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TLS certificate for Mail and XMPP. Valid for two years so you can pin it in your clients and servers, signed by CAcert.org: PEM. Please make sure to obtain the file over HTTPS.
http://oa.spaceboyz.net/
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spaceboyz.net | oa.spaceboyz.net Reviews
https://oa.spaceboyz.net
TLS certificate for Mail and XMPP. Valid for two years so you can pin it in your clients and servers, signed by CAcert.org: PEM. Please make sure to obtain the file over HTTPS.
MapForce: March 2010
http://mapforce.blogspot.com/2010_03_01_archive.html
Open Arena mapping and stuff related to it. March 19, 2010. OA 085 is out for almost a month now. A long awaited release increases my motivation to spend some time on new things. Download is located as usual: http:/ openarena.ws/. Here is the changelog put together by Neon Knight. Changes on ctf compromise, ctf gate1, ctf inyard and oa minia. Added am underworks, am underworks2, blitzkrieg3, oa koth2, (all of them Deathmatch) and hydronex2, oa reptctf11, ps9ctf and ps37ctf. (CTF). Team only voice chat (c...
MapForce: ctf_compromise V2 Beta 4 release
http://mapforce.blogspot.com/2009/09/ctfcompromise-v2-beta-4-release.html
Open Arena mapping and stuff related to it. September 25, 2009. Ctf compromise V2 Beta 4 release. Time for next release. A part of a new teleporter model is included. The screenshot is all about it. An improved gameplay of ctf gate1 is in this pk3 as well. Shader is partly taken from pulchr. Add new teleporter model. Make sand a bit darker. Ledge sink in RL room. Add easteregg to top towers. Center area jumppads reach to RA now. Removed nailgun because it does too much damage. Save link as .).
MapForce: March 2009
http://mapforce.blogspot.com/2009_03_01_archive.html
Open Arena mapping and stuff related to it. March 31, 2009. HUNT OA Server is up and running again. I cannot promise it will 24/7 but I am glad to have it working. Highscores. Will be tracked and put online every few days. I see quiet a lot people connecting and disconnecting seconds afterwards. Seems not everybody is able to get it running or just didn't enable auto download? I hope to get a good teleportermodel done for these maps. Tuesday, March 31, 2009. Links to this post. Subscribe to: Posts (Atom).
MapForce: November 2008
http://mapforce.blogspot.com/2008_11_01_archive.html
Open Arena mapping and stuff related to it. November 3, 2008. As part of planning a new singleplayer campaign I wrote a little script to get an overview of all the bots of OA. I parse just the main characterfile and not any item or weapon weights files they will look for when traveling through a map. So what do we learn? I'm tinkering with a todo list to improve singleplayer further. Monday, November 03, 2008. Links to this post. Subscribe to: Posts (Atom). View my complete profile.
MapForce: August 2009
http://mapforce.blogspot.com/2009_08_01_archive.html
Open Arena mapping and stuff related to it. August 6, 2009. Ctf compromise V2 beta3 released. Testserver is running this map with oaxB41 and brainworkz bots. Blue skybox with clouds. Upper ledges made accessable. Layout of bases changed. Even less patch mesh usage, phong shaded surfaces instead. Texture and lighting improvements. Bases and ways to them are more distinguishable. Improved separation of areas to increase performance. Added teleporter to upper ledge. Plasmagun is located in each base now.
MapForce: October 2008
http://mapforce.blogspot.com/2008_10_01_archive.html
Open Arena mapping and stuff related to it. October 31, 2008. I was able to show Astro. The last progress of ctf gate1 which I tested several times but stopped working on as nasty licence issues and bad treatment of talented artists occured. Seems he likes it but had his own oppinion about the pillars. Leaving me thinking about them on my way home. Anyway as I returned from my vacation Gerbil. Asked for an updated singleplayer file I suggested a while ago I knew that release of OA 0.81 will be soon.
MapForce: IPv4 spread pies
http://mapforce.blogspot.com/2010/07/ipv4-spread-pies.html
Open Arena mapping and stuff related to it. July 22, 2010. Something different for today:. Doing webapps for a global audience brings in the requirements of localization. For this I had a look on the world wide IP Address spread. Especially the amount of address range fragmentation and the overall address allocation. The latter one does not surprise me at all. Putting them into two pie charts. The US own about 50% of all available addresses, while China got 8% and Japan has 6%. First come, first serve.
MapForce: January 2009
http://mapforce.blogspot.com/2009_01_01_archive.html
Open Arena mapping and stuff related to it. January 7, 2009. Oa koth2 beta 3. Download beta 3 release: http:/ cosmo.spaceboyz.net/openarena/oa koth2 b3.pk3. Save target as .). Guys at OA forums gave me valuable hints. So here are my changes. Candleholder models added. Updated my blender to latest version and discovered that the md3 exporter doesn't work anymore. Had to google for a different one which is not as good as the former exporter. :(. BFG and Quad are now 'disconnected'. Sound added to the orbs.
MapForce: February 2009
http://mapforce.blogspot.com/2009_02_01_archive.html
Open Arena mapping and stuff related to it. February 11, 2009. What's the ideal teleporter in a first person shooter? A plain tube with a fancy texture applied to it? The usual doorframe floating in the middle of the room? Some scifi device that looks suspicious? This is a draft. Two 'magical' monoliths which spawn a portal in between. A few red glowing runes would be nice. Blender md3 exporter still is not as good as it could be regarding to two materials on one model. Wednesday, February 11, 2009.
MapForce: April 2009
http://mapforce.blogspot.com/2009_04_01_archive.html
Open Arena mapping and stuff related to it. April 15, 2009. Invasion Mod on OA? Asked me after reading my HUNT. Post if there is an option to get Invasion running on Open Arena. Besides the missing textures, which will hopefully be only a matter of time, exact replacements of Q3A playermodels won't be created. Unlike HUNT in Invasion, playermodels are fixed to the chosen armor class or alien race and are hard coded into the game logic. Comparing its coop qualities I enjoy the fast gameplay, a nice HUD.
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spaceboyz.net
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Aktuality
Piatok, 13. január 2017. Výsledky zobrazíte po kliknutí na obrázok. Kliknite pre zobrazenie kritérií. Príbeh viac po kliknutí. Príbeh viac po kliknutí. Novinky a aktuálne informácie. Naši žiaci prednášali na pôde Mestského úradu v Partizánskom. Praktické maturity v odbore OA a SVP. Prednáška s Ing. Rudolfom Lukačkom. Veľtrh podnikateľských talentov 2016. Vitajte v našom regióne celoštátna súťaž. Organizácia šk. roku 15/16. PS Pisomné 2014 Štvrtok. PS Pisomné 2014 Pondelok. Nepamätáš si užívateľské meno?
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