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Wednesday, March 4, 2015. Warcraft Positions for the Future. The latest buzz that has animated the Blizz-O-sphere is the announcement about WoW Game Tokens. And a new market set up to buy and sell them for in-game gold. Of course there is a certain amount of justifiable concern about how this move will affect the economy and disrupt the social contract, but what's really at the heart of this is a fundamental change in how the game is monetized. Contact has been made. A view from within the black box.

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House of Witches | thehouseofwitches.blogspot.com Reviews
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Wednesday, March 4, 2015. Warcraft Positions for the Future. The latest buzz that has animated the Blizz-O-sphere is the announcement about WoW Game Tokens. And a new market set up to buy and sell them for in-game gold. Of course there is a certain amount of justifiable concern about how this move will affect the economy and disrupt the social contract, but what's really at the heart of this is a fundamental change in how the game is monetized. Contact has been made. A view from within the black box.
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1 house of witches
2 tundra
3 motorcycle
4 mount
5 the black box
6 tinfoil hat
7 posted by
8 arcadius
9 4 comments
10 email this
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House of Witches | thehouseofwitches.blogspot.com Reviews

https://thehouseofwitches.blogspot.com

Wednesday, March 4, 2015. Warcraft Positions for the Future. The latest buzz that has animated the Blizz-O-sphere is the announcement about WoW Game Tokens. And a new market set up to buy and sell them for in-game gold. Of course there is a certain amount of justifiable concern about how this move will affect the economy and disrupt the social contract, but what's really at the heart of this is a fundamental change in how the game is monetized. Contact has been made. A view from within the black box.

INTERNAL PAGES

thehouseofwitches.blogspot.com thehouseofwitches.blogspot.com
1

House of Witches: July 2014

http://www.thehouseofwitches.blogspot.com/2014_07_01_archive.html

Wednesday, July 30, 2014. I thought that story would end with, '.so I tore them limb from limb and used their corpses as jet-fuel.' ". I had a blaster and jetpack before I ever had a friend. You may be my first." SWTOR Smuggler's story. Conversation with Akaavi Spar. Links to this post. Wednesday, July 23, 2014. A Closer Look at Story. This last bit was important because this wasn't merely filler content quickly dashed off in a weekend to keep the joes moving. Hutt Cartel. At the heart of the first Repub...

2

House of Witches: November 2014

http://www.thehouseofwitches.blogspot.com/2014_11_01_archive.html

Wednesday, November 12, 2014. Great Expectations: Lessons from Pandaria. This was nothing short of the developers ruining the franchise; a once-proud tradition thrown away for a quick buck. I'm sure that there are still some people who feel that way. Everywhere we turn, from the Klaxxi to the yaungol to the hozen in upper Kun-lai Summit, the enemies we face weren't simply impersonal mobs to kill. They were characters like we were, dealing with the reality of their own situation and the interaction of...

3

House of Witches: February 2015

http://www.thehouseofwitches.blogspot.com/2015_02_01_archive.html

Thursday, February 5, 2015. So there was a moment, in these past few days, when the MMO collective held its breath. Out of nowhere, two staunch front-line fighters were taken out with a massive blow. We saw them fall, slowly, gracefully, and realized that there was nothing that we could do about it except thank them for all they had given to the community. At the other end of the spectrum, WI gave a voice to the many players for whom the official forums weren't the friendly environment they were looking ...

4

House of Witches: The Calm Before the Storm

http://www.thehouseofwitches.blogspot.com/2015/01/well-i-delayed-as-long-as-possible.html

Sunday, January 4, 2015. The Calm Before the Storm. Well, I delayed as long as possible. I tried everything I could to put off the inevitable but I leveled my first character to 100 in about a month. I didn't want to. I wanted the leveling game to last as long as possible. I used every trick in the book to try to put it off, but despite my best efforts, the trip to level 100 lasted barely a month. The second character took about two weeks. Of the game to explore. I fear that I will be slowly overwhelmed ...

5

House of Witches: May 2014

http://www.thehouseofwitches.blogspot.com/2014_05_01_archive.html

Friday, May 23, 2014. Wildstar Weekend: a review. This is one of those posts that I write so that I can remember what I thought and felt about a particular experience months later. This is neither a legitimate game review nor an unbiased perspective on the game. This past weekend, I participated in the open beta for Wildstar. I welcomed the opportunity to see what Wildstar looked like, because the reality is that I probably wouldn’t have looked beyond the promotional trailer otherwise. The edgy, bouncy, ...

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Let the Stories Tell Themselves | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/08/24/let-the-stories-tell-themselves

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Let the Stories Tell Themselves. August 24, 2014. I came across this article on Polygon. Describing some of the awesome tech behind the new and improved Storybricks. 8220;If an NPC dies in a forest, and no players are around to see it, does it matter? The problem with a simulation, in my opinion, is that it focuses on making NPC relationships as realistic and as varied as possible, and then. View all posts...

