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Game Design - DIG3725

Game Design - DIG3725. Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days. Estimate...

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Game Design - DIG3725 | 3725gamedesign.blogspot.com Reviews
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Game Design - DIG3725. Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days. Estimate...
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1 progress 80%
2 build map
3 progress 60%
4 progress 0%
5 progress 0%
6 progress 10%
7 progress 30%
8 posted by
9 david renick
10 no comments
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progress 80%,build map,progress 60%,progress 0%,progress 0%,progress 10%,progress 30%,posted by,david renick,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,what are they,why not,who is it,older posts,october
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Game Design - DIG3725 | 3725gamedesign.blogspot.com Reviews

https://3725gamedesign.blogspot.com

Game Design - DIG3725. Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days. Estimate...

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3725gamedesign.blogspot.com 3725gamedesign.blogspot.com
1

Game Design - DIG3725: Homework 2 - First Meeting

http://www.3725gamedesign.blogspot.com/2014/09/homework-2-first-meeting.html

Game Design - DIG3725. Tuesday, September 9, 2014. Homework 2 - First Meeting. 1) When and where did you meet? After class in the Union Courtyard. 2) What did you discuss? We discussed our ideas for the overall story elements we wanted to incorporate into the game, including the setting, style, and overarching plot points we wanted to cover. We also discussed what genre of game would fit this project best, but were still sorting out a final genre for the game. 3) Did you take notes? We are planning a gam...

2

Game Design - DIG3725: November 2014

http://www.3725gamedesign.blogspot.com/2014_11_01_archive.html

Game Design - DIG3725. Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days. Estimate...

3

Game Design - DIG3725: Homework 15 - Self Assessment

http://www.3725gamedesign.blogspot.com/2014/11/homework-15-self-assessment.html

Game Design - DIG3725. Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days. Estimate...

4

Game Design - DIG3725: Homework 9 - Balance

http://www.3725gamedesign.blogspot.com/2014/10/homework-9-balance.html

Game Design - DIG3725. Saturday, October 11, 2014. Homework 9 - Balance. Type 1 - Fairness. Type 2 - Challenge vs. Success. Type 3 - Meaningful Choices. Type 4 - Skill vs. Chance. Type 5 - Heads vs. Hands. Type 6 - Competition vs. Cooperation. Type 7 - Short vs. Long. Type 8 - Rewards. Type 9 - Punishment. Type 10 - Freedom vs Controlled Experience. Type 11 - Simple vs. Complex. My game will be balancing simplicity and complexity with the two character concept. Each character's playstyle is fairly st...

5

Game Design - DIG3725: September 2014

http://www.3725gamedesign.blogspot.com/2014_09_01_archive.html

Game Design - DIG3725. Thursday, September 18, 2014. Homework 4 - Simple Game using 2 Objects. This video details the simple game I created with only 2 objects. The objects were ones I downloaded for use in our final game, and I was able to make a very simplistic shooting gallery with them. I had larger plans for even this simple game, but encountered difficulties with the physics not providing the bullet object with enough speed to prevent gravity from making it fall before hitting its target. We discus...

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chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: October 2014

http://chettyharish.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: October 2014

http://shelbyjay1019.blogspot.com/2014_10_01_archive.html

Saturday, October 25, 2014. Time till completion: 1 week. Time till completion: 2 week. Time till completion: 2 week. Time till completion: 3 week. Time till completion: 3 week. Thursday, October 23, 2014. This weeks contributions were reading up on game interface, searching through blendswap for viable items to use in the game, and brainstorming and trials of how to design the comic book style story telling for the game. Homework 11: Chapter 13. 1) Describe the user interface in your game. 7) Does the i...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: Homework 15

http://shelbyjay1019.blogspot.com/2014/11/homework-15.html

Saturday, November 15, 2014. For the game, we have finished:. We completed the the majority of the characters which Ricardo is set to animate soon. We only have the side kick character left, a few more AIs, and to craft a visor for each AI. The city sections have been completed. For the visor, all we have left is to make one that appears on the AIs. The cone sensor has been completed. We are set to begin items this week, although we have objects such as trash cans and such. Textures are mostly finished.

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: Weekly progress

http://shelbyjay1019.blogspot.com/2014/11/weekly-progress.html

Sunday, November 2, 2014. For this weeks progress update,. Here is a the main component of the poster without the title of the game. Subscribe to: Post Comments (Atom). View my complete profile. My Partners in crime:. Watermark template. Powered by Blogger.

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Game Design - DIG3725

Game Design - DIG3725. Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days. Estimate...

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