victorkarp.com
Victor Karp - ar_chess
http://www.victorkarp.com/de_cliffside.html
De cliffside / Download. A defuse map set in a lush jungle environment.
victorkarp.com
Victor Karp - Shibam
http://www.victorkarp.com/shibam.html
Shibam features FFA and TDM matches for up to 4 players. Gameplay can be described as parkour with firearms most time you’ll find yourself strafe jumping from edge to edge, over gaps and rooftops, while spraying your rounds more flying than walking. Interested in railgun firefights? Grab the gun on top of the highest tower but be aware of the blue orb above it And keep your eyes open for a button. Some doors may open, while others will close.
patrickschotte.wordpress.com
Patrick Schotte | Astrophobia
https://patrickschotte.wordpress.com/author/patrickschotte
Music Production by Patrick Schotte. Skip to primary content. Skip to secondary content. Author Archives: Patrick Schotte. June 10, 2015. When composing I like to mix many different (and often contrasting) elements. With. Starts and ends with a spacy synth riff and fx pads, the actual main body of the track is played with “traditional” instruments (at least traditional by modern standards). In fact this is the first song on which I introduced my acoustic guitar, audible in the left channel. People can su...
victorkarp.com
Victor Karp - Roman Duel
http://www.victorkarp.com/romanduel.html
Roman Duel / Download. Roman Duel was designed by Bliccer and me for the Maverick Servers Summer 2011 Quake III Mapping Competition. Roman Duel started as a solo project by Bliccer, but when time started to run out he asked me to join in.
victorkarp.com
Victor Karp - Environment Artist
http://www.victorkarp.com/index.html
patrickschotte.wordpress.com
Astrophobia | Music Production by Patrick Schotte | Page 2
https://patrickschotte.wordpress.com/page/2
Music Production by Patrick Schotte. Skip to primary content. Skip to secondary content. Newer posts →. June 4, 2014. As soon as the first chorus section kicks in, you can forget about everything I said about clean guitars. The metre changes to 4/4 and while the guitars got a proper load of distortion, I moved the drums from an electronic to an acoustic set to create a kind of traditional rock band sound. Ultimately, a bridge leads into the final section of this song. The technique of doubling, which...
victorkarp.com
Victor Karp - ar_chess
http://www.victorkarp.com/ar_chess.html
Ar chess / Download. An Arms Race / Deathmatch map set in an Alice in Wonderland-esque environment. Created for the Back to Mapping contest. Hosted by www.mappingbase.de.
victorkarp.com
Victor Karp - Looking For Free Doom
http://www.victorkarp.com/lookingforfreedoom.html
Looking For Free Doom / Download. This deathmatch arena will satisfy your thirst for frags in a colorful and detailed gothic environment full of machinery, slime and steam.
victorkarp.com
Victor Karp - Bio
http://www.victorkarp.com/resume.html
My name is Victor Karp, I'm currently living and working in Germany as Lead Level Artist at Piranha Bytes. I started creating levels for Quake 3 Arena in 2006 as a hobbyist and am working in the industry since 2012 as Level and Environment Artist. I'm proficient in level design, environment art, hard surface modeling, sculpting, low poly creation and texturing. Substance Painter and Designer. Hammer Editor (Source Engine). Lead Level Artist at Piranha Bytes. Level Artist at Piranha Bytes.