ppexcess360.blogspot.com
xna for asm07: June 2007
http://ppexcess360.blogspot.com/2007_06_01_archive.html
Tuesday, 26 June 2007. We have a sphere! Another day, another demo-making session. So far we have been focusing on learning about XNA and re-writing things that we already had in OpenGL (re-doing old stuff sure is fun! But today we actually managed to load an object and show it on screen. Svok is happy with his sphere. Am has left for his vacation, so we won't get any support from him for two weeks, which is a little sad, but at least he left us with some test-objects and graphics to work with. It wi...
ppexcess360.blogspot.com
xna for asm07: CPU and GPU
http://ppexcess360.blogspot.com/2007/07/cpu-and-gpu.html
Sunday, 29 July 2007. Well, the xbox 360 gpu is pretty fast. Good. But the cpu is incredibly slow! We should probably have multithreaded everything and used shaders with vertex textures etc. Unfortunately we haven't had any luck with threading, and we've had some problems setting up vertex textures, it's too time-consuming to code the effects that way. That's all we have time to write at the moment! We're really behind schedule. Good luck to the other groups working on their entries. Code - Kmk (no group).
ppexcess360.blogspot.com
xna for asm07: Arrived at Assembly
http://ppexcess360.blogspot.com/2007/08/arrived-at-assembly.html
Thursday, 2 August 2007. After a day of travelling, we finally arrived at Hartwall Areena in Helsinki, where Assembly 2007 is being held. We have been trying to code at the airport in Oslo, at several eating establishments in Stockholm and at the ferry from Stockholm to Helsinki. Garble and Concrete working on their mobile demo. The trials we have to endure to get this demo done. :). The whole gang working, while the finns sang their karaoke from hell. Subscribe to: Post Comments (Atom). Code - Krav / Inf.
ppexcess360.blogspot.com
xna for asm07: Download
http://ppexcess360.blogspot.com/2007/08/download.html
Monday, 6 August 2007. Now the thing is out - we ended up in 4th place - yay! You can now download the XNA Creators Club version. To run on your Xbox360 if you have a CC license) or the video capture. Made by the Assembly compo crew (note that the capture it is slightly off-sync). We hope you enjoy it! Off to sleep now! Subscribe to: Post Comments (Atom). Code - Svok / Portal Process. Code - Kmk (no group). Code - Krav / Inf. 3D, Graphics and Design - Am / Excess. 3D - Snarling / Portal Process.
ppexcess360.blogspot.com
xna for asm07: July 2007
http://ppexcess360.blogspot.com/2007_07_01_archive.html
Sunday, 29 July 2007. Well, the xbox 360 gpu is pretty fast. Good. But the cpu is incredibly slow! We should probably have multithreaded everything and used shaders with vertex textures etc. Unfortunately we haven't had any luck with threading, and we've had some problems setting up vertex textures, it's too time-consuming to code the effects that way. That's all we have time to write at the moment! We're really behind schedule. Good luck to the other groups working on their entries. Tuesday, 24 July 2007.
ppexcess360.blogspot.com
xna for asm07: Crunch session - Part II
http://ppexcess360.blogspot.com/2007/07/crunch-session-part-ii.html
Saturday, 14 July 2007. Crunch session - Part II. We are now several hours into our weekend-demomaking-hoopla, and things are moving along. IT DOESN'T CRASH ANY MORE! Concrete joined our crunch session to work on the mobile demo. Concrete came to join us for our session. More coders are always welcome! Concrete watches "Chaos Theory" by Conspiracy on his laptop. Yes, it runs upside down for some reason. Oh, now the food has arrived, gotta run! It plays upside down on my macbook pro too! Code - Krav / Inf.
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xna for asm07: It is done
http://ppexcess360.blogspot.com/2007/08/it-is-done.html
Saturday, 4 August 2007. The demo has been delivered. Finally we can get some rest and enjoy the rest of Assembly 2007. It has been a long and hard road, but the demo is now delivered and it is up to you to tell us what you think about it. :). There are some parts that could have needed much more work, and there are others that we are really satisfied with, but all in all - we are happy! We will update the blog with links when the video capture of the demo is released by Assembly. If it doesn't happe...
ppexcess360.blogspot.com
xna for asm07: Deadlines are for suckers
http://ppexcess360.blogspot.com/2007/08/deadlines-are-for-suckers.html
Saturday, 4 August 2007. Deadlines are for suckers. A deadline is one thing. An "update deadline", on the other hand, is a completely different beast. The time is now 05:42 on saturday morning, and in a few hours (12:00 Finnish time), we have to deliver the demo for the jury showing. That means that it will have to be enjoyable (and runnable! Neither of us slept this passing evening, and we are all feeling rather tired. 4 August 2007 at 09:19. Good luck, I'm sure you'll deliver awesome stuff!
ppexcess360.blogspot.com
xna for asm07: August 2007
http://ppexcess360.blogspot.com/2007_08_01_archive.html
Monday, 6 August 2007. Now the thing is out - we ended up in 4th place - yay! You can now download the XNA Creators Club version. To run on your Xbox360 if you have a CC license) or the video capture. Made by the Assembly compo crew (note that the capture it is slightly off-sync). We hope you enjoy it! Off to sleep now! Saturday, 4 August 2007. There are some parts that could have needed much more work, and there are others that we are really satisfied with, but all in all - we are happy! There will most...
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