chettyharish.blogspot.com
Game Design: October 2014
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Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...
shelbyjay1019.blogspot.com
Game Design 3725: October 2014
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Saturday, October 25, 2014. Time till completion: 1 week. Time till completion: 2 week. Time till completion: 2 week. Time till completion: 3 week. Time till completion: 3 week. Thursday, October 23, 2014. This weeks contributions were reading up on game interface, searching through blendswap for viable items to use in the game, and brainstorming and trials of how to design the comic book style story telling for the game. Homework 11: Chapter 13. 1) Describe the user interface in your game. 7) Does the i...
chettyharish.blogspot.com
Game Design: HW 15 / Project Status
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Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: November 2014
http://chettyharish.blogspot.com/2014_11_01_archive.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: Homweork 9 / Balance
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Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...
chettyharish.blogspot.com
Game Design: August 2014
http://chettyharish.blogspot.com/2014_08_01_archive.html
Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.
shelbyjay1019.blogspot.com
Game Design 3725: Homework 15
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Saturday, November 15, 2014. For the game, we have finished:. We completed the the majority of the characters which Ricardo is set to animate soon. We only have the side kick character left, a few more AIs, and to craft a visor for each AI. The city sections have been completed. For the visor, all we have left is to make one that appears on the AIs. The cone sensor has been completed. We are set to begin items this week, although we have objects such as trash cans and such. Textures are mostly finished.
shelbyjay1019.blogspot.com
Game Design 3725: Weekly progress
http://shelbyjay1019.blogspot.com/2014/11/weekly-progress.html
Sunday, November 2, 2014. For this weeks progress update,. Here is a the main component of the poster without the title of the game. Subscribe to: Post Comments (Atom). View my complete profile. My Partners in crime:. Watermark template. Powered by Blogger.