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Those Yaks Won't Shave Themselves

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Tuesday, 21 January 2014. My C# (Unity3D) Assert()/Log() signature combines Conditional and pre-processor. Someone queried my logging method signature in a patch I offered recently so I thought Id share the technique and explanation.  Forewarnings:. When did I switch? Explanation to come, I guess!

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Those Yaks Won't Shave Themselves | thoseyakswontshavethemselves.blogspot.com Reviews
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Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Tuesday, 21 January 2014. My C# (Unity3D) Assert()/Log() signature combines Conditional and pre-processor. Someone queried my logging method signature in a patch I offered recently so I thought Id share the technique and explanation.  Forewarnings:. When did I switch? Explanation to come, I guess!
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Those Yaks Won't Shave Themselves | thoseyakswontshavethemselves.blogspot.com Reviews

https://thoseyakswontshavethemselves.blogspot.com

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Tuesday, 21 January 2014. My C# (Unity3D) Assert()/Log() signature combines Conditional and pre-processor. Someone queried my logging method signature in a patch I offered recently so I thought Id share the technique and explanation.  Forewarnings:. When did I switch? Explanation to come, I guess!

INTERNAL PAGES

thoseyakswontshavethemselves.blogspot.com thoseyakswontshavethemselves.blogspot.com
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Android validation (decompilation) tools | Those Yaks Won't Shave Themselves

http://thoseyakswontshavethemselves.blogspot.com/2011/10/android-validation-decompilation-tools.html

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Saturday, 15 October 2011. Android validation (decompilation) tools. So Jenkins is building and archiving lovely APKs with timestamps in versionName. People are testing directly out of DropBox. Got a bug report but need to see which APK it came from! Goal: Extract human-readable versionName. Convert DE...

2

HeliDartris begun | Those Yaks Won't Shave Themselves

http://thoseyakswontshavethemselves.blogspot.com/2012/05/helidartris-begun.html

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Thursday, 24 May 2012. New idea for a game (because you can never have too many projects on the go! Working title is HeliTetris - play tetris-like line making game using the winch under a helicopter, probably coupled with gravitational sensor data on phones and tablets. How hard could it be? JavaScript...

3

Eclipse eUML2 plugin installation problem and solution | Those Yaks Won't Shave Themselves

http://thoseyakswontshavethemselves.blogspot.com/2011/06/eclipse-euml2-plugin-installation.html

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Monday, 13 June 2011. Eclipse eUML2 plugin installation problem and solution. Got red herring errors below when trying to install. Soyatec's excellent UML Eclipse plugin eUML2. Found real answer in the Soyatec forums here. Install GMF (Graphical Modelling Framework) first. View my complete profile.

4

October 2010 | Those Yaks Won't Shave Themselves

http://thoseyakswontshavethemselves.blogspot.com/2010_10_01_archive.html

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Monday, 18 October 2010. Error #1069 using namespaced members. ReferenceError: Error #1069: Property myNamespacedProperty not found on a.b.c.MyClass and there is no default value. Seen when attempting to access a member (property/method/accessor) of a class that uses a custom namespace, e.g:. Error #10...

5

Eclipse Mylyn / Bugzilla "resolution required" UX buglet | Those Yaks Won't Shave Themselves

http://thoseyakswontshavethemselves.blogspot.com/2011/08/eclipse-mylyn-bugzilla-resolution.html

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Friday, 12 August 2011. Eclipse Mylyn / Bugzilla "resolution required" UX buglet. Eclipse Mylyn / Bugzilla error. Submit failed: resolution required: A valid resolution is required to mark bugs as RESOLVED. Requires specific steps to avoid. TL;DR. Solution and notes after the break. Resolve as - FIXED.

