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Homebrew Development

Saturday, 7 January 2012. Long time no post, but I assure you I am still coding. Just don't have anything to show right now. I actually have plans for two games, I'm just unsure which to go with first! Anyway, you'll just have to wait for now! Links to this post. Friday, 16 September 2011. Sorry for the confusion I will fix it if I can. Oh, I figured it out. It's back in order :). Links to this post. Friday, 5 August 2011. Somewhat of an overdue post, but here we go! For information on the competition :).

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Homebrew Development | sacredpotion.blogspot.com Reviews
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Saturday, 7 January 2012. Long time no post, but I assure you I am still coding. Just don't have anything to show right now. I actually have plans for two games, I'm just unsure which to go with first! Anyway, you'll just have to wait for now! Links to this post. Friday, 16 September 2011. Sorry for the confusion I will fix it if I can. Oh, I figured it out. It's back in order :). Links to this post. Friday, 5 August 2011. Somewhat of an overdue post, but here we go! For information on the competition :).
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homebrew development,doing stuff,posted by azenris,1 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,hmmm,edit,0 comments,homebrew bounty,v=xqh4p lolzs,just some demo,creature tamer,red temple changes,warning,older posts
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Homebrew Development | sacredpotion.blogspot.com Reviews

https://sacredpotion.blogspot.com

Saturday, 7 January 2012. Long time no post, but I assure you I am still coding. Just don't have anything to show right now. I actually have plans for two games, I'm just unsure which to go with first! Anyway, you'll just have to wait for now! Links to this post. Friday, 16 September 2011. Sorry for the confusion I will fix it if I can. Oh, I figured it out. It's back in order :). Links to this post. Friday, 5 August 2011. Somewhat of an overdue post, but here we go! For information on the competition :).

INTERNAL PAGES

sacredpotion.blogspot.com sacredpotion.blogspot.com
1

Homebrew Development: November 2010

http://sacredpotion.blogspot.com/2010_11_01_archive.html

Friday, 19 November 2010. Not done a lot since my last post, but I decided to post this anyway. I have added medal announcements. When completing a medal instead of just showing a medal symbol, it will now display what medal has just been completed. I have also allowed the inventory bag space to increase. It will start at 40 slots, but as you earn certain medals it will grow. Anyway, just a small update. Cya! Links to this post. Wednesday, 17 November 2010. Red Temple 1.5 (NDS Homebrew) More Progress.

2

Homebrew Development: April 2011

http://sacredpotion.blogspot.com/2011_04_01_archive.html

Thursday, 7 April 2011. Red Temple 1.5 Soon. Well I'm getting closer to finishing 1.5. Not just quite ready to post the game download, but its getting close, I'll post here again when its ready, here some information on it. Check for more information: RedTemple. Game rewritten using the 3D engine, which gives much cleaner menus, variable width text and allows for more sprites/special effects. Ability to save and play replays of your games. Ability to adjust sound/music levels. Now almost 400 items. Aweso...

3

Homebrew Development: May 2011

http://sacredpotion.blogspot.com/2011_05_01_archive.html

Sunday, 22 May 2011. This isn't a game I intend to continue with, I was just messing around and thought I'd upload it anyway :p It's not full working, but you can select attacks and see their health lower! Links to this post. Thursday, 5 May 2011. Red Temple 1.5a. Some other changes include:. I smoothed out the fading, sometimes an image got stuck on the screen. I changed recipes to 99 max stackable. You will now start with 2 recipes. Added more default items to the assignable items. Increased the shop p...

4

Homebrew Development: October 2010

http://sacredpotion.blogspot.com/2010_10_01_archive.html

Thursday, 14 October 2010. Red Temple 1.5 Continued. I decided to switch from fixed width text to variable width text (as you can see in the screenshots). I find it much easier to read, looks better too! I have also changed recipes slightly. Unknown = Completely new recipe - cannot see ingredients or result. Recipe collected, but not made - can see ingredients but not the result. ResultName = Recipe has been used - can see ingredients and result of the mix. Links to this post. Subscribe to: Posts (Atom).

5

Homebrew Development: Just some demo

http://sacredpotion.blogspot.com/2011/05/just-some-demo.html

Sunday, 22 May 2011. This isn't a game I intend to continue with, I was just messing around and thought I'd upload it anyway :p It's not full working, but you can select attacks and see their health lower! Subscribe to: Post Comments (Atom). If you have any problems send me an e-mail at morleyx22@hotmail.com. Creature Tamer .nds. Creature Tamer .rar. RedTemple 1.5a .nds. RedTemple 1.5a .rar. Red Temple 1.5. Rotherham, United Kingdom. Email contact: Morleyx22@hotmail.com. View my complete profile.

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redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Options

http://redtemplehb.blogspot.com/2011/04/options.html

Wednesday, 6 April 2011. The options screen allows you to change a few things. Subscribe to: Post Comments (Atom). Creating a new file. RedTemple 1.5a .nds. RedTemple 1.5a .rar. Email contact: Morleyx22@hotmail.com. View my complete profile. Simple theme. Powered by Blogger.

