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Under the Weaping Willow

Under the Weaping Willow. Friday Night in the computer lab. I finally know how to do occlusions :D. Still learnin the ropes of this site, never really blogged before. Anyways here's some crap that reflects some of the knowledge I have of Maya. A low-poly character (Cloud Strife from FFVII) that was poorly rigged. And an animation challege I had been working on for a few weeks until my computer tragically died :(. Subscribe to: Posts (Atom). Friday Night in the computer lab. View my complete profile.

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Under the Weaping Willow | spackward.blogspot.com Reviews
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Under the Weaping Willow. Friday Night in the computer lab. I finally know how to do occlusions :D. Still learnin the ropes of this site, never really blogged before. Anyways here's some crap that reflects some of the knowledge I have of Maya. A low-poly character (Cloud Strife from FFVII) that was poorly rigged. And an animation challege I had been working on for a few weeks until my computer tragically died :(. Subscribe to: Posts (Atom). Friday Night in the computer lab. View my complete profile.
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Under the Weaping Willow | spackward.blogspot.com Reviews

https://spackward.blogspot.com

Under the Weaping Willow. Friday Night in the computer lab. I finally know how to do occlusions :D. Still learnin the ropes of this site, never really blogged before. Anyways here's some crap that reflects some of the knowledge I have of Maya. A low-poly character (Cloud Strife from FFVII) that was poorly rigged. And an animation challege I had been working on for a few weeks until my computer tragically died :(. Subscribe to: Posts (Atom). Friday Night in the computer lab. View my complete profile.

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spackward.blogspot.com spackward.blogspot.com
1

Under the Weaping Willow: September 2007

http://www.spackward.blogspot.com/2007_09_01_archive.html

Under the Weaping Willow. Friday Night in the computer lab. I finally know how to do occlusions :D. Still learnin the ropes of this site, never really blogged before. Anyways here's some crap that reflects some of the knowledge I have of Maya. A low-poly character (Cloud Strife from FFVII) that was poorly rigged. And an animation challege I had been working on for a few weeks until my computer tragically died :(. Subscribe to: Posts (Atom). Friday Night in the computer lab. View my complete profile.

2

Under the Weaping Willow: Friday Night in the computer lab.

http://www.spackward.blogspot.com/2007/09/friday-night-in-computer-lab.html

Under the Weaping Willow. Friday Night in the computer lab. I finally know how to do occlusions :D. Terry C. Wong. Hey what's up Chris. This is looking good. Can't wait to see more stuff. October 9, 2007 at 9:30 PM. Subscribe to: Post Comments (Atom). Friday Night in the computer lab. Hi my name is Chris, I'm currently enrolled at CSU Fullerton mastering in Animation. I've got around five years of experience with modeling and animating in Maya and a couple of years with photoshop. View my complete profile.

3

Under the Weaping Willow: First Post

http://www.spackward.blogspot.com/2007/09/first-post.html

Under the Weaping Willow. Still learnin the ropes of this site, never really blogged before. Anyways here's some crap that reflects some of the knowledge I have of Maya. A low-poly character (Cloud Strife from FFVII) that was poorly rigged. And an animation challege I had been working on for a few weeks until my computer tragically died :(. Chibi Cloud makes me giggle XD . November 5, 2008 at 12:09 AM. Subscribe to: Post Comments (Atom). Friday Night in the computer lab. View my complete profile.

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cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: September 2007

http://cgmercenary.blogspot.com/2007_09_01_archive.html

Tuesday, September 18, 2007. Here are the high rez images in zbrush. Enjoy. Hey there my fellow artist here are more images of my newest work. Here are the low rez pics. Sunday, September 16, 2007. Well hello there cg people. Here are updated versions of my monster. Hope you guys like. Thursday, September 13, 2007. New monster head modeling. Subscribe to: Posts (Atom). David Harrington a.k.a flowmaster. Pedro Santana a.k.a PEZ. Tremaine Hodges a.k,a The Professor. New monster head modeling.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: May 2008

http://cgmercenary.blogspot.com/2008_05_01_archive.html

Thursday, May 8, 2008. Here are is a turnaround of the monster that I built for a game project that I have been working on, with a few other artist and a team of programmers. It was designed by Terry Wong. Subscribe to: Posts (Atom). David Harrington a.k.a flowmaster. Pedro Santana a.k.a PEZ. Tremaine Hodges a.k,a The Professor. View my complete profile.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: chalk art

