3dality.co.uk
3Dality ArtHywel Thomas's Portfolio
http://3dality.co.uk/
Hywel Thomas's Portfolio
http://3dality.co.uk/
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3Dality Art | 3dality.co.uk Reviews
https://3dality.co.uk
Hywel Thomas's Portfolio
3Dality Art
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3Dality Art
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For more information about the official Mod for RO2.".
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Outlast: Update/Fixes
http://outlastgame.blogspot.com/2010/05/updatefixes.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Saturday, 29 May 2010. Infinite Ammo glitch fixed. Spawning error message fixed. Outlast footage now shows on game startup. Subscribe to: Post Comments (Atom). 3dality - Hywel's Portfolio Site. Latest Screenshots - Outlast. Screenshots - Outlast in Week 10. Screenshots - Outlast in Week 5. GamePad and Outlast Trailer. Heres a few final screenshots:.
Outlast: Screenshots
http://outlastgame.blogspot.com/2010/05/screenshots.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Tuesday, 4 May 2010. Heres a few recent screenshots:. Subscribe to: Post Comments (Atom). 3dality - Hywel's Portfolio Site. Latest Screenshots - Outlast. Screenshots - Outlast in Week 10. Screenshots - Outlast in Week 5. GamePad and Outlast Trailer. Heres a few final screenshots:. Kismet solution for summoning bots. Menus, Loading Screens and UIScenes.
Outlast: Bot difficulty variable
http://outlastgame.blogspot.com/2010/06/bot-difficulty-variable.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Friday, 18 June 2010. Added bot difficulty variable in kismet which changes shaman/minion health, weapon strength, fire rate and whether or not shamans can spawn minions. This gives fine control over each stage's difficulty. So now difficulty scales properly with each stage. Fixed a few trigger glitches. Modified/improved the first cut scene. Latest Screenshots - Outlast.
Outlast: Kismet solution for summoning bots.
http://outlastgame.blogspot.com/2010/05/kismet-solution-for-summoning-bots.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Monday, 10 May 2010. Kismet solution for summoning bots. Been very busy lately, deadline is this Thursday and haven't had time to update. To many things to list now but will say progress has been incredible. e.g. New animations, particles, sounds, nav meshes working, new AI bots and lot, lots more. Will post Thursday morning before hand in. Latest Screenshots - Outlast.
Outlast: Ambush bots added
http://outlastgame.blogspot.com/2010/05/ambush-bot-added.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Sunday, 23 May 2010. Added Elite Minions which ambush Alpha at several different locations, Elite Minions are more powerful than normal Minions. Added dissolve sound and death sounds for Shamans and Minions. Increased Minion spawn chance, Minion speed and hit chance to make them more deadly. Fixed a bug which enabled the player to fire during cinematic sequences.
Outlast: May 2010
http://outlastgame.blogspot.com/2010_05_01_archive.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Saturday, 29 May 2010. Infinite Ammo glitch fixed. Spawning error message fixed. Outlast footage now shows on game startup. Thursday, 27 May 2010. Http:/ www.youtube.com/watch? Please feel free to comment and rate! GamePad and Outlast Trailer. Sunday, 23 May 2010. Added dissolve sound and death sounds for Shamans and Minions. Friday, 21 May 2010. I've been trying to get...
Outlast: Bug Fixes
http://outlastgame.blogspot.com/2010/05/bug-fixes.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Friday, 21 May 2010. I've been trying to get all the fixes done to Outlast before the degree show. Fixes include:. Massive optimization fix, frame rates increased. This pretty much resolves all the performance problems, man this made me happy. A few bot fixes on the last stage. Fog has been added to the beginning of the level. Subscribe to: Post Comments (Atom).
Outlast: Colour changes.
http://outlastgame.blogspot.com/2010/03/colour-changes.html
This blog follows Hywel and Ross's progress in creating a game called Outlast for their Final Major Project at Anglia Ruskin University. Friday, 26 March 2010. Increased the vibrance of the foliage with a few more tweaks to the material post process. Heres a few screenshots:. Edit - Changed the lighting to brighten the dark areas up slightly.*. 27 March 2010 at 16:41. Good stuff impressive, keep it up. Subscribe to: Post Comments (Atom). 3dality - Hywel's Portfolio Site. Latest Screenshots - Outlast.
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