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S.J.Saunders Digital Environments

Saturday, 13 December 2008. The final render featured some weird. Flickering surfaces, possibly due to lighting or the camera clip plane. Still not sure what the main cause of the problem is, and hope to find out in the near future. Just a shame it was included in the final. On a positive. Note, learn by mistakes and avoid in the future. Friday, 12 December 2008. Some of the occlusion layers that rendered using the render farm. Gives a good idea of the exact scale. What should have been. Update on the ra...

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S.J.Saunders Digital Environments | samjart.blogspot.com Reviews
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Saturday, 13 December 2008. The final render featured some weird. Flickering surfaces, possibly due to lighting or the camera clip plane. Still not sure what the main cause of the problem is, and hope to find out in the near future. Just a shame it was included in the final. On a positive. Note, learn by mistakes and avoid in the future. Friday, 12 December 2008. Some of the occlusion layers that rendered using the render farm. Gives a good idea of the exact scale. What should have been. Update on the ra...
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S.J.Saunders Digital Environments | samjart.blogspot.com Reviews

https://samjart.blogspot.com

Saturday, 13 December 2008. The final render featured some weird. Flickering surfaces, possibly due to lighting or the camera clip plane. Still not sure what the main cause of the problem is, and hope to find out in the near future. Just a shame it was included in the final. On a positive. Note, learn by mistakes and avoid in the future. Friday, 12 December 2008. Some of the occlusion layers that rendered using the render farm. Gives a good idea of the exact scale. What should have been. Update on the ra...

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samjart.blogspot.com samjart.blogspot.com
1

S.J.Saunders Digital Environments: From Sketch to Screen

http://www.samjart.blogspot.com/2008/12/from-sketch-to-screen.html

Friday, 12 December 2008. From Sketch to Screen. Showing the process from the concept sketch, occlusion layer, colour, then combined for the final frame. Due to problems rendering using the farm, we decided to cut the occlusion layer out resulting in the final film looking more like frame three. Cheers man, yeah it's a shame. Dya have any more images to show? 13 December 2008 at 04:43. Subscribe to: Post Comments (Atom). What should have been. From Sketch to Screen. View my complete profile.

2

S.J.Saunders Digital Environments: Mirror's Edge

http://www.samjart.blogspot.com/2008/12/mirrors-edge.html

Monday, 1 December 2008. Looking at the game. Subscribe to: Post Comments (Atom). What should have been. From Sketch to Screen. View my complete profile.

3

S.J.Saunders Digital Environments: October 2008

http://www.samjart.blogspot.com/2008_10_01_archive.html

Saturday, 25 October 2008. Colour palette ranging from building to sky colouring. These base colours were picked to give an idea of the mood in which they generate. I think they would fit within the western style, and create a rusted, old look to the villege. Wednesday, 22 October 2008. Recently released game 'Kane and Lynch: Dead Men' was amazing in terms of mood and setting. The game had potential but lacked in areas such as character and environment. On site part II. The brightness of the buildings hi...

4

S.J.Saunders Digital Environments: What should have been...

http://www.samjart.blogspot.com/2008/12/what-should-have-been.html

Friday, 12 December 2008. What should have been. These are some shots from the film, complete with occlusion layer. As you can see it adds more depth to the frames and a slight textured feel. It was a real same they didn't render, but this is a major lesson for the future. Subscribe to: Post Comments (Atom). What should have been. From Sketch to Screen. View my complete profile.

5

S.J.Saunders Digital Environments: December 2008

http://www.samjart.blogspot.com/2008_12_01_archive.html

Saturday, 13 December 2008. The final render featured some weird. Flickering surfaces, possibly due to lighting or the camera clip plane. Still not sure what the main cause of the problem is, and hope to find out in the near future. Just a shame it was included in the final. On a positive. Note, learn by mistakes and avoid in the future. Friday, 12 December 2008. Some of the occlusion layers that rendered using the render farm. Gives a good idea of the exact scale. What should have been.

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super-lewbacca.blogspot.com super-lewbacca.blogspot.com

Lewis Taylor: Mug

http://super-lewbacca.blogspot.com/2008/12/mug.html

Saturday, 6 December 2008. Hey guys, here's my mug shot. I used Neil's tutorial to help me. God I help the way I look. Subscribe to: Post Comments (Atom). All you need to know is i'm a funky fresh soul brother! View my complete profile.

