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Robert Berg

Warhammer: Vermintide DLC: Castle Drachenfels. Here are some examples of shaders I created for the Warhammer Vermintide DLC, Karak Azgaraz. First one is an ice shader used for thick ice sheets and glacial ice. the second is a glitter shader used on all snow surfaces. You probably have to click the links to get to the high res versions as the snow glitter gets crushed in the compression. :/. Photorealistic Canyon (well sort of). The Stone Giant and His Cave. Lighting by myself and Isak Bergh. Modelled and...

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Robert Berg | pixelgoat.se Reviews
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Warhammer: Vermintide DLC: Castle Drachenfels. Here are some examples of shaders I created for the Warhammer Vermintide DLC, Karak Azgaraz. First one is an ice shader used for thick ice sheets and glacial ice. the second is a glitter shader used on all snow surfaces. You probably have to click the links to get to the high res versions as the snow glitter gets crushed in the compression. :/. Photorealistic Canyon (well sort of). The Stone Giant and His Cave. Lighting by myself and Isak Bergh. Modelled and...
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1 robert berg
2 portfolio
3 e book
4 stoneplate tutorial
5 work in progress
6 published
7 ice and snow
8 polycount brawl contest
9 tor frick
10 5th place champions
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Robert Berg | pixelgoat.se Reviews

https://pixelgoat.se

Warhammer: Vermintide DLC: Castle Drachenfels. Here are some examples of shaders I created for the Warhammer Vermintide DLC, Karak Azgaraz. First one is an ice shader used for thick ice sheets and glacial ice. the second is a glitter shader used on all snow surfaces. You probably have to click the links to get to the high res versions as the snow glitter gets crushed in the compression. :/. Photorealistic Canyon (well sort of). The Stone Giant and His Cave. Lighting by myself and Isak Bergh. Modelled and...

INTERNAL PAGES

pixelgoat.se pixelgoat.se
1

Obliterator a.k.a. Pew Pew | Robert Berg

http://pixelgoat.se/2010/07/obliterator-a-k-a-pew-pew

Laquo; District 9 Fan Art Arc Gun. Obliterator a.k.a. Pew Pew.

2

The Spider Canyon | Robert Berg

http://pixelgoat.se/2011/01/the-spider-canyon

Laquo; Far from the Maddening Crowd. The Stone Giant and His Cave.

3

ECLIPSE: CFG-9001 | Robert Berg

http://pixelgoat.se/2010/07/eclipse-cfg-9001

Laquo; World in Conflict Sovjet Assault. Lead and Gold Gangs of the Wild West.

4

Photorealistic Canyon (well sort of) | Robert Berg

http://pixelgoat.se/2011/07/221

Laquo; Polycount BRAWL Contest. War of the Roses. Photorealistic Canyon (well sort of). This is a small personal project of mine, the goal was to recreate a photo as accurately as possible within a a game engine (BitSquid Tech).

5

Far from the Maddening Crowd | Robert Berg

http://pixelgoat.se/2011/01/far-from-the-maddening-crowd

Laquo; Unearthly Challenge Dead Men Tell no Tales. Far from the Maddening Crowd. My entry in the NextGen Small Scene Challenge. The Specs are as follows: 10k tris for the whole scene and 10x 512×512 textures. To cover such big areas with a tiny amount of textures I used a heightmap based vertexblend to hide the tiling. a technique used heavily in games such as Uncharted and Uncharted 2.

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Robert Berg

Warhammer: Vermintide DLC: Castle Drachenfels. Here are some examples of shaders I created for the Warhammer Vermintide DLC, Karak Azgaraz. First one is an ice shader used for thick ice sheets and glacial ice. the second is a glitter shader used on all snow surfaces. You probably have to click the links to get to the high res versions as the snow glitter gets crushed in the compression. :/. Photorealistic Canyon (well sort of). The Stone Giant and His Cave. Lighting by myself and Isak Bergh. Modelled and...

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