory | ivorydungeon.net Reviews
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18 October, 2014. Intel SDK as Input for Marker Tracking. In my last post. I talked about using OpenCV as the video source for marker tracking using ARToolkitPlus. In the meantime, one of my teammates has been using the Intel Perceptual Computing SDK. To implement hand and finger tracking. Our grand plan was to run the two apps simultaneously and have Unity scripts take care of integrating the data it received from each. Unfortunately this appears not to be possible. 15 September, 2014. 11 July, 2014.
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Ivory | ivorydungeon.net Reviews

https://ivorydungeon.net

18 October, 2014. Intel SDK as Input for Marker Tracking. In my last post. I talked about using OpenCV as the video source for marker tracking using ARToolkitPlus. In the meantime, one of my teammates has been using the Intel Perceptual Computing SDK. To implement hand and finger tracking. Our grand plan was to run the two apps simultaneously and have Unity scripts take care of integrating the data it received from each. Unfortunately this appears not to be possible. 15 September, 2014. 11 July, 2014.

INTERNAL PAGES

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1

Zero to GLSL Spectrum Analyser in One Hour | Ivory Dungeon

https://ivorydungeon.net/2013/zero-to-glsl-spectrum-analyser-in-one-hour

20 July, 2013. Zero to GLSL Spectrum Analyser in One Hour. This is a quick tutorial I originally gave to a colleague in person with a simple goal learn enough about GLSL fragment shaders. For the impatient, here’s a link to the final output. Let’s skip the scaffolding and dive straight into GLSL by creating a new shader on ShaderToy. So the above is a fragment shader, and you may have guessed it assigns a ‘fragment colour’, but what’s a fragment? Function is run against the matching type of data as the s...

2

Intel SDK as Input for Marker Tracking | Ivory Dungeon

https://ivorydungeon.net/2014/intel-sdk-as-input-for-marker-tracking

18 October, 2014. Intel SDK as Input for Marker Tracking. In my last post. I talked about using OpenCV as the video source for marker tracking using ARToolkitPlus. In the meantime, one of my teammates has been using the Intel Perceptual Computing SDK. To implement hand and finger tracking. Our grand plan was to run the two apps simultaneously and have Unity scripts take care of integrating the data it received from each. Unfortunately this appears not to be possible. Of the new combined app:. Function&#4...

3

Minesweeper in d3.js | Ivory Dungeon

https://ivorydungeon.net/2013/minesweeper-in-d3-js

12 August, 2013. Minesweeper in d3.js. Presenting exactly what you’re expecting from the post title: Minesweeper implemented using d3.js. And how d3 presents the data in. The actual ‘gameplay’ code clocks in at barely 15 lines. As a bonus of using d3 and svg adding animations and an x-ray viewer were quite simple as well, so I’m pretty happy with the solution overall. Zero to GLSL Spectrum Analyser in One Hour. Intel SDK as Input for Marker Tracking. Multi Marker Tracking using ARToolkitPlus and Unity.

4

Multi Marker Tracking using ARToolkitPlus and Unity | Ivory Dungeon

https://ivorydungeon.net/2014/multi-marker-tracking-artoolkitplus-unity

15 September, 2014. Multi Marker Tracking using ARToolkitPlus and Unity. Part of the AR Project. If you’d like to follow along, you’ll need the following:. Visual Studio Express - I’m using 2012. Visual Studio 2012 is msvc11). OpenCV 2.4.*. ARToolkit Plus 2.3.*. Int& )(m patt id). Once that’s all built, I like to move the ARToolkit.dll file to /bin and the .libs to /lib. At this point it would be worth adding a new user environment variable. Failed to open camera ". CV CAP PROP FRAME WIDTH, width);.

5

HQML First Look | Ivory Dungeon

https://ivorydungeon.net/2013/hqml-first-look

30 August, 2013. For the last few weeks I’ve been working on an open source framework designed to bring QML based user interfaces to the browser. This post isn’t announcing anything production ready yet - it’s more a declaration of intent along with a quick look at the underlying technical ideas to be implemented. The project is called Hyper Qt. Meta Language, and the code can be found here. For those who don’t know, QML. 1 Parse QML file and turn it into a JSON object. For this I’m using pegjs. In addit...

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18 October, 2014. Intel SDK as Input for Marker Tracking. In my last post. I talked about using OpenCV as the video source for marker tracking using ARToolkitPlus. In the meantime, one of my teammates has been using the Intel Perceptual Computing SDK. To implement hand and finger tracking. Our grand plan was to run the two apps simultaneously and have Unity scripts take care of integrating the data it received from each. Unfortunately this appears not to be possible. 15 September, 2014. 11 July, 2014.

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