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ODDREALMS.COM

Odd Realms

On November 3rd, 2014. It’s not possible to create an infinitely big terrain as a single mesh, or at all technically, so the world gets broken up into small chunks. The chunks are generated as you approach the edge of the world and older chunks are removed from the far side.

http://www.oddrealms.com/

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Odd Realms | oddrealms.com Reviews
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On November 3rd, 2014. It’s not possible to create an infinitely big terrain as a single mesh, or at all technically, so the world gets broken up into small chunks. The chunks are generated as you approach the edge of the world and older chunks are removed from the far side.
<META>
KEYWORDS
1 other projects
2 platformer prototype
3 star roads
4 voxel prototype
5 map alpha
6 world generation
7 posted by krashner
8 back to top
9 coupons
10 reviews
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other projects,platformer prototype,star roads,voxel prototype,map alpha,world generation,posted by krashner,back to top
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Odd Realms | oddrealms.com Reviews

https://oddrealms.com

On November 3rd, 2014. It’s not possible to create an infinitely big terrain as a single mesh, or at all technically, so the world gets broken up into small chunks. The chunks are generated as you approach the edge of the world and older chunks are removed from the far side.

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oddrealms.com oddrealms.com
1

Odd Realms

http://www.oddrealms.com/world-generation

On November 3rd, 2014. It’s not possible to create an infinitely big terrain as a single mesh, or at all technically, so the world gets broken up into small chunks. The chunks are generated as you approach the edge of the world and older chunks are removed from the far side.

2

Odd Realms

http://www.oddrealms.com/star-roads

This is my first Unity project that I made way back in 2010 which is based off an old DOS game called SkyRoads. At the time I had a very basic understanding of programming, so I started this as a learning experience. I was inexperienced and didn’t really know what I was doing, but at least it works…Mostly. Controls are currently “WASD” to move and “Space” to jump. Due to certain changes, the Unity web player no longer works in Google Chrome.

3

Odd Realms

http://www.oddrealms.com/hello-world-3

On November 3rd, 2014. I’m making a procedural sandbox RPG with quests, dungeons and an infinite world to explore. Currently I am working on the world generation system using a combination of Perlin noise and Voronoi diagrams to control everything from the terrain elevation to biome and flora generation.

4

Odd Realms

http://www.oddrealms.com/mapalpha

This is an early version of the in-game map system for Odd Realms. It still lacks a few features, but it’s functional enough to try out. Eventually it will contain markers for players, so you don’t lose where you are, and points of interest such as dungeons and towns. Controls are currently WASD to move, QE to rotate and scroll the mouse wheel to zoom. Due to certain changes, the Unity web player no longer works in Google Chrome.

5

Odd Realms

http://www.oddrealms.com/voxel-prototype

Controls are currently “WASD” to move and “Space” to jump. Due to certain changes, the Unity web player no longer works in Google Chrome.

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