
REALTIMECOLLISIONDETECTION.NET
realtimecollisiondetection.netCompanion website for the book Real-Time Collision Detection by Christer Ericson
http://www.realtimecollisiondetection.net/
Companion website for the book Real-Time Collision Detection by Christer Ericson
http://www.realtimecollisiondetection.net/
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realtimecollisiondetection.net | realtimecollisiondetection.net Reviews
https://realtimecollisiondetection.net
Companion website for the book Real-Time Collision Detection by Christer Ericson
realtimecollisiondetection.net
http://www.realtimecollisiondetection.net/books/rtcd/buy
Emsp; Contents. Emsp; Errata. Emsp; References. Emsp; Reviews. Emsp; Buy it. Buy Real-Time Collision Detection. The book is available in most bookstores that carry technical books, shelved under computer graphics or game programming. It can be ordered online at, for example, these two sites:. Buy Real-Time Collision Detection. Buy Real-Time Collision Detection.
realtimecollisiondetection.net
http://www.realtimecollisiondetection.net/bio
Emsp; Contents. Emsp; Errata. Emsp; References. Emsp; Reviews. Emsp; Buy it. Short Biography - Christer Ericson. Morgan Kaufmann, 2005).
realtimecollisiondetection.net
http://www.realtimecollisiondetection.net/books/rtcd
Emsp; Contents. Emsp; Errata. Emsp; References. Emsp; Reviews. Emsp; Buy it. So, I took my good time writing a book about the gazillion topics that relate to real-time collision detection: spatial indexing and querying, bounding volume and primitive intersection tests, robustness, etc. I'm highly biased, of course, but I still think it's a pretty darn good book. Here's an ad-blurb describing it. Buy Real-Time Collision Detection.
realtimecollisiondetection.net – the blog
http://www.realtimecollisiondetection.net/blog
Realtimecollisiondetection.net – the blog. Game developer salaries revisited. February 20, 2011 at 12:10 pm · Christer Ericson · Filed under Games industry. One of the most popular articles I’ve posted on the blog was the one on salaries in the games industry. From back in 2008. What made the article extra interesting was that I mined the public H1-B visa database. In other words, it is a rare opportunity to get some objective data points on industry salaries. Stopping WordPress spammer registrations.
realtimecollisiondetection.net – the blog » Input latency
http://www.realtimecollisiondetection.net/blog?p=30
Realtimecollisiondetection.net – the blog. September 22, 2007 at 11:10 am · Christer Ericson · Filed under Code. In the latest (September 2007) issue of Game Developer. My old slave driver during my Neversoft days, Mick West. Wrote a nice article about responsiveness in games. One thing Mick’s article covers in quite some detail is input latency and how this latency changes between a game running at 60 fps and at 30 fps. However, the other thing Mick didn’t really touch upon is something we can. The abov...
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Essential Math for Games Programmers
http://www.essentialmath.com/references.htm
Essential Math for Games Programmers. Computer Graphics: Principles and Practice. By Foley, van Dam, Feiner and Hughes ( companion source code. By Akenine-Möller and Haines ( companion web site. 3D Game Engine Design. By Eberly ( Geometric Tools site. Mathematics: From the Birth of Numbers. Jim Blinns Corner: A Trip Down the Graphics Pipeline. Jim Blinn's Corner: Dirty Pixels. Jim Blinn's Corner: Notation, Notation, Notation. Game Programming Gems 2. Game Programming Gems 3. Game Programming Gems 4.
June | 2010 | David's Blog
https://therealdblack.wordpress.com/2010/06
Archive for June 2010. Leave a comment ». There is a bunch of information available online(and in paper form) concerning intersection testing and some concerning sweep tests, below I will list a few useful resources:. The Real Time Rendering Intersection Tests Page. Real Time Collision Detection. Solid / Collision Detection in Interactive 3D Environments. Book Website Collision Library). The rough plan for posts I will make(very much subject to change):. Sweeping a sphere against a line/edge. And PIX to ...
Point in triangle test
http://blackpawn.com/texts/pointinpoly/default.html
Point in triangle test. A common way to check if a point is in a triangle is to find the vectors connecting the point to each of the triangle's three vertices and sum the angles between those vectors. If the sum of the angles is 2*pi then the point is inside the triangle, otherwise it is not. It works, but it is very slow. This text explains a faster and much easier method. First off, forgive the nasty coloring. I'm really sorry about it. Honest. I'm glad you asked. The only question remaining is: how do...
thunderfist-podium.blogspot.com
Thunderfist: February 2012
http://thunderfist-podium.blogspot.com/2012_02_01_archive.html
Friday, February 10, 2012. Capsule-Capsule Collision in Games. I have had to solve the problem of capsule on capsule collision solution and have found little if any good code or solutions on the 'net. So here is my solution with code samples. Also most game physics books discuss the math but not the overall view of how to sequence collision and physics in a game. I highly recommend the book, Real-Time Collision Detection. A lot of the code here is derived and adapted from this book. Movement should not b...
Hand picked articles on Flash Development and Software Design: April 2013
http://flasheng.blogspot.com/2013_04_01_archive.html
Hand picked articles on Flash Development and Software Design. Best articles on Flash Development and Software Design. Monday, April 8, 2013. Tutorial: Debugging Native Extensions. I've written before about how to create your own native extensions. For Adobe AIR, but what if you need to debug your extension? If you're doing anything but the simplest of projects, you're going to want to be able to debug the code on the native side, in addition to your AS3 code. The ActionScript side is (hopefully! You can...
Hand picked articles on Flash Development and Software Design: How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution
http://flasheng.blogspot.com/2013/04/how-to-create-custom-2d-physics-engine.html
Hand picked articles on Flash Development and Software Design. Best articles on Flash Development and Software Design. Saturday, April 6, 2013. How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution. Here’s a quick demo:. This article involves a fair amount of mathematics and geometry, and to a much lesser extent actual coding. A couple prerequisites for this article are:. A basic understanding of simple vector math. The ability to perform algebraic math. Axis Aligned Bounding Boxes.
Bart Wronski | Personal web space | Page 2
https://bartwronski.com/page/2
Newer posts →. October 18, 2014. In couple days I’m saying goodbye to my big desktop PC for several next weeks (relocation), so time to commit some stuff to my CSharpRenderer GitHub repository. That was waiting for it for way too long. The goal of this framework was to provide as fast iterations as possible. At first with just few simple shaders it wasn’t a big problem, but when it started growing it became something to address. To speed it up I did following two optimizations:. Gemetry obj file caching.
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Blogsite of the Center for Transformative Teacher Training. Real-Time Feedback. Innovative. Transformative. The Complexity of Nurturing and Showing We Care. Effective educators profoundly understand that nurturing scholars means demonstrating care. Many teachers may misunderstand care as unconditional praise, downshifting expectations for scholars…. August 10, 2015 · Leave a comment. The Power of Positive Narration. August 5, 2015 · Leave a comment. It’s Not the Students…It’s Us. Below is a thirty-minute...
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realtimecollisiondetection.net
realtimecollisiondetection.net
Emsp; Contents. Emsp; Errata. Emsp; References. Emsp; Reviews. Emsp; Buy it. This is the companion site for the book Real-Time Collision Detection. By Christer Ericson (Morgan Kaufmann, 2005). You can find an errata linked from the left of the screen. If you have corrections for either text or code, please email them to me at: christer 'at-sign' realtimecollisiondetection.net. In an attempt to remedy the very infrequent updates here, I've set up a blog. A long overdue update! God of War II. The othe...
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