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Extra

http://redtemplehb.blogspot.com/2011/04/extra.html

Wednesday, 6 April 2011. The extra button on the main menu will bring you to another menu with more options. Many of which will start locked. You will unlock them throughout the game. Look at char/enemy bios. Complete medal [ Killer. Complete medal [ Shopping Addict. Play time attack mode. Buy from the shop. Buy from the shop. List all recipes completed/found. Complete medal [ Experiement. List of items you’ve seen at least once. View all available attributes for equipment and charms. Creating a new file.

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Level Stats

http://redtemplehb.blogspot.com/2011/04/level-stats.html

Thursday, 7 April 2011. After failing a mission the following screen is shown. You can see what you earned, although it will most likely be next to nothing. Even on a failed mission you can save a replay to watch later (watch replays from the 'Replay Menu' in 'Extra'). When saving a replay just select a slot to save it. You can save upto 4 different games. You can overwrite older games as much as you want. The following screenshot shows a successful mission. Subscribe to: Post Comments (Atom).

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Ingame

http://redtemplehb.blogspot.com/2011/04/ingame.html

Thursday, 7 April 2011. When on a mission you take control of a Slimoc. You use this slimoc to collect all the cherries, once you have collected them all the mission ends a success. Move in 4 directions. L or R Shoulders. Different weapons will attack in different ways. Some weapons are more useful than others. By clicking onscreen with the stylus you can interact with things. Clicking a bomb while next to it picks it up. Clicking on an enemy with a gun will lock on the enemy. The tiny bag and bar to the...

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Getting Started

http://redtemplehb.blogspot.com/2011/04/getting-started.html

Wednesday, 6 April 2011. Download the game from the sidebar. You are going to want to choose the most up to date version (as of writing this will be RedTemple 1.5). Once you have downloaded the game you will need to place it on your card. (If your loader software on the card doesn't support ARGV it will not work, goto http:/ devkitpro.org/wiki/Homebrew Menu. For more information on this). When you load the game for the first time you will see the following screen. Subscribe to: Post Comments (Atom).

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Inventory

http://redtemplehb.blogspot.com/2011/04/inventory.html

Wednesday, 6 April 2011. Using the inventory you can. Browse your held items. After clicking inventory from the main menu you are presented with the following screenshot. Move 10 pages backwards. Move 10 pages forwards. Move 1 page backwards. Move 1 page forwards. Sort the inventory (sorting is based on item ID). Go back to the main menu. Clicking on an item will bring up some details on it. Here you can see the options to sell or mix the item. Enable the mixing of some items. Enable the mixing of some i...

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Level Select

http://redtemplehb.blogspot.com/2011/04/level-select.html

Thursday, 7 April 2011. The level select screen is shown from three types of level access, Story, Survival and Time Attack. Depending on the mode the upper image will change. The following screen shot shows story mode level select. To start a level simply navigate with the next and prev buttons then press on the picture to start that level. The completed with button will present you with a box showing you what characters have completed that level. Subscribe to: Post Comments (Atom). Creating a new file.

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Creating a new file

http://redtemplehb.blogspot.com/2011/04/creating-new-file.html

Wednesday, 6 April 2011. Creating a new file. After creating your initial savefile and moving past the splash screen you will be presented with the title screen. The three buttons represent a file. You can have upto 3 files. When a file is empty it will show as 'New Game', clicking this will allow you to start a new game. If you had already played and saved the players name would show there instead, clicking that would load your game. Once you click new game you are given the following screen.

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Main Menu

http://redtemplehb.blogspot.com/2011/04/main-menu.html

Wednesday, 6 April 2011. After creating your file you are moved straight to the Main Menu. This is the central menu connecting aspects of the game together. The stars on the upper screen are the focus of the game. Collecting all 8 is the challenge! Clicking the stats box to the right of the character picture will take you to the stats screen. Continue with the story. Browse the store and spend your gold on useful items. Some items you can only get from the store. Gives a wider selection of menus.

redtemplehb.blogspot.com redtemplehb.blogspot.com

RedTemple: Shop

http://redtemplehb.blogspot.com/2011/04/shop.html

Wednesday, 6 April 2011. The shop is a great place to spend your gold. Here are some of the items sold there. Use to heal 20 hp. Causes you to enrage. While enraged deal 10 damage to enemies on contact. Lasts 16.7 sec. Automatically resurrect at 20% health and armour. Permanently increase your maximum health and armour by 15 points. Browse the items and click on something you're interested in to bring more details up. Subscribe to: Post Comments (Atom). Creating a new file. RedTemple 1.5a .nds.

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Homebrew Development

Saturday, 7 January 2012. Long time no post, but I assure you I am still coding. Just don't have anything to show right now. I actually have plans for two games, I'm just unsure which to go with first! Anyway, you'll just have to wait for now! Links to this post. Friday, 16 September 2011. Sorry for the confusion I will fix it if I can. Oh, I figured it out. It's back in order :). Links to this post. Friday, 5 August 2011. Somewhat of an overdue post, but here we go! For information on the competition :).

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