blog.joercasey.com
For My Consideration: StrongMan Wins Again
http://blog.joercasey.com/2010/04/strongman-wins-again.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Wednesday, April 14, 2010. I am starting to believe that pattern recognition as a core mechanic is far superior to a math-centric core. Subscribe to: Post Comments (Atom). Sprite Width and Scaling. Where Has All the Content Gone?
blog.joercasey.com
For My Consideration: Flash Button Nightmare
http://blog.joercasey.com/2010/03/flash-button-nightmare.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Wednesday, March 31, 2010. I spent the day designing and implementing some GUI components for Pioneers. The buttons I designed had a downSkin which gives the illusion of being pressed:. I decided to use fl.controls.Button. As my base class and apply the skins using the setStyle(). Subscribe to: Post Comments (Atom).
blog.joercasey.com
For My Consideration: April 2010
http://blog.joercasey.com/2010_04_01_archive.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Thursday, April 29, 2010. Sprite Width and Scaling. Sprite children inherit the scaleX and scaleY properties of the parent sprite. But unfortunately if you ask the parent sprite for its width or height, it will return the current pixel dimensions. Sprite.width / sprite.scaleX. Wednesday, April 14, 2010.
blog.joercasey.com
For My Consideration: March 2010
http://blog.joercasey.com/2010_03_01_archive.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Wednesday, March 31, 2010. I spent the day designing and implementing some GUI components for Pioneers. The buttons I designed had a downSkin which gives the illusion of being pressed:. I decided to use fl.controls.Button. As my base class and apply the skins using the setStyle(). Friday, March 26, 2010. Rhythm is a Dancer.
blog.joercasey.com
For My Consideration: Setting up domain
http://blog.joercasey.com/2010/03/setting-up-domain.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Friday, March 26, 2010. Finally got around to purchasing my domain name. Set up just a little Google site for career purposes. Important links to social media and various files and code samples where put up also. Subscribe to: Post Comments (Atom). Rhythm is a Dancer.
blog.joercasey.com
For My Consideration: Sprite Width and Scaling
http://blog.joercasey.com/2010/04/sprite-width-and-scaling.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Thursday, April 29, 2010. Sprite Width and Scaling. Sprite children inherit the scaleX and scaleY properties of the parent sprite. But unfortunately if you ask the parent sprite for its width or height, it will return the current pixel dimensions. Sprite.width / sprite.scaleX. Subscribe to: Post Comments (Atom).
blog.joercasey.com
For My Consideration: Where Has All the Content Gone?
http://blog.joercasey.com/2010/04/where-has-all-content-gone.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Wednesday, April 14, 2010. Where Has All the Content Gone? A post on That's A Terrible Idea: http:/ www.thatsaterribleidea.com/2010/04/where-has-all-content-gone.html. And there is an interesting discussion in the comments. Subscribe to: Post Comments (Atom). Sprite Width and Scaling. Where Has All the Content Gone?
blog.joercasey.com
For My Consideration: Rhythm is a Dancer
http://blog.joercasey.com/2010/03/rhythm-is-dancer.html
A place for my personal thoughts and insights into my gaming passion. I will often critique my work and that of others as well as provide a narrative or detailed account of my progress. Friday, March 26, 2010. Rhythm is a Dancer. Continuing my pattern recognition game series, I put together a quick prototype in attempts to get the player to recognize input patterns. http:/ lskcfk7.linuxclass.marist.edu/rhythm/. Perhaps my training sessions are too short. Perhaps I need auditory cues. Rhythm is a Dancer.