sorcerygames.blogspot.com
SorceryGames Dev: Blue Fish, Nah! it's a Fountain
http://sorcerygames.blogspot.com/2015/05/blue-fish-nah-its-waterfall.html
Thursday, May 21, 2015. Blue Fish, Nah! After all it makes the droplets look like fish jumping out of the fountain. Hopefully I can figure out how to make the droplets face their velocity vector, though I cannot see that functionality in the Particle stuff in Unity. Blue Fish, Nah! Labels: blue fish droplets water fountain rotate particles velocity. Subscribe to: Post Comments (Atom). Hoover Dam, Feb, 2012. A Video Game Dev Blog. This blog is updated by the Director of the company, Robert Toone who is.
homeinformer.blogspot.com
HOME Memories: AlphabeTees
http://homeinformer.blogspot.com/2010/11/alphabetees.html
Sunday, November 14, 2010. The AlphabeTees stand that was in the Central Plaza. On the Jumbotron behind this stand was random Questions, that users had to spell out the answers for using only the t-shirts provided from them. Each user could snap a picture of them revealing the answer then click on this stand to submit the images directly to them. The winner(s) would get their pictures on the screen above! November 15, 2010 at 1:49 PM. Won this one a few times, it was fun. November 15, 2010 at 2:35 PM.
sorcerygames.blogspot.com
SorceryGames Dev: March 2014
http://sorcerygames.blogspot.com/2014_03_01_archive.html
Monday, March 31, 2014. Heroic Patterns Promo Video. Finally I have finished wrestling with the frustration of re-creating the promotional video, and also pinnacle 12. This time I took copies of the project as I did each significant piece. Still it worked fine this time. I hope you like this video. It is a bit of a departure from my normal game promotional videos. This time however I was inspired to be more creative and less amusing with my take. Not always so English now it seems. Gotta go, time for bed,.
sorcerygames.blogspot.com
SorceryGames Dev: February 2014
http://sorcerygames.blogspot.com/2014_02_01_archive.html
Wednesday, February 26, 2014. A Screenshot is easy right? Every game needs screen shots. In fact Apple and Google and all game portals require them. they want them to conform to certain ideals, namely resolution and factual depictions of the gameplay etc. Every time I need to create these screen sots I have to decide what I am going to show in them, as I BELIEVE that the screenshot is the single most important marketing item, it has to be right. Though what makes a screenshot right? I have been really bu...
sorcerygames.blogspot.com
SorceryGames Dev: Enum issue I have with Unity
http://sorcerygames.blogspot.com/2015/05/enum-issue-i-have-with-unity.html
Monday, May 18, 2015. Enum issue I have with Unity. I have an Enum that controls the UID (Uniuque Identifier) of each of my objects or items within my game. Originally I had them sorted, so tools were followed by consumable items and then seeds etc. However this was causing me issues within Unity, or it was when I wanted to add a new Tool. The image above shows me having set the Item Type UID to be a World item, wooden log. Cannot always get it right of course. So what do I do now? Have a good one,.
sorcerygames.blogspot.com
SorceryGames Dev: Animation Event in Unity3D
http://sorcerygames.blogspot.com/2015/06/animation-event-in-unity3d.html
Thursday, June 18, 2015. Animation Event in Unity3D. Firstly lets add the event to the animation in Unity. It is like a small pencil and it appears when clicked in the place of the active timeline marker. Next up was to attach it to a function in my script. This is where I had my MAJOR issues. Problem #1: Event could not see the script function. Problem #2: This happened when I solved problem #1, function would not show up. You could simply use it to create footfall effects of dust etc, or perhaps play a...
sorcerygames.blogspot.com
SorceryGames Dev: August 2015
http://sorcerygames.blogspot.com/2015_08_01_archive.html
Sunday, August 30, 2015. Information bars, a second one for Quests. Especially when I completed a quest and received an item from the and yet I could only show a single message. Yeah, I could combine them, and I have done that, but I really wanted the game to be informative in a subliminal way. Here is an image of the infobar. Even if a player does not get to read the whole line of text, they know that the info bar popped up and can go look at it at some point when they want to see what changed. It's tru...
sorcerygames.blogspot.com
SorceryGames Dev: May 2015
http://sorcerygames.blogspot.com/2015_05_01_archive.html
Thursday, May 21, 2015. Blue Fish, Nah! After all it makes the droplets look like fish jumping out of the fountain. Hopefully I can figure out how to make the droplets face their velocity vector, though I cannot see that functionality in the Particle stuff in Unity. Blue Fish, Nah! Labels: blue fish droplets water fountain rotate particles velocity. Monday, May 18, 2015. Enum issue I have with Unity. The image above shows me having set the Item Type UID to be a World item, wooden log. This makes adding i...
sorcerygames.blogspot.com
SorceryGames Dev: December 2013
http://sorcerygames.blogspot.com/2013_12_01_archive.html
Tuesday, December 31, 2013. It seems I cannot bring up the list of Leaderboards for my game Heroic Patterns. I can easily bring up any individual leaderboard, but not the whole list. I tried a few wild card strings for the category name, along with trying some gibberish, but this was all to no avail. The leaderboard that comes up is the default one. Which is something set in iTunes connect. I really don't want to default to any particular leaderboard. I really want to show the list. Now I have best score...