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Joakim's Case Blog | Animation and Interactivity

Animation and Interactivity

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Joakim's Case Blog | Animation and Interactivity | 2imagine4life.wordpress.com Reviews
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Animation and Interactivity
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2 posted in cases
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9 bounding box
10 addchild bakgrunn ;
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Joakim's Case Blog | Animation and Interactivity | 2imagine4life.wordpress.com Reviews

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Animation and Interactivity

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Case 2 – Animation | Joakim's Case Blog

https://2imagine4life.wordpress.com/2010/09/18/case-2-animation

Joakim's Case Blog. Laquo; Case 1 – Ideas. Case 3 – Background. Case 2 – Animation. So case 2 is quite straight forward. We need to animate the characters we made in case 1. They need to have a “go left” animation, a “go right” animation, a jumping animation and a resting animation. I have made the right and left walk animation so far. They are made with tweening. I have animated the hair, so it looks like it is flapping in the wind. I have animated the eyes, so it blinks. The rest cycle use the same lay...

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Case 3 – Background | Joakim's Case Blog

https://2imagine4life.wordpress.com/2010/09/27/case-3-background

Joakim's Case Blog. Laquo; Case 2 – Animation. Case 4 – Programming 1. Case 3 – Background. In case 3 we were asked to make three animated “backgrounds/stages”. They should have at least a background, a main ground where the hero would walk, and a foreground. 1 My first stage is a (badly drawn) sky place. The background is the sun and the sky. The main ground is a simple squared walkway with a gradient. The foreground is white flowers that look like mushrooms. Feed You can leave a response.

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Case 6 – Programming and Animation of enemy | Joakim's Case Blog

https://2imagine4life.wordpress.com/2010/11/17/case-6-programming-and-animation-of-enemy

Joakim's Case Blog. Laquo; Case 5 – Programming 2. Case 6 – Programming and Animation of enemy. In this “case” we were asked to animate and program a new character that should walk towards the main character all the time. First of, I made a quick frame by frame animation of a normal blobb (look at case 1 for more information). Then I used the main script to add the character on stage and make it follow the ground (not moving yet). What I have yet to do:. Feed You can leave a response. From your own site.

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Case 4 – Programming 1 | Joakim's Case Blog

https://2imagine4life.wordpress.com/2010/11/03/case-4-programming-1

Joakim's Case Blog. Laquo; Case 3 – Background. Case 5 – Programming 2. Case 4 – Programming 1. In this “case” we were asked to create the main scene in our game/entertainment production using the graphic and character we made in the 3 first cases. But this had to be done by placing them through ActionScript 3.0. We also had to make the character move left and right and prevent it from walking out of the screen. Here is the code: (Bolded parts are my names and things I added myself). Bakgrunn.x = 275;.

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Case 5 – Programming 2 | Joakim's Case Blog

https://2imagine4life.wordpress.com/2010/11/10/case-5-programming-2

Joakim's Case Blog. Laquo; Case 4 – Programming 1. Case 6 – Programming and Animation of enemy. Case 5 – Programming 2. So in this “case” we were asked to do at least 3 things. We had to put the character animations into a sprite, make the character follow the ground and pick something up. I had already put the character animations into a sprite before, so that part was already done. So I started out with trying to make my character follow the ground. I managed to do this with some help. You are commenti...

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Welcome to Team Awesome's Den (Case Wiki) - Team Awesome

http://team-awesome.wikidot.com/start

What is a Wiki Site? How to edit pages? How to join this site? It seems you have no tags attached to pages. To attach a tag simply click on the. Button at the bottom of any page. Add a new page. Welcome to Team Awesome's Den (Case Wiki). We are a group assigned by the school to help each other with our school assignments. We quickly desided to call ourself "Team Awesome". Here are our individual blogs:. Mariel Simone's Case Blog. What is a "Case"? Check out Other stuff. Powered by Wikidot.com. See pages ...

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Case 1 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/14/case-1

Karin Hetland case blogg. Case 2 →. Hi my name is Karin, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virituell Art and Design 2010-2013.”. Before beginning the task, it would be appropriate to devise a project idea. Think of the whole! Where will the story take place, what challenges will the character have, and how will the character look like? Here are a few challenges! The plot of the game:. I have no music talent to do it by myself, so have to ask someone ...

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Case 6 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/17/case-6

Karin Hetland case blogg. In this case we were giving the task to put in an enemy for the hero in the game, and the enemy have to follow the hero around, and if they get near each other there have to be a reaction from either the hero or the enemy. Made a new class for the npc and in that script told it to follow the character. In there it also in being told to follow the ground. If the dog get’s you, then you get a sign that says “Misty died”. Http:/ www.swfcabin.com/open/1290158493. Posted in Case 6.

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Case 3 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/10/01/case-3

Karin Hetland case blogg. Case 4 →. In case 3, I must remember to select the scenes with care so that they represent important milestones in my story. I will make three scenes that are linked and displayed in sequence. Every scene will include setting and animations. In each scene you will also have three layers of environments that move at different speeds. In this scene, the jump is put in to use. Where the stage is pulled down, while it is being shrunk slightly. By karinhetland •. Posted in Case 3.

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About | Karin Hetland case blogg

https://karinhetland.wordpress.com/about

Karin Hetland case blogg. Hi my name is Karin Hetland, I’m 23 years, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virrituell Art and Design 2010-2013.”. The subject that I’m blogging for is “Animation and Interactivity 1”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Case 4 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/02/case-4

Karin Hetland case blogg. Case 5 →. In this case, we. Will make use of both animation and scenes we did in the first 3 cases. This case will be good practice for programming/actionScript. Is not gonna be easy at first, but nothing that is awesome to learn is simple. But everyone will get it at their own pace …. Have been helped by research assistants, teachers, second and third year students via mIRC. Special thanks to Remi in my class, had not come so far with the last part without their help. Address n...

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Case 2 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/21/case-2

Karin Hetland case blogg. Case 3 →. Moreover, there is no rule that says that the animations look realistic. Well it was fun to animate the tail of the cat. It was a bit challenging, but feel that I got it. I am very pleased with the jump animation. Hope to those who see that they are satisfied with the work. Below you can see movies that I posted on YouTube, and linked to this blog. Cat Jump in progress :. Cat walk in progress:. Cat in the rest position:. By karinhetland •. Posted in Case 2.

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Joakim's Case Blog | Animation and Interactivity

Joakim's Case Blog. Case 6 – Programming and Animation of enemy. On November 17, 2010 by alllifeme. In this “case” we were asked to animate and program a new character that should walk towards the main character all the time. First of, I made a quick frame by frame animation of a normal blobb (look at case 1 for more information). Then I used the main script to add the character on stage and make it follow the ground (not moving yet). What I have yet to do:. Case 5 – Programming 2. Then I made a coin mov...

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