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JASONTLI.COM

Jason Tony Li | Software Engineer

Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came…. Space Debris – Released April 2012. A simple game for XBox Indie market, completed back in January and finally…. Conflict Orion - Released January 2012. Space Debris - Released April 2012. Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came onto this project expecting to work with others that…. I set up….

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Jason Tony Li | Software Engineer | jasontli.com Reviews
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Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came…. Space Debris – Released April 2012. A simple game for XBox Indie market, completed back in January and finally…. Conflict Orion - Released January 2012. Space Debris - Released April 2012. Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came onto this project expecting to work with others that…. I set up….
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7 xna 40 networking
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Jason Tony Li | Software Engineer | jasontli.com Reviews

https://jasontli.com

Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came…. Space Debris – Released April 2012. A simple game for XBox Indie market, completed back in January and finally…. Conflict Orion - Released January 2012. Space Debris - Released April 2012. Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came onto this project expecting to work with others that…. I set up….

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1

XNA 4.0 Networking | Jason Tony Li

http://jasontli.com/xna-4-0-networking

March 28, 2012. Goal for this class: Integrate networking as cleanly as possible into a project. Just a simple class designed to be expanded upon, right now it acts as a helper class, initializing the global NetworkSession and PacketWriter and PacketReader. XNA luckily has many of the lower level implementation taken care of, and allowing us to take advantage of Games For Windows – Live without much of an hassle. Should be initialized in Multiplayer menu, and exist throughout the multiplayer session.

2

Space Debris – Released April 2012 | Jason Tony Li

http://jasontli.com/space-debris

Space Debris – Released April 2012. January 3, 2012. A simple game for XBox Indie market, completed back in January and finally on XBox Marketplace. As an aside, a simple enemy that chewed on the player’s drawn line used to be in the game, but never made the final release given concerns of detracting from an otherwise fun but challenging gameplay experience. Graduated with BS Computer Science, at University of California - Irvine 2013.

3

Jason Tony Li | About Me

http://jasontli.com/about

Welcome to JasonTLi.com, this website serves as my personal portfolio and hosts a copy of my resume. I’ve known that I wanted to work in a field relating to computer science since the 8th Grade. Back then, in the fading glory days of Counter Strike, I somehow entered the scene and decided I’d host my own server, after all, why not? I should mention that I’m quite familiar with Microsoft Office and Powerpoint, and Excel, as I basically grew up using these programs throughout high school and college.

4

Conflict Orion – Released January 2012 | Jason Tony Li

http://jasontli.com/conflictorion

Conflict Orion – Released January 2012. January 17, 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows:. I came onto this project expecting to work with others that were my senior, and hoping to make at least a small contribution to an amazing looking game. Graduated with BS Computer Science, at University of California - Irvine 2013.

5

Jason Tony Li | Archive | Code Snippets

http://jasontli.com/category/code

Goal for this class: Integrate networking as cleanly as possible into a project. Just a simple class designed to be expanded upon, right now it acts as a helper class, initializing the global NetworkSession and PacketWriter and PacketReader. XNA luckily has many of the lower level implementation taken care of, and allowing us to take [.]. Graduated with BS Computer Science, at University of California - Irvine 2013.

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Jason Tony Li | Software Engineer

Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came…. Space Debris – Released April 2012. A simple game for XBox Indie market, completed back in January and finally…. Conflict Orion - Released January 2012. Space Debris - Released April 2012. Conflict Orion – Released January 2012. Released on Android Market and Amazon Appstore! A brief postmortem follows: I came onto this project expecting to work with others that…. I set up….

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