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Java RPG Game Development Blog

I'm going to try making a game, and I need a way to keep track of things. Here it is.

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Java RPG Game Development Blog | longchu.blogspot.com Reviews
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I&#39;m going to try making a game, and I need a way to keep track of things. Here it is.
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1 posted by
2 veradoon
3 2 comments
4 aw come on
5 no comments
6 map editor
7 features
8 enable layer 2
9 enable layer 3
10 view all layers
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posted by,veradoon,2 comments,aw come on,no comments,map editor,features,enable layer 2,enable layer 3,view all layers,enable grid,navigate,the current tile,the current folder,load map,save map,new map,close map,tile manager,1 comment,trying again,fail
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Java RPG Game Development Blog | longchu.blogspot.com Reviews

https://longchu.blogspot.com

I&#39;m going to try making a game, and I need a way to keep track of things. Here it is.

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1

Java RPG Game Development Blog: December 2009

http://longchu.blogspot.com/2009_12_01_archive.html

Java RPG Game Development Blog. I'm going to try making a game, and I need a way to keep track of things. Here it is. Saturday, December 12, 2009. Okay, forget about the map editor. So now it is 800 x 600 pixels. I actually liked it more since it looks more close into the game. Yes, this is the type of tiling I want. One problem. If you view a close up of this one (which you can't for this one) you can note that it's at 12 fps. Still. Subscribe to: Posts (Atom). View my complete profile.

2

Java RPG Game Development Blog: AW COME ON

http://longchu.blogspot.com/2009/12/aw-come-on.html

Java RPG Game Development Blog. I'm going to try making a game, and I need a way to keep track of things. Here it is. Saturday, December 12, 2009. Okay, forget about the map editor. So now it is 800 x 600 pixels. I actually liked it more since it looks more close into the game. Yes, this is the type of tiling I want. One problem. If you view a close up of this one (which you can't for this one) you can note that it's at 12 fps. Still. Subscribe to: Post Comments (Atom). View my complete profile.

3

Java RPG Game Development Blog: So Java didn't work

http://longchu.blogspot.com/2010/05/so-java-didnt-work.html

Java RPG Game Development Blog. I'm going to try making a game, and I need a way to keep track of things. Here it is. Monday, May 17, 2010. So Java didn't work. I gave up and switched to C instead. May 17, 2010 at 3:07 PM. May 19, 2010 at 10:14 AM. Subscribe to: Post Comments (Atom). So Java didnt work. View my complete profile.

4

Java RPG Game Development Blog: May 2010

http://longchu.blogspot.com/2010_05_01_archive.html

Java RPG Game Development Blog. I'm going to try making a game, and I need a way to keep track of things. Here it is. Monday, May 17, 2010. So Java didn't work. I gave up and switched to C instead. Subscribe to: Posts (Atom). So Java didnt work. View my complete profile.

5

Java RPG Game Development Blog: Trying Again~

http://longchu.blogspot.com/2009/07/i-am-trying-for-probably-10th-time-in.html

Java RPG Game Development Blog. I'm going to try making a game, and I need a way to keep track of things. Here it is. Friday, July 31, 2009. Veradoon here, and I am trying for probably the 10th time in my life to make a game. Made using Liberty BASIC:. I wanted to try making another game. One day, I got the courage to actually make something functional. It ACTUALLY HAPPENED. I was inspired by the functionality of my little battle game, and had plans for a larger one. I was basically trying to make a ...

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Java RPG Game Development Blog

Java RPG Game Development Blog. I'm going to try making a game, and I need a way to keep track of things. Here it is. Monday, May 17, 2010. So Java didn't work. I gave up and switched to C instead. Saturday, December 12, 2009. Okay, forget about the map editor. Monday, August 3, 2009. There are two decent map editors I found that might be useful:. Http:/ tilestudio.sourceforge.net/. Http:/ www.arraypainter.com/Default.aspx. Load a selection of tiles, using a file to store the settings. It will look like ...

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