aaronjgordon.com
Hatamari | Aaron Gordon - Game Designer
http://aaronjgordon.com/works/hatamari
Is a game about increasing your social status by collecting hats! It was created in 48 hours for the 2014 Global Games Jam. By myself, Oliver Knott, Alistair Lynn, Sam Phippen. Under the theme “You don’t see things as they are, you see them as you are”. The rules of hat etiquette are forever changing. Make sure you keep up with the trends by swapping and stealing hats from the other guests. Stack your hats high and be the talk of the town! The player has to swap and steal hats from other guests to comple...
aaronjgordon.com
Escape | Aaron Gordon - Game Designer
http://aaronjgordon.com/works/escape
I was the Designer for this game and created it with Jenny Bartle, Alistair Lynn, Sam Phippen. And Chris Raadjes for the 2013 Global Games Jam. Where the challenge was to create a game from scratch in 48 hours sticking to a given theme). The theme for this year’s jam, was the sound of a Heartbeat. You can download and play the game here. Must have the latest version of java installed).
lrug.org
December 2014 Meeting | London Ruby User Group
http://www.lrug.org/meetings/2014/december
Check out our README. To find out about us and our Code of Conduct. The December 2014 meeting of LRUG will be on. Monday the 8th of December. From 6:30pm to 8:00pm. Our hosts Skills Matter. Will be providing the space, at their offices on Goswell Road; The Skills Matter eXchange. Registration details are given below. Are you sure it's right? Wants us to think about what is and what isn't right with our software:. This talk on both Rails and plain Ruby apps will cover. Security tools and frameworks. It he...
transforming-musicology.org
Publications - Transforming Musicology
http://www.transforming-musicology.org/publications
An AHRC Digital Transformations project. David M. Weigl,. And Kevin R. Page. In Collaboration with In Concert: Reflecting a Digital Library as Linked Data for Performance Ephemera. In Proceedings of the Third International Workshop on Digital Libraries for Musicology (DLfM 2016). New York, NY. Instrumental Idiom in the 16th Century: Embellishment Patterns in Arrangements of Vocal Music. In Proceedings of the International Society for Music Information Retrieval Conference (ISMIR 2016). New York, NY.
aaronjgordon.com
Monorail | Aaron Gordon - Game Designer
http://aaronjgordon.com/works/monorail-2
Is a fast pasted, 1 button game action game created in 72 hours for the Ludam Dare 28. Game jam competition. The game came in 33rd place. In the competition out of a total of 780 entries. The simple and addictive gameplay complemented by the clean art style (with the music of Moleman. Gave the game a high level of polish. We’re all extremely happy with how the game turned out and with all the positive feedback we received from the community. Oliver Knott and Lilafisch.
rspec.info
About RSpec
http://rspec.info/about
RSpec began life in 2005 as an experiment by Steven Baker, with early contributions from Dave Astels and Aslak Hellesøy. David Chelimsky joined the team that summer, and accepted leadership of the project in 2006. David also built rspec-rails, which provided tight integration with Ruby on Rails. In late 2008, Chad Humphries built Micronaut. A new spec runner, to address these problems. Micronaut also included a new metadata system that provided much greater flexibility than RSpec 1 had. Work on RSpec 3.
aaronjgordon.com
Grow | Aaron Gordon - Game Designer
http://aaronjgordon.com/works/grow
In February I took part in the Bristol Global Games Jam where we were tasked with creating a game based on a particular theme in 72 hours. The theme of this year’s event was the ouroboros; the cycle of life and death, and the concept of rebirth. I worked with a team consisting of Michael Osborne, Sam Phippen. And Jon Cooper. Together we created a game called Gröw. The player must fight swams of negative energy with the tree’s own natural energy. The current build can be downloaded here.
aaronjgordon.com
Cheese Time | Aaron Gordon - Game Designer
http://aaronjgordon.com/works/cheese-time
Cheese Time is a platforming game I created in 72 hours with Alistair Lynn, Sam Phippen. And Oliver Knott, for the Ludam Dare game jam competition (with the theme of 10 seconds) . You control a mouse trying to stash as much cheese as you can in the center of the clock before your 10 seconds run out. Each piece of cheese you collect gives you more time but also speeds up the rotating clock, tumbling you and the cheese around. You can play Cheese Time online here.
aaronjgordon.com
Octo Darwin | Aaron Gordon - Game Designer
http://aaronjgordon.com/works/octo-darwin
Octo-Darwin is a fast paced, side scrolling platform shooter we created for the Ludam Dare game Jam competition (A competition where you are tasked with building a game in 72 hours). Bat-Monkey has escaped from Darwin’s evil lair and stolen the evolution gun! You control Bat-Monkey and help him escape by shooting the glowing objects (bananas, mud puddles and horses) to rapidly evolve them and slow Darwin down.
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