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unreasonablygoodsoftware.org unreasonablygoodsoftware.org

Unreasonably Good Software

http://www.unreasonablygoodsoftware.org/home-1

Community, Contact and Support. That's probably what you're here for, right? Welcome to Unreasonably Good Software, ltd. About our released and up-coming games. Read our development blog.

unreasonablygoodsoftware.org unreasonablygoodsoftware.org

Services - Unreasonably Good Software

http://www.unreasonablygoodsoftware.org/services

Community, Contact and Support. We welcome opportunities for software consultancy and partnerships. We look forward to hearing from you via the direct contact form. Previous experience includes long and short term engagements on game development (currently specializing in Unity3D), Android development, Enterprise SOA especially message-based architectures, Java and Java platform development, Solaris and Solaris platform development and Linux development.

unreasonablygoodsoftware.com unreasonablygoodsoftware.com

Unreasonably Good Software

http://www.unreasonablygoodsoftware.com/home-1

Community, Contact and Support. That's probably what you're here for, right? Welcome to Unreasonably Good Software, ltd. About our released and up-coming games. Read our development blog.

unreasonablygoodsoftware.org unreasonablygoodsoftware.org

Games - Unreasonably Good Software

http://www.unreasonablygoodsoftware.org/games

Community, Contact and Support. Full games - in development. Run, Gamer, Run! LD48 35 - Shapeshifting). Romeo and Juliet (#LD48 30 - Connected Worlds). Enderscope's Game (#LD48 29 - Beneath the Surface). Oil Co Exploits (#LD48 25 - You are the villain). Helitris (Dart web game). A-maze-ing Touch (Android native).

unreasonablygoodsoftware.org unreasonablygoodsoftware.org

Products - Unreasonably Good Software

http://www.unreasonablygoodsoftware.org/products

Community, Contact and Support. Share with Remember The Milk. Update My Apps FAQ.

unreasonablygoodsoftware.com unreasonablygoodsoftware.com

Services - Unreasonably Good Software

http://www.unreasonablygoodsoftware.com/services

Community, Contact and Support. We welcome opportunities for software consultancy and partnerships. We look forward to hearing from you via the direct contact form. Previous experience includes long and short term engagements on game development (currently specializing in Unity3D), Android development, Enterprise SOA especially message-based architectures, Java and Java platform development, Solaris and Solaris platform development and Linux development.

unreasonablygoodsoftware.org unreasonablygoodsoftware.org

About - Unreasonably Good Software

http://www.unreasonablygoodsoftware.org/about

Community, Contact and Support. Unreasonably Good Software. It’s a name and a mission statement. Good to play, good to use, good to create and good to sustain (good engineering), good to collaborate with, good to communicate, good to the environment, good at making long lists. Good. Rupert Key, founder. He originally started programming on Spectrum 48k. Made his first actually fun game for the Atari ST. A power-up filled 6 player Lightcycles. Or the Contact page.

unreasonablygoodsoftware.com unreasonablygoodsoftware.com

Games - Unreasonably Good Software

http://www.unreasonablygoodsoftware.com/games

Community, Contact and Support. Full games - in development. Run, Gamer, Run! LD48 35 - Shapeshifting). Romeo and Juliet (#LD48 30 - Connected Worlds). Enderscope's Game (#LD48 29 - Beneath the Surface). Oil Co Exploits (#LD48 25 - You are the villain). Helitris (Dart web game). A-maze-ing Touch (Android native).

unreasonablygoodsoftware.com unreasonablygoodsoftware.com

Sitemap - Unreasonably Good Software

http://www.unreasonablygoodsoftware.com/system/app/pages/sitemap/hierarchy

Community, Contact and Support.

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Blog - Unreasonably Good Software

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Community, Contact and Support.

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thoseyakswontshavethemselves.blogspot.com thoseyakswontshavethemselves.blogspot.com

Those Yaks Won't Shave Themselves

Those Yaks Won't Shave Themselves. Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations]. Tuesday, 21 January 2014. My C# (Unity3D) Assert()/Log() signature combines Conditional and pre-processor. Someone queried my logging method signature in a patch I offered recently so I thought Id share the technique and explanation.  Forewarnings:. When did I switch? Explanation to come, I guess!

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