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Jonas Westin | Work in progress

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http://www.jonaswestin.se/

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Jonas Westin | Work in progress | jonaswestin.se Reviews
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Work in progress
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1 jonas westin
2 work in progress
3 meny
4 hoppa till innehåll
5 experiments
6 photos
7 about me
8 sök efter
9 av jonas
10 procedural wood texture
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Fe26 | Jonas Westin

http://www.jonaswestin.se/fe26

I found this great online game created by Dimitar Dimitrov. And Kevin O’Connor. The source code can be found on GitHub. Use arrow keys to move tiles. Tiles can be fused according to the fusion table below. And is based on the game 2048 by Gabriele Cirulli. Which in turn is based on 1024 by Veewo Studio. And similar to Threes by Asher Vollmer. And so on…. Detta inlägg postades i Okategoriserade. 24 april, 2014. Procedural wood texture →. Privacy and Cookies Policy.

2

About me | Jonas Westin

http://www.jonaswestin.se/about-me

I am a researcher at the Centre for Regional Science. University where I’ve been involved in studies involving goods simulation using the Samgods model (the Swedish national freight simulation model) and regional economics. In addition to research I teach at the Department of Statistics. I received a PhD in Transport Science from KTH Royal Institute of Technology. Department of Transport Science. Division for Transport and Location Analysis. Papers in Regional Science. 91(3), 617-643. [ link. Westin, Jon...

3

Fire | Jonas Westin

http://www.jonaswestin.se/fire

A small test using Flint particle system. Detta inlägg postades i Experiments. 11 oktober, 2012. This website uses cookies to improve your experience. By continuing to use this site you are agreeing to our use of cookies. Accept. Privacy and Cookies Policy.

4

Steering Behaviors | Jonas Westin

http://www.jonaswestin.se/steering-behaviors

An experiment with steering behaviours (and a one-button game in one). Game prototype using Steering Behaviors. Controls: Tap key to fly, Double tap key to turn, Press key to dive). Steering Behaviors For Autonomous Characters by Craig Reynolds. Detta inlägg postades i Experiments. 11 oktober, 2012. This website uses cookies to improve your experience. By continuing to use this site you are agreeing to our use of cookies. Accept. Privacy and Cookies Policy.

5

Okategoriserade | Jonas Westin

http://www.jonaswestin.se/category/okategoriserade

Program för att beräkna normalfördelning. Detta inlägg postades i Okategoriserade. 24 november, 2014. This is a small program that creates wood textures using perlin noise. The program is written in Haxe. The algorithm for creating wood textures is loosely based on the AS3 WoodTexture class at flashandmath.com. The images are encoded to png using PNGEncoder2. Detta inlägg postades i Okategoriserade. 10 augusti, 2014. I found this great online game created by Dimitar Dimitrov. And Kevin O’Connor.

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Jonas | Jonas Westin

https://jonaswestin.wordpress.com/author/jonaswestin

My (old) blog about Flash and Game Development. Hoppa till sekundärt innehåll. En blogg om mina intressen. 8221;Breakouts: Comparison of JavaScript Game Engines via Breakout” http:/ drawlogic.com/2013/12/03/breakouts-comparison-of-javascript-game-engines/. Processing.js – example. Float radius = 50.0;. Int nX, nY;. Int delay = 16;. Setup the Processing Canvas. Size( 200, 200 );. StrokeWeight( 10 );. FrameRate( 15 );. X = width / 2;. Y = height / 2;. Radius = radius sin( frameCount / 4 );. NX = mouseX;.

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Jonas Westin | My (old) blog about Flash and Game Development | Sida 2

https://jonaswestin.wordpress.com/page/2

My (old) blog about Flash and Game Development. Hoppa till sekundärt innehåll. Nyare inlägg →. I have moved the blog to the new site Jonas Westin. Packed.com är både en sida med flashspel och hem för en spelmotor till Flash för att (enkelt? Göra egna spel baserat på färdiga mallar. Sidan verkar innehålla några rätt coola spel. Ett kul flashspel där man ska placera ut bomber för att flytta föremål är det här spelet. En sida med flashspel:. Http:/ www.epicninja.com/. Finns att spela här. Http:/ en.wiki...

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Jonas Westin | Work in progress

Program för att beräkna normalfördelning. Detta inlägg postades i Okategoriserade. 24 november, 2014. This is a small program that creates wood textures using perlin noise. The program is written in Haxe. The algorithm for creating wood textures is loosely based on the AS3 WoodTexture class at flashandmath.com. The images are encoded to png using PNGEncoder2. Detta inlägg postades i Okategoriserade. 10 augusti, 2014. I found this great online game created by Dimitar Dimitrov. And Kevin O’Connor. Swfobj s...

jonaswestin.wordpress.com jonaswestin.wordpress.com

Jonas Westin | My (old) blog about Flash and Game Development

My (old) blog about Flash and Game Development. Hoppa till sekundärt innehåll. 8221;Breakouts: Comparison of JavaScript Game Engines via Breakout” http:/ drawlogic.com/2013/12/03/breakouts-comparison-of-javascript-game-engines/. Processing.js – example. Float radius = 50.0;. Int nX, nY;. Int delay = 16;. Setup the Processing Canvas. Size( 200, 200 );. StrokeWeight( 10 );. FrameRate( 15 );. X = width / 2;. Y = height / 2;. Radius = radius sin( frameCount / 4 );. Track circle to new destination.

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