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Let the Stories Tell Themselves | Mysterious Artifact
https://mysteriousartifact.wordpress.com/2014/08/24/let-the-stories-tell-themselves
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Let the Stories Tell Themselves. August 24, 2014. I came across this article on Polygon. Describing some of the awesome tech behind the new and improved Storybricks. 8220;If an NPC dies in a forest, and no players are around to see it, does it matter? The problem with a simulation, in my opinion, is that it focuses on making NPC relationships as realistic and as varied as possible, and then. View all posts...
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I for one welcome our new robot overlords | Mysterious Artifact
https://mysteriousartifact.wordpress.com/2014/08/16/i-for-one-welcome-our-new-robot-overlords/comment-page-1
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. I for one welcome our new robot overlords. August 16, 2014. Apologies for the non-game topic: I stumbled upon an interesting perspective. But framed in an economic context, suddenly no one seems to raise a finger of doubt that computers could replace most of what we do. So, a word of comfort from the perspective of someone who is actually building AI:. Happy thought for the day,. August 17, 2014 at 5:48 am.
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Solving the Sandbox Paradox: Spectrum | Mysterious Artifact
https://mysteriousartifact.wordpress.com/2014/05/27/solving-the-stanley-paradox-spectrum
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Solving the Sandbox Paradox: Spectrum. May 27, 2014. Spectrum Stories are probably the single most popular method in modern games to solve the “Sandbox Paradox”. 8220;Spectrum Stories” are those in which many choices ‘accumulate’ over the course of a game to unlock a particular direction. This entry was posted in Developer. I'm naught but a humble casual player, dreaming big. May 28, 2014 at 3:37 am. You a...
mysteriousartifact.wordpress.com
I for one welcome our new robot overlords | Mysterious Artifact
https://mysteriousartifact.wordpress.com/2014/08/16/i-for-one-welcome-our-new-robot-overlords
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. I for one welcome our new robot overlords. August 16, 2014. Apologies for the non-game topic: I stumbled upon an interesting perspective. But framed in an economic context, suddenly no one seems to raise a finger of doubt that computers could replace most of what we do. So, a word of comfort from the perspective of someone who is actually building AI:. Happy thought for the day,. August 17, 2014 at 5:48 am.
mysteriousartifact.wordpress.com
Let the Stories Tell Themselves | Mysterious Artifact
https://mysteriousartifact.wordpress.com/2014/08/24/let-the-stories-tell-themselves/comment-page-1
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Let the Stories Tell Themselves. August 24, 2014. I came across this article on Polygon. Describing some of the awesome tech behind the new and improved Storybricks. 8220;If an NPC dies in a forest, and no players are around to see it, does it matter? The problem with a simulation, in my opinion, is that it focuses on making NPC relationships as realistic and as varied as possible, and then. View all posts...
mysteriousartifact.wordpress.com
Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams? | Page 2
https://mysteriousartifact.wordpress.com/page/2
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Newer posts →. Solving the Sandbox Paradox: Branching. May 25, 2014. Today we’re talking about a tried-and-true, predefined solution to the “Sandbox Paradox”. Continue reading →. The “Sandbox Paradox”. May 23, 2014. What would you do if your hero just decided not to fight the villain? Even worse, what would you do if they decided to join forces with the villain? Most game stories...
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Machination | Mysterious Artifact
https://mysteriousartifact.wordpress.com/author/runemarkstudios
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. I'm naught but a humble casual player, dreaming big. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early...
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September | 2014 | Mysterious Artifact
https://mysteriousartifact.wordpress.com/2014/09
Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Monthly Archives: September 2014. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early youth over at frie...