particleblog.blogspot.com
particleblog: December 2007
http://particleblog.blogspot.com/2007_12_01_archive.html
A video game blog by Tadhg Kelly. Saturday, December 08, 2007. New Blood, Old Blood. My old commander-in-chief Peter Molyneux was in the press recently making the case for new blood and new graduates in the industry, as well as advocating passion and communication skills over experience ( here, via gi.biz. A fine sentiment, but I think he's not seeing the problem. Particleblog's comments have moved to The Play Room. Links to this post. Subscribe to: Posts (Atom). From The Play Room. New Blood, Old Blood.
particleblog.blogspot.com
particleblog: March 2008
http://particleblog.blogspot.com/2008_03_01_archive.html
A video game blog by Tadhg Kelly. Friday, March 14, 2008. Is it over for the UK? In the news today, a petition has been started on the Downing Street website. Which I've signed) to basically ask the government to do something about the conditions that the UK industry has operated under in the last few years because times are difficult, and increasingly so. Though I support the idea, I think that it is basically doomed for the usual reasons:. 2 The British industry is not at all sure that they want it.
particleblog.blogspot.com
particleblog: The Play Room: Friendfear?
http://particleblog.blogspot.com/2008/08/play-room-friendfear.html
A video game blog by Tadhg Kelly. Thursday, August 07, 2008. The Play Room: Friendfear? Something I hadn't expected. I've asked a few friends, not many - people in games - to sign up to the room. A few have. But some of the reactions that I've had from those who haven't has been something that I hadn't expected: Fear of publicity. It says a lot about what it is to work in games when even a link-sharing group strikes terror into the heart. Particleblog's comments have moved to The Play Room. Fully Ramblom...
particleblog.blogspot.com
particleblog: Nine members
http://particleblog.blogspot.com/2008/08/nine-members.html
A video game blog by Tadhg Kelly. Monday, August 11, 2008. Well it's a start. So far the activity in The Play Room. Has admittedly mostly been mine (come on members, get with the sharing) but some of those items have been quite interesting even if I do say so myself. Two articles, for example. One is about piracy and Cliff Harris's call for pirates to speak to him directly about why they pirate (A mildly confrontational, but I suspect fruitless, challenge). Both links are sitting in the room. Fully Rambl...
particleblog.blogspot.com
particleblog: November 2007
http://particleblog.blogspot.com/2007_11_01_archive.html
A video game blog by Tadhg Kelly. Sunday, November 04, 2007. Xbox Live: Release the Hounds. Why are console manufacturers afraid of developers? It's right at the heart of their whole business model that they place developers at arms' length purposefully, first by producing steep barriers to entry and second by instituting approvals processes that guarantee that developers will shape their games to the needs of the gatekeepers rather than the audience. Secondly, with such a managed catalogue and antiquate...
particleblog.blogspot.com
particleblog: Embedding and sharing in the Play Room
http://particleblog.blogspot.com/2008/09/embedding-and-sharing-in-play-room.html
A video game blog by Tadhg Kelly. Friday, September 05, 2008. Embedding and sharing in the Play Room. The Play Room is proving to be quite entertaining, and it's always fun to share within it. Some tips:. It's really very easy to join. Simply register a username on Frienfeed.com (this takes all of ten seconds) and then click this link: http:/ friendfeed.com/rooms/theplayroom. And the Join This Room button. Script src="http:/ friendfeed.com/embed/widget/theplayroom" type="text/javascript" /script. Fully R...
particleblog.blogspot.com
particleblog: September 2008
http://particleblog.blogspot.com/2008_09_01_archive.html
A video game blog by Tadhg Kelly. Friday, September 05, 2008. Embedding and sharing in the Play Room. The Play Room is proving to be quite entertaining, and it's always fun to share within it. Some tips:. It's really very easy to join. Simply register a username on Frienfeed.com (this takes all of ten seconds) and then click this link: http:/ friendfeed.com/rooms/theplayroom. And the Join This Room button. Script src="http:/ friendfeed.com/embed/widget/theplayroom" type="text/javascript" /script. VGSummi...
particleblog.blogspot.com
particleblog: June 2008
http://particleblog.blogspot.com/2008_06_01_archive.html
A video game blog by Tadhg Kelly. Sunday, June 08, 2008. Why is the book world NOT threatened by gamers? I don't normally do this, but I am moved to write a response to a post on the Guardian Tech blog. By the journalist Aleks Krotoski on the subject of book publishing, computer games, and asking generally why is it that the publishing industry seems so behind the times. Her point is effectively an argument for the oncoming wonders of interactive storytelling. I have written about this before ( here.
particleblog.blogspot.com
particleblog: October 2008
http://particleblog.blogspot.com/2008_10_01_archive.html
A video game blog by Tadhg Kelly. Saturday, October 18, 2008. The Economic Crises: A Game Design Approach. Exploits, it should be noted, are different from actual cheats. A cheat is where the player uses some outside influence to artificially alter the system (such as looking at your opponent's cards). An exploit, however, is legal within the system even though many players may not consider it sportsmanlike behaviour. The current financial crisis is essentially the result of two things:. Politicians don'...
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