foleyventriloquist.blogspot.com
Foley Ventriloquist: September 2013
http://foleyventriloquist.blogspot.com/2013_09_01_archive.html
Also known as a sound designer. Wednesday, September 11, 2013. Castle of Illusion: Starring Mickey Mouse. Latest project has hit the (digital) shelves! Castle of Illusion: Starring Mickey Mouse. It was a lot of fun to work on. For a good chunk of my career the first line of the audio style guide was 'don't make it cartoony', but for once the style was very much 'make it as cartoony as possible! A dolphin made of jelly sound like? Or a bouncing Letter A? Some are already having great success in that arena.
foleyventriloquist.blogspot.com
Foley Ventriloquist: Recording all the fun and weird things
http://foleyventriloquist.blogspot.com/2012/08/recording-all-fun-and-weird-things.html
Also known as a sound designer. Tuesday, August 28, 2012. Recording all the fun and weird things. Been feeling a little bit scatterbrained lately! That's my only excuse for not updating this blog for so long. It's a poor excuse, I know, and likely to be repeated. No such issues at Sega! Here's a picture of just last week's recording props:. It's been a lot of fun, too! If I were to come up with an art analogy, recording sound is like working directly with paint and clay, as opposed to working in photosho...
foleyventriloquist.blogspot.com
Foley Ventriloquist: June 2013
http://foleyventriloquist.blogspot.com/2013_06_01_archive.html
Also known as a sound designer. Sunday, June 30, 2013. It seems like it has been hardly any time at all, but my trusty Zoom H4n. Was simply no longer cutting the mustard for my portable recording wants and needs. So the time came to upgrade! Before the end of financial year.). So after much deliberation, I chose a Sony PCM-D50. These have actually been on the market for a while, and don't appear to be in production anymore (? Thursday, June 13, 2013. Since I've specialised in sound design more so than mu...
booncotter.blogspot.com
Booniverse: Platformer WIP: TODO List
http://booncotter.blogspot.com/2011/06/unity-new-todo-woohoo.html
Monday, June 6, 2011. Platformer WIP: TODO List. Recent changes in green. An (attempted, and somewhat laggy) updated ToDo list:. Custom editor gizmos for invisible nodes such as locators, spawnpoints, etc. (done). 2D platformer-style character movement (done). Smooth follow-camera movement (done). Portals that teleport the player to a new location (done). Portals that can be activated via contact, or by the player pushing up/down (done). Simple camera effects such as fading to black (done). The ability t...
booncotter.blogspot.com
Booniverse: Unity: Simple GUI
http://booncotter.blogspot.com/2011/06/unity-simple-gui.html
Tuesday, June 14, 2011. Well, aren't I just feeling productive today? Anyone else feel like a spam sandwich? A basic GUI is in and working. I've created a separate GUI camera and layer group, incase I want to render 3D GUI elements over the gameplay. For now though, I'm simply using the OnGUI() method to draw a heart texture to the screen, one for each hitpoint the player currently has. However, that TODO list is getting quite short! Excuse me while I crawl under my desk and sob uncontrollably. Platforme...
foleyventriloquist.blogspot.com
Foley Ventriloquist: December 2011
http://foleyventriloquist.blogspot.com/2011_12_01_archive.html
Also known as a sound designer. Wednesday, December 28, 2011. Recording Field Trip Post-Mortem. I haven't posted lately as I've been unexpectedly busy - and so have quite the backlog of topics to post about. To start with, I went on recording field trip up north at the start of the month. Just me, a couple of microphones, my laptop and my car. Bat in sound design? It's almost always a flock of them going someplace. I hit the jackpot. They kind of look like seed-pods from a distance! As for the rest of th...
rlyonsart.blogspot.com
RLyonsArt: Head Study
http://rlyonsart.blogspot.com/2012/03/head-study.html
Sunday, March 4, 2012. March 7, 2012 at 3:31 AM. Phwoar, what a beauty. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.
booncotter.blogspot.com
Booniverse: Unity: Sticking to Platforms (Fixed)
http://booncotter.blogspot.com/2011/06/unity-player-hovering-fixed.html
Tuesday, June 7, 2011. Unity: Sticking to Platforms (Fixed). So, thanks to an awesome guy named James Podesta and the wonders of social networking, the player no longer sticks to the platforms. There are some excellent fringe benefits to befriending genius programmers on Facebook! He played the demo, and immediately identified the problem: When headbutting a platform, I was setting the player's velocity.y to zero. What I should. Have been doing was setting the player's velocity.y to zero only. Programmer...
booncotter.blogspot.com
Booniverse: Platformer WIP: Playable Demo
http://booncotter.blogspot.com/2011/06/unity-work-in-progress-game-demo.html
Friday, June 3, 2011. Platformer WIP: Playable Demo. This post will be updated with the most current demo of the game. LEFT and RIGHT arrows to move. Push UP to enter a door, and DOWN to leave through the same door. Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. Lighting specialist, wannabe indie game maker, sometimes photographer in a broad sense of the word, and expert procrastinator. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.
foleyventriloquist.blogspot.com
Foley Ventriloquist: Taking Care of Cables
http://foleyventriloquist.blogspot.com/2013/07/taking-care-of-cables.html
Also known as a sound designer. Sunday, July 14, 2013. Taking Care of Cables. I've recently been trawling the rich minefield of Youtube for tutorials on making your own contact mic, since it is apparently both cheap and easy to make your own. That post will probably come later, after I get my hands on some piezoelectric transducer elements. But Youtube Recommended Videos threw up a classic that I thought worth sharing here. How to properly coil an audio cable, using the over-under method.