http://cgmercenary.blogspot.com/2008/09/chalk-art.html

Friday, September 5, 2008. This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center. This one is recreation of michelangelos work I did this one with Mayra Martinez and Dexter. This one was done at the pasaden chalk festival with the help of mayra, and gison. This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: March 2008

http://cgmercenary.blogspot.com/2008_03_01_archive.html

Tuesday, March 11, 2008. Here is some pics of a new project I'm working on. Hope you guys like. Subscribe to: Posts (Atom). David Harrington a.k.a flowmaster. Pedro Santana a.k.a PEZ. Tremaine Hodges a.k,a The Professor. View my complete profile.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: Crash site rough

http://cgmercenary.blogspot.com/2008/10/crash-site-rough.html

Wednesday, October 15, 2008. Here is a rough of where the hero finds his friend's ship, and now wonders where he could be. Subscribe to: Post Comments (Atom). David Harrington a.k.a flowmaster. Pedro Santana a.k.a PEZ. Tremaine Hodges a.k,a The Professor. Clean the World gameplay. More crash site development. More rough layouts for the project. View my complete profile.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: rought concept art for Film project

http://cgmercenary.blogspot.com/2008/09/rought-concept-art-for-film-project.html

Wednesday, September 17, 2008. Rought concept art for Film project. Caverns that lead to the cave where our hero's friend is holding up. Entrance to the cave. Here is a rough of how I want the inside of the jungle to look. Im trying to get a feel for it, But for sure when its made it needs to look dark and like very few bits of light from above. More inside the jungle. I think more debre on the ground will help create atmosphere. Close up of the entrance to the jungle. Subscribe to: Post Comments (Atom).

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: Clean the World gameplay

http://cgmercenary.blogspot.com/2008/10/clean-world-gameplay.html

Friday, October 17, 2008. Clean the World gameplay. Congratulations Art to you, Terry and team CTW! You should be very proud. Terry told me about the warm reception the game received and I give you props on your level of dedication in getting this project conceived. Happy holidays! December 25, 2008 at 3:33 PM. Hey this looks really cool! Great job, i love the music in the beginning. Looks like you guys had a lot of fun. January 2, 2009 at 7:15 PM. Wow, congrats to your guys team on this project Art!

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: more crash site development

http://cgmercenary.blogspot.com/2008/10/more-crash-site-development.html

Friday, October 17, 2008. More crash site development. Here is some more concepts, for the crash site I was thinking about how the monkey who crash lands and our hero needs to find him. Here we see how the monkey has set up camp and how he is been trying to repair his ship but leaves in a hurry! Subscribe to: Post Comments (Atom). David Harrington a.k.a flowmaster. Pedro Santana a.k.a PEZ. Tremaine Hodges a.k,a The Professor. Clean the World gameplay. More crash site development. View my complete profile.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: March 2007

http://cgmercenary.blogspot.com/2007_03_01_archive.html

Monday, March 5, 2007. I was developing this character for a film I tried to make. This character is a genetically altered bunny rabit. She is a typical highschool girl who enjoys punk music. Her favorite band is The Distillers. I have been modelling her for a few weeks now. I am currently unwrapping and retexturing and rigging. The character drawings were done by my good friend Jason Apalit. Subscribe to: Posts (Atom). David Harrington a.k.a flowmaster. Pedro Santana a.k.a PEZ. View my complete profile.

cgmercenary.blogspot.com cgmercenary.blogspot.com

Arthur Munoz: August 2008

http://cgmercenary.blogspot.com/2008_08_01_archive.html

Thursday, August 28, 2008. Update, really trying to get a feel for this monster. Im hoping to finish the normals for him soon then give him some nice color. Monday, August 18, 2008. Hey everyone, just found the trailer that I got a chance to work on at the awsome Titmouse.inc. Take a look. Sunday, August 17, 2008. Here is today's update on the normals for this monster. Things are beginning to look up. Saturday, August 16, 2008. Subscribe to: Posts (Atom). David Harrington a.k.a flowmaster.

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Under the Weaping Willow

Under the Weaping Willow. Friday Night in the computer lab. I finally know how to do occlusions :D. Still learnin the ropes of this site, never really blogged before. Anyways here's some crap that reflects some of the knowledge I have of Maya. A low-poly character (Cloud Strife from FFVII) that was poorly rigged. And an animation challege I had been working on for a few weeks until my computer tragically died :(. Subscribe to: Posts (Atom). Friday Night in the computer lab. View my complete profile.

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