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devin' it up | anything i do with programmming might get recorded here. "Compile. Run. Done!"

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April | 2010 | devin' it up

https://mastrgamr.wordpress.com/2010/04

Devin' it up. XNA Programming: User Input. On April 29, 2010 · Leave a Comment. In my other posts all you’ve learned how to do is create images and make them move along paths you created with code. Everyone knows game can’t be a game without some way for a player to take control. Once again XNA makes this process a snap using the KeyboardState method, or if you’re using … Continue reading →. Filed under XNA Programming. Middot; Tagged with 2D. XNA Programming: Animating Sprites. Middot; Tagged with images.

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XNA Programming: Simple Moving Sprites | devin' it up

https://mastrgamr.wordpress.com/2010/04/21/xna-programming-simple-moving-sprites

Devin' it up. XNA Programming: Simple Moving Sprites. On April 21, 2010 · 1 Comment. The main idea behind moving images is making use the the. Method. this method is ran every time the game creates a frame (ie. if a game is 60 fps, the method is ran 60 times in one second). All you have to do is draw the sprite. Set up of an example sprite you would like to move:. 01: spriteBatch.Draw( yourImage,. 02: position, /. Instead of a local Vector2 variable, put class level variable name. 03: null, / rectangle?

3

XNA Programming: Animating Sprites | devin' it up

https://mastrgamr.wordpress.com/2010/04/24/xna-programming-animating-sprites

Devin' it up. XNA Programming: Animating Sprites. On April 24, 2010 · Leave a Comment. There will be a time when you make a  game and you will need more than a static image of whatever you’re controlling, for example you want to make a side scroller, and you character obviously has to walk, and actually look like its walking. If you think of an animated sprite you can think of it as a .GIF image file, in a game window. First you have to add the image. Take this for example:. Next step, after creating som...

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Another day another blog | devin' it up

https://mastrgamr.wordpress.com/2010/04/20/hello-world

Devin' it up. Another day another blog. On April 20, 2010 · Leave a Comment. Im starting this blog as a kind of a way for me to take notes. the only reason it’s public notes is for reference purposes, and maybe other people can learn as i learn from what I do. Im a freshman in college, majoring in computer science, and one day i plan on being a video game programmer, sometimes i dabble in programming here or there. XNA Programming: Drawing a sprite →. Leave a Reply Cancel reply. Enter your comment here.

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XNA Programming: Drawing a sprite | devin' it up

https://mastrgamr.wordpress.com/2010/04/20/xna-programming-drawing-a-sprite

Devin' it up. XNA Programming: Drawing a sprite. On April 20, 2010 · 2 Comments. Today I’m learning a little about how to draw a sprite on a screen, kind of confusing but it’s easy to get a hang of. When drawing out a 2D image on a screen (called a sprite) you’re essentially:. Initializing it (making the compiler aware that you will be using the Sprite). Loading it into the game. Then, Drawing it out to the screen. The name of the sprite you’re loading. The location of the sprite. So lets say I want to d...

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devin' it up | anything i do with programmming might get recorded here. "Compile. Run. Done!"

Devin' it up. XNA Programming: User Input. This is the home page widget area. You can use this space to add an introductory message to your blog with a Text Widget or add any other widget here. XNA Programming: User Input. Filed under XNA Programming. Middot; Tagged with 2D. XNA Programming: Animating Sprites. Filed under XNA Programming. Middot; Tagged with animate. XNA Programming: Simple Moving Sprites. The main idea behind moving images is making use the the Update() method. this method is ran ev...

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