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No RISC, No Fun!: October 2006
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No RISC, No Fun! Development of free software for RISC OS (occasional Windows bashing included). Thursday, October 12, 2006. What did I say? Hopefully I still can blogg at least once per week.". Oh, dear. Almost two weeks since I wrote that and no new entry. Sorry! Had some very hectic days and wasn't able to make much progress on any of my projects. Posted by Marc at 09:57. Links to this post. Sunday, October 01, 2006. Actually I am not so sure about that. It sounds rather stereotypical. On the ...
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No RISC, No Fun!: July 2006
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No RISC, No Fun! Development of free software for RISC OS (occasional Windows bashing included). Sunday, July 30, 2006. Sorry for not posting for such a long time. Was a pretty stressful week. Anyway, I made some progress with SRPG. Besides others things I started to develop the game world (so far I had only some test locations). And in doing so I found another bug in DScript. The error reporting mechanism isn't only off by one (as mentioned in the! ExitNT L BP City. Exit L BP Mine. Cond HasItem I Coin 10.
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No RISC, No Fun!: June 2006
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No RISC, No Fun! Development of free software for RISC OS (occasional Windows bashing included). Thursday, June 29, 2006. At the moment I work on three active projects, which is actually a bit too much (I had always the unlucky tendency to spread my workforce too thin among too many things). The next step in the development of Graphite is a huge, monotonous and monolithic task (more details some other time). I am not very eager to start with it, but sooner or later I will have to. Posted by Marc at 15:26.
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No RISC, No Fun!: August 2006
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No RISC, No Fun! Development of free software for RISC OS (occasional Windows bashing included). Wednesday, August 30, 2006. I decided to reuse the skill system for the player's attributes (like strength, intelligence, .). An attribute will be just a special skill, that has no explicit usage (it affects the use of other skills though). This method does not require any additional implementation in the back end (it will be up to the front end to distinguish between attributes and skills). Links to this post.
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No RISC, No Fun!: September 2006
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No RISC, No Fun! Development of free software for RISC OS (occasional Windows bashing included). Friday, September 22, 2006. Various Bugs (Mine and those of other People). While writing the encounter macros, I encountered another bug in DScript. Nothing very serious, but apparently the Byte, Half, Word, Float and Double instructions aren't working with a quantifier of 0. SRPG is becoming more and more a stress test for DScript. Posted by Marc at 15:00. Links to this post. Saturday, September 16, 2006.
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No RISC, No Fun!: November 2006
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No RISC, No Fun! Development of free software for RISC OS (occasional Windows bashing included). Sunday, November 12, 2006. The Gothic Fever and Other Problems. Hence I made the decision to take a break from RISC OS work. A month or two should be enough. Hopefully I will have more time available again thereafter. Sorry to all, who wait for updates and/or the SRPG release. Posted by Marc at 15:55. Links to this post. View my complete profile. The Gothic Fever and Other Problems. What did I say?