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: What should have been...

http://marmaladegang.blogspot.com/2008/12/what-should-have-been.html

Friday, 12 December 2008. What should have been. These are some shots from the film, complete with occlusion layer. As you can see it adds more depth to the frames and a slight textured feel. It was a real same they didn't render, but this is a major lesson for the future. Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto. Here it is, my animations. WANTED (No not the movie).

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: Lighting

http://marmaladegang.blogspot.com/2008/12/lighting.html

Thursday, 4 December 2008. Today the group received. Cut it in half and imported my skyplane. On it We clicked the normalise feature on the even the skyplane. Finally we coloured the point light a red to create a sunset effect. we also coloured the other light a light purple. to reflect the colour of the sky. This creates a very moody. Effect and everyone is happy with it. Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto.

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: Rendering.

http://marmaladegang.blogspot.com/2008/12/rendering.html

Tuesday, 9 December 2008. Today the group started rendering. firstly we had to set up each shot with a separate. File Then we sorted out the layers between foreground mid ground. And background, with a separate. Occlusion layer for each. We then, with the help of the magical Dan Shuffly. Hopefully all is well in the morning. Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto. Here it is, my animations. WANTED (No not the movie).

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: Dust test

http://marmaladegang.blogspot.com/2008/12/dust-test.html

Friday, 5 December 2008. I tried to make a dust effect in Maya. So that it would add an extra dimension to our piece. I used a fog effect on a spot light. On the fog I added a rock texture and fiddled with the settings. It does not look. That great. I don't even know why I'm putting it on the blog as the picture quality has been so reduced you can't even see it. Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto.

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang

http://marmaladegang.blogspot.com/2008/12/hey-guys-heres-my-mug-shot.html

Saturday, 6 December 2008. Hey guys, here's my mug shot. I used Neil's tutorial to help me. God I help the way I look. HA HA HA HA HAAAAAAA! 6 December 2008 at 17:11. Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto. Here it is, my animations. WANTED (No not the movie).

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: CUTS

http://marmaladegang.blogspot.com/2008/12/cuts.html

Monday, 8 December 2008. Hi everyone, just here to report about the progress at college today. Where should I begin. The computer crashed so many times today I lost count (no exaggeration I can't remember. How many times it happened). Quite a few times it kept saying "C error", other times it said that it would have to close the programme, and other times it just closed by itself. There was problems with the textures, with the lights and with the animations. Firstly, Niel's refinery. Falling and the wind...

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: Sound

http://marmaladegang.blogspot.com/2008/12/sound.html

Saturday, 6 December 2008. Just to say I've found some wicked sound effects.okay bye! Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto. Here it is, my animations. WANTED (No not the movie).

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: Rendering...still.

http://marmaladegang.blogspot.com/2008/12/renderingstill.html

Wednesday, 10 December 2008. What can I say. Yesterday we left some rendering in the render farm, and when I came into college I saw all three camera shots said 'Killed'. We pretty much spent the day trying and trying to render, and email Alex Hulse. Camera two is now rendering OK. Subscribe to: Post Comments (Atom). What should have been. And just one thing. Hey guys, heres my mug shot. I used Neils tuto. Here it is, my animations. WANTED (No not the movie).

marmaladegang.blogspot.com marmaladegang.blogspot.com

Marmalade Gang: To Do List

http://marmaladegang.blogspot.com/2008/12/to-do-list.html

Thursday, 4 December 2008. Weekend each of us have specific tasks, these are:. Sam: Sort out Hypergraph. Your portrait for credits. Neil: Animate saloon doors and windmill, photoshop. Your portrait for credits. Josh: Animate crate on rope swinging, photoshop. Your portrait for credits. Lewis: Animate sign falling and tumbleweed, photoshop. Your portrait for credits. And put them on the blog so we can comment on them! Subscribe to: Post Comments (Atom). What should have been. And just one thing.

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S.J.Saunders Digital Environments

Saturday, 13 December 2008. The final render featured some weird. Flickering surfaces, possibly due to lighting or the camera clip plane. Still not sure what the main cause of the problem is, and hope to find out in the near future. Just a shame it was included in the final. On a positive. Note, learn by mistakes and avoid in the future. Friday, 12 December 2008. Some of the occlusion layers that rendered using the render farm. Gives a good idea of the exact scale. What should have been. Update on the ra...

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