dinofarmgames.com
About Us |
http://www.dinofarmgames.com/about
We at Dinofarm Games have a number of values regarding games. If you purchase one of our games, you can rest assured about the following things:. We won’t waste your time. We will never sell you an incomplete game, and then try to get you to pay more to do better or to get access to the full game. Anyone who buys one of our games immediately has a. Game that they can play forever. We’re always looking for more fair ways of selling this extra content to people. Games are important to humans, and this has ...
keithburgun.net
Keith Burgun | keithburgun.net
http://keithburgun.net/author/keithburgun
Thoughts on Game Design. Skip to primary content. Skip to secondary content. Author Archives: Keith Burgun. CGD Podcast Episode 29 – My Life In Videogames. August 24, 2016. Http:/ media.blubrry.com/clockworkgamedesign/p/www.keithburgun.net/cgdpodcast/episode29.mp3. Podcast: Play in new window. CGD Podcast Episode 28: Responsible Theming for Competitive Games. August 9, 2016. To what extent are our competitive games advocating players to be as toxic as possible? I also mentioned Jackson Katz. July 22, 2016.
keithburgun.net
Compositions | keithburgun.net
http://keithburgun.net/compositions
Thoughts on Game Design. Skip to primary content. I studied Studio Composition at SUNY Purchase College, where I focused on composing music for videogames. I produce music in any production style and genre, but I’m most proficient with modern synthetic arrangements. My latest work is half of the songs from the. Soundtrack – please go check those out at Bandcamp. A suite I wrote for the commercial version of Desktop Dungeons. You can find a lot more on the following links:. A comedy podcast called.
keithburgun.net
pokemon | keithburgun.net
http://keithburgun.net/tag/pokemon
Thoughts on Game Design. Skip to primary content. Skip to secondary content. Clockwork Game Design: Episode 7 – Grinding, Toys, and Value. October 30, 2015. Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games. Also if you want to know more about my Interactive Forms. Podcast: Play in new window. August 5, 2015. We tend to think about things that are. CGD Podcast Episode...
keithburgun.net
violence | keithburgun.net
http://keithburgun.net/tag/violence
Thoughts on Game Design. Skip to primary content. Skip to secondary content. The Clockwork Game Design Podcast: Episode 4 – Violence in Media. October 15, 2015. In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article:. 8220;Dehumanization” on Polygon. Beyond the Pentakill on Gamasutra. Violence, Pt. 1: Glorification. June 24, 2015. I do not ...
keithburgun.net
freemium | keithburgun.net
http://keithburgun.net/tag/freemium
Thoughts on Game Design. Skip to primary content. Skip to secondary content. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. To bring it on should be – and mostly. Proudly powered by WordPress.
keithburgun.net
gaming | keithburgun.net
http://keithburgun.net/tag/gaming
Thoughts on Game Design. Skip to primary content. Skip to secondary content. CGD Podcast Episode 29 – My Life In Videogames. August 24, 2016. Http:/ media.blubrry.com/clockworkgamedesign/p/www.keithburgun.net/cgdpodcast/episode29.mp3. Podcast: Play in new window. CGD Podcast Episode 21: The “Classics” Problem. March 24, 2016. What does it mean when something is a “classic”? Support the show here. Haven’t listened to the podcast before? Start from the beginning here. Subscribe via RSS here. 8211; all game...
keithburgun.net
fallout shelter | keithburgun.net
http://keithburgun.net/tag/fallout-shelter
Thoughts on Game Design. Skip to primary content. Skip to secondary content. Tag Archives: fallout shelter. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. New Game: “You Have A Gun”.
keithburgun.net
addiction | keithburgun.net
http://keithburgun.net/tag/addiction
Thoughts on Game Design. Skip to primary content. Skip to secondary content. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. To bring it on should be – and mostly. Proudly powered by WordPress.
keithburgun.net
glorification | keithburgun.net
http://keithburgun.net/tag/glorification
Thoughts on Game Design. Skip to primary content. Skip to secondary content. The Clockwork Game Design Podcast: Episode 4 – Violence in Media. October 15, 2015. In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article:. 8220;Dehumanization” on Polygon. Beyond the Pentakill on Gamasutra. Violence, Pt. 1: Glorification. June 24, 2015. This is n...