
SIXAGES.COM
Six AgesSix Ages is the sequel to King of Dragon Pass.
http://www.sixages.com/
Six Ages is the sequel to King of Dragon Pass.
http://www.sixages.com/
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Six Ages | sixages.com Reviews
https://sixages.com
Six Ages is the sequel to King of Dragon Pass.
Six Ages: April 2015
http://sixages.blogspot.com/2015_04_01_archive.html
Making a storytelling game as unique as King of Dragon Pass. Dissecting the King of Dragon Pass Map. The approach we used for King of Dragon Pass’s map worked pretty well, so I expect to be using it again. If only I knew what it was…. That is, I know how the King of Dragon Pass map works, but not how to make it. The map tracked where clans were, and what you had explored. Exploration was represented by a hexagonal grid. (Coincidentally, the hexes are the same size as the Dragon Pass board game. I still h...
Six Ages: Map Making
http://sixages.blogspot.com/2015/05/map-making.html
Making a storytelling game as unique as King of Dragon Pass. As you recall, I had no idea how to make the King of Dragon Pass map. This is not quite as dire as it sounds, since it wouldn’t really make sense to use Windows BMP data for the zones (which is my guess as to how things used to work). I figured that the basic metadata was easy enough to code by hand as Lua data, like this:. Stones"] = {flags = kFeature},. I figured I could feed these to TexturePacker. Stones"] = 72,. SourceX = 873,. With the zo...
Six Ages: May 2015
http://sixages.blogspot.com/2015_05_01_archive.html
Making a storytelling game as unique as King of Dragon Pass. As you recall, I had no idea how to make the King of Dragon Pass map. This is not quite as dire as it sounds, since it wouldn’t really make sense to use Windows BMP data for the zones (which is my guess as to how things used to work). I figured that the basic metadata was easy enough to code by hand as Lua data, like this:. Stones"] = {flags = kFeature},. I figured I could feed these to TexturePacker. Stones"] = 72,. SourceX = 873,. With the zo...
Six Ages: January 2015
http://sixages.blogspot.com/2015_01_01_archive.html
Making a storytelling game as unique as King of Dragon Pass. Although the main brainstorming aspect of the game’s concept art is over. In one sense we only took a surface look at eight cultures. For example, so we could iterate quickly, I didn’t ask for color sketches. But color is something that’s obviously important for the look of the game, and Jan and I are discussing it now. (By the way, I highly recommend Blue: The History of a Color. Art review at A Sharp. By the way, in the last post.
Six Ages: October 2014
http://sixages.blogspot.com/2014_10_01_archive.html
Making a storytelling game as unique as King of Dragon Pass. Fifteen years ago, A Sharp’s first game went on sale. King of Dragon Pass. Was a unique blend of interactive storytelling and resource management, set in the mythical world of Glorantha. We are now working on a successor, with the working title Six Ages. Over the years I toyed with some ideas, but nothing seemed like it would work. Finally, a few months ago, I had an inspiration. And artists Jan Pospíšil. Who I worked with at Shenandoah Studio)...
King of Dragon Pass: July 2015
http://kingofdragonpass.blogspot.com/2015_07_01_archive.html
King of Dragon Pass. Developing King of Dragon Pass for iOS. King of Dragon Pass will be coming to Steam. On 28 July. But the game has been available for mobile ( iOS. As well as the original version (either on CD or as patched to be downloadable by GOG.com. So what exactly is coming to Steam? So I am not completely sure of the specifics. But I believe the Steam achievements are the same as those we added in 2.0. There are also Steam Cards (which may have some new art). The King of Dragon Pass dynasty be...
Six Ages: Concept Art Followup
http://sixages.blogspot.com/2015/01/concept-art-followup.html
Making a storytelling game as unique as King of Dragon Pass. Although the main brainstorming aspect of the game’s concept art is over. In one sense we only took a surface look at eight cultures. For example, so we could iterate quickly, I didn’t ask for color sketches. But color is something that’s obviously important for the look of the game, and Jan and I are discussing it now. (By the way, I highly recommend Blue: The History of a Color. Art review at A Sharp. By the way, in the last post. BTW, You me...
A Sharp News
http://www.a-sharp.com/news
King of Dragon Pass. Is now available for Steam (both Windows and Mac OS X), thanks to HeroCraft. The spiritual successor to King of Dragon Pass, is now in development. King of Dragon Pass. Is now available for Android, thanks to HeroCraft. King of Dragon Pass 2.1. Available as a Universal app (for iPad and iPhone). King of Dragon Pass 1.7. Available as a Windows download on GOG.com. King of Dragon Pass 2.0. Approved for iOS App Store. Jigami submitted to Apple’s App Store. Released as a public beta.
Six Ages: Script Testing
http://sixages.blogspot.com/2015/07/script-testing.html
Making a storytelling game as unique as King of Dragon Pass. Looking back to the original King of Dragon Pass scene compiler, there’s a comment (probably written by Shawn Steele) that reads. Different program: Batch test all of the scenes, follow all of the conditional paths, etc., to make sure that things are as we would expect. This would go a long ways to making sure that the scenes are coded properly. Script is quite different. For a while, I just lived with the false positives (a scene failing if th...
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Six Ages
Making a storytelling game as unique as King of Dragon Pass. Six Ages After One Year. I began working full-time on Six Ages. A year ago, when Shenandoah Studio had to shut down its Philadelphia studio. Although a year is a long time for many indie games, Six Ages is large and ambitious, so I certainly didn’t expect to be done yet. But how’s it going? We began with infrastructure work. Like King of Dragon Pass. Six Ages is set in the mythic world of Glorantha. Jan Pospíšil has continued to add sketches.
Six Ages
As Unique as the Original. Six Ages is the spiritual successor to King of Dragon Pass. It will be a storytelling game set in the magical world of Glorantha. Retaining King of Dragon Pass’s distinctive blend of roleplaying, resource management, and decisions with long-term consequences. The game is now in development. We have ambitious plans and a small team, so we don’t expect to release anything before 2016. On Twitter for updates. Or read the development blog. Last updated 01 Feb 15.
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