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I for one welcome our new robot overlords | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/08/16/i-for-one-welcome-our-new-robot-overlords/comment-page-1

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. I for one welcome our new robot overlords. August 16, 2014. Apologies for the non-game topic: I stumbled upon an interesting perspective. But framed in an economic context, suddenly no one seems to raise a finger of doubt that computers could replace most of what we do. So, a word of comfort from the perspective of someone who is actually building AI:. Happy thought for the day,. August 17, 2014 at 5:48 am.

mysteriousartifact.wordpress.com mysteriousartifact.wordpress.com

Solving the Sandbox Paradox: Spectrum | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/05/27/solving-the-stanley-paradox-spectrum

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Solving the Sandbox Paradox: Spectrum. May 27, 2014. Spectrum Stories are probably the single most popular method in modern games to solve the “Sandbox Paradox”. 8220;Spectrum Stories” are those in which many choices ‘accumulate’ over the course of a game to unlock a particular direction. This entry was posted in Developer. I'm naught but a humble casual player, dreaming big. May 28, 2014 at 3:37 am. You a...

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I for one welcome our new robot overlords | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/08/16/i-for-one-welcome-our-new-robot-overlords

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. I for one welcome our new robot overlords. August 16, 2014. Apologies for the non-game topic: I stumbled upon an interesting perspective. But framed in an economic context, suddenly no one seems to raise a finger of doubt that computers could replace most of what we do. So, a word of comfort from the perspective of someone who is actually building AI:. Happy thought for the day,. August 17, 2014 at 5:48 am.

mysteriousartifact.wordpress.com mysteriousartifact.wordpress.com

Let the Stories Tell Themselves | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/08/24/let-the-stories-tell-themselves/comment-page-1

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Let the Stories Tell Themselves. August 24, 2014. I came across this article on Polygon. Describing some of the awesome tech behind the new and improved Storybricks. 8220;If an NPC dies in a forest, and no players are around to see it, does it matter? The problem with a simulation, in my opinion, is that it focuses on making NPC relationships as realistic and as varied as possible, and then. View all posts...

mysteriousartifact.wordpress.com mysteriousartifact.wordpress.com

Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams? | Page 2

https://mysteriousartifact.wordpress.com/page/2

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Newer posts →. Solving the Sandbox Paradox: Branching. May 25, 2014. Today we’re talking about a tried-and-true, predefined solution to the “Sandbox Paradox”. Continue reading →. The “Sandbox Paradox”. May 23, 2014. What would you do if your hero just decided not to fight the villain? Even worse, what would you do if they decided to join forces with the villain? Most game stories...

mysteriousartifact.wordpress.com mysteriousartifact.wordpress.com

Machination | Mysterious Artifact

https://mysteriousartifact.wordpress.com/author/runemarkstudios

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. I'm naught but a humble casual player, dreaming big. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early...

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September | 2014 | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/09

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Monthly Archives: September 2014. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early youth over at frie...

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House of Witches

Wednesday, March 4, 2015. Warcraft Positions for the Future. The latest buzz that has animated the Blizz-O-sphere is the announcement about WoW Game Tokens. And a new market set up to buy and sell them for in-game gold. Of course there is a certain amount of justifiable concern about how this move will affect the economy and disrupt the social contract, but what's really at the heart of this is a fundamental change in how the game is monetized. Contact has been made. A view from within the black box.

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Blog de TheHouseOfWolves - Welcome to this hopital for souls. - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 13/04/2013 à 18:05. Mise à jour : 03/10/2015 à 03:25. Welcome to this hopital for souls. Si vous ne pouvez pas rire quand les choses vont mal - rire et faire un peu le clown -, c'est que vous êtes mort ou souhaiteriez l'être. Stephen king, Dome. Tu ne peux pas voir le blog de TheHouseOfWolves car vous n'êtes pas amis. Commence par suivre TheHouseOfWolves pour devenir ami. Poster sur mon blog.

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A wunderkammer for the Anthropocene. A Walk Through Deep Time. Join for a Walk in Sydney. Join us at ISEA 2013 in Sydney, Australia You are invited to contribute to the discussion. For those who are…. Learn More ». The Wonderlogues are a series of dinner/dialogue events which encourage the sharing of knowledge, ideas, skills, intrigues, perspectives, observations and…. Learn More ». A sense of wonder has long been seen as a catalyst to the imagination, to creativity and to understanding. Fifth…. A space ...

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Welcome to the House of Words. I’m Rachel a creative copywriter and brand consultant based in the UK. My passion is using words to create worlds, tell stories, promote causes and connect with people. Creative writing and brand language. Words give meaning and character to websites, films, packaging, events, social media and virtual environments. Word by word, phrase by phrase,. Tales are told and worlds unfold. Explore my work ». Posted on: 15th July 2015. Posted in: Creative Copywriter. If you’ve ...