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Vimarsh Raina | Software Engineer / Game Developer

Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. Game Engine Development for Exokernels as an Application. Kinect Augmented Reality Application with Free Form Deformation. Deferred Lighting and FBX Model Loading. Me@vimarshraina.com. Twitter:. Software Engineer / Game Developer. Modern C for Game Development. Introduction to [Language] Runtimes. A Good Look at the Unreal Engine 4. Proudly powered by WordPress.

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Vimarsh Raina | Software Engineer / Game Developer | vimarshraina.com Reviews
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Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. Game Engine Development for Exokernels as an Application. Kinect Augmented Reality Application with Free Form Deformation. Deferred Lighting and FBX Model Loading. Me@vimarshraina.com. Twitter:. Software Engineer / Game Developer. Modern C for Game Development. Introduction to [Language] Runtimes. A Good Look at the Unreal Engine 4. Proudly powered by WordPress.
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1 vimarsh raina
2 primary menu
3 skip to content
4 photography
5 travels
6 poetry
7 the cure
8 silence
9 bird of rain
10 portfolio
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vimarsh raina,primary menu,skip to content,photography,travels,poetry,the cure,silence,bird of rain,portfolio,procedural voxel terrain,soundscapes with framework,water simulation,winsock networking,rman script,phyreengine game,model maker,contend rts game
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Vimarsh Raina | Software Engineer / Game Developer | vimarshraina.com Reviews

https://vimarshraina.com

Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. Game Engine Development for Exokernels as an Application. Kinect Augmented Reality Application with Free Form Deformation. Deferred Lighting and FBX Model Loading. Me@vimarshraina.com. Twitter:. Software Engineer / Game Developer. Modern C for Game Development. Introduction to [Language] Runtimes. A Good Look at the Unreal Engine 4. Proudly powered by WordPress.

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vimarshraina.com vimarshraina.com
1

Water Simulation

http://vimarshraina.com/portfolio-2/3rd-year/water-simulation

Kinect Augmented Reality Application with Free Form Deformation. Game Engine Development for Exokernels as an Application. Deferred Lighting and FBX Model Loading. Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. Heightfield approximation is used with a simple wave equation. 8211; Look left and right, move up and down. 8211; Spawn wave at random location. 8211; Toggle Wireframe. The following code demonstrates the deformation of the vertices on the plane.

2

WinSock Networking

http://vimarshraina.com/portfolio-2/3rd-year/winsock-networking

Kinect Augmented Reality Application with Free Form Deformation. Game Engine Development for Exokernels as an Application. Deferred Lighting and FBX Model Loading. Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. WASD – Move, E- Change Orbit, P – Restart game when finished. Nt and Server Executab.

3

Bird of Rain

http://vimarshraina.com/poetry/bird-of-rain

Kinect Augmented Reality Application with Free Form Deformation. Game Engine Development for Exokernels as an Application. Deferred Lighting and FBX Model Loading. Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. This is a poem about a boy who is lost. He gets scared when it starts to rain. Here clouds are portrayed as a big bird. When its wings paint the sky grey,. Darkness throws the light away,. Alone I stand in the fading light,. Of the sun’s rays retreating with might.

4

Travels

http://vimarshraina.com/photography/travels

Kinect Augmented Reality Application with Free Form Deformation. Game Engine Development for Exokernels as an Application. Deferred Lighting and FBX Model Loading. Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones.

5

In a Crowd of Lonely Stones

http://vimarshraina.com/poetry/37-2

Kinect Augmented Reality Application with Free Form Deformation. Game Engine Development for Exokernels as an Application. Deferred Lighting and FBX Model Loading. Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. In a Crowd of Lonely Stones. In a Crowd of Lonely Stones. I am born when a person dies. Bearing his name up high. I can hear the souls cry. Seeing others leave with a last goodbye. Here I meet my own kin. Grimacing names of those within. Those who lay sleep and sound.

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rabdavies.blogspot.com rabdavies.blogspot.com

Steelbadger: The Programming of the Art of Seek, Part 4

http://rabdavies.blogspot.com/2014/09/the-programming-of-art-of-seek-part-4.html

Wednesday, 10 September 2014. The Programming of the Art of Seek, Part 4. So it's been a while. Last month I looked at Sight, Smell. Really and truly, History is actually a little boring in terms of graphics programming. The main change is the mesh swapping that allows us to display different objects in each sense. I wont go into the specifics of how we do this (as it was done by Vimarsh. But it comes down to an enum and a switch statement. Leaves and Trees and Breezes, Oh My! So one thing that was raise...

rabdavies.blogspot.com rabdavies.blogspot.com

Steelbadger: September 2014

http://rabdavies.blogspot.com/2014_09_01_archive.html

Wednesday, 10 September 2014. The Programming of the Art of Seek, Part 4. So it's been a while. Last month I looked at Sight, Smell. Really and truly, History is actually a little boring in terms of graphics programming. The main change is the mesh swapping that allows us to display different objects in each sense. I wont go into the specifics of how we do this (as it was done by Vimarsh. But it comes down to an enum and a switch statement. Leaves and Trees and Breezes, Oh My! So one thing that was raise...

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Vimarsh Raina | Software Engineer / Game Developer

Conquest of the General. Of Peaks And Valleys. In a Crowd of Lonely Stones. Game Engine Development for Exokernels as an Application. Kinect Augmented Reality Application with Free Form Deformation. Deferred Lighting and FBX Model Loading. Me@vimarshraina.com. Twitter:. Software Engineer / Game Developer. Modern C for Game Development. Introduction to [Language] Runtimes. A Good Look at the Unreal Engine 4. Proudly powered by WordPress.

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