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3DCG.net • Stefan Minning: CG Artist and Developer • 3DCG.net

I'm Stefan Minning, CG Artist and Developer. For 3D renderers, 2D plug-ins. For compositing applications and I also don't mind getting my hands dirty working on the more artistic. Side of 3DCG production. Currently I'm working on some personal projects in Bonn, Germany.

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3DCG.net • Stefan Minning: CG Artist and Developer • 3DCG.net | 3dcg.net Reviews

https://3dcg.net

I'm Stefan Minning, CG Artist and Developer. For 3D renderers, 2D plug-ins. For compositing applications and I also don't mind getting my hands dirty working on the more artistic. Side of 3DCG production. Currently I'm working on some personal projects in Bonn, Germany.

LINKS TO THIS WEBSITE

shortfilmstuff.com shortfilmstuff.com

Short Film Stuff - Plugins

http://www.shortfilmstuff.com/plugins

Help us make this a better resource for filmmakers. If you know of any other great free, or paid plugin companies and sites, please email us and we’ll add them to the list! Links to websites that contain free and paid plugins for editing and visual motion software. RESOURCES FOR FILMMAKERS BY FILMMAKERS.

piotrkoczan.blogspot.com piotrkoczan.blogspot.com

Piotr Koczan - CG Blog: listopada 2012

http://piotrkoczan.blogspot.com/2012_11_01_archive.html

Piotr Koczan - CG Blog. Czwartek, 15 listopada 2012. Beyond Normality - Introduction. Today I want to show you a little test I made. It's about Stefan Minning's Normality plugin. Of course for users of Nuke or other programs it's nothing unusual. But as you know in After Effects there is no such thing. So here comes Normality. As you know it uses normal pass to generate information for lights, reflections, refractions etc. But hey, why using normality? Can't you just render it right? The I created light ...

havocandproductivity.blogspot.com havocandproductivity.blogspot.com

Havoc and Productivity: January 2013

http://havocandproductivity.blogspot.com/2013_01_01_archive.html

Daily personal art blog, along with other thoughts and ideas. Friday, January 25, 2013. A trailer for the gallery of "Cyclic Images". A series of seven projects were created to be displayed in a gallery. The eternally looping images are meant to be studied and viewed repeatedly not only to encapsulate a mood but also to allow our selves to notice what we saw or didn't see the time before. This was made by me and Jordan for our Senior film project. Thursday, January 24, 2013. Now I've tried creating these...

eppcvcm.wordpress.com eppcvcm.wordpress.com

Composição por Render Passes II | Edição e Pós-produção Vídeo

https://eppcvcm.wordpress.com/2015/05/31/composicao-por-render-passes-ii

Edição e Pós-produção Vídeo. Blog de apoio à disciplina de EPPV (universidade Lusófona). Composição por Render Passes II. Posted on May 31, 2015. Revisões da matéria da aula anterior:. 8211; Conceitos de Render Passes com ficheiros Exr em adobe after effects. Operadores 3D Channel (EXtractorR). Composição por Render Passes. Resolução de exercícios práticos em After Effects. 8211; ajustar anti-aliasing edge (premultiply) com Inner/outer key, Remove Color Matting e Layers Styles. Criação de vídeo Breakdown.

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3DCG.net • Stefan Minning: CG Artist and Developer • 3DCG.net

I'm Stefan Minning, CG Artist and Developer. For 3D renderers, 2D plug-ins. For compositing applications and I also don't mind getting my hands dirty working on the more artistic. Side of 3DCG production. Currently I'm working on some personal projects in Bonn, Germany.

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P )コマンド 端末 シェル (14). P )サーバー LAMP (32). リモートリポジトリをGitHub上で作ったときにInitial Commitがされちゃって、ローカルで git init したら、衝突してプッシュできないパティーン。 Git push -f origin master. JavaScript評価優先度つおさ ゼロ以外 ゼロ null. 1 0 1 -1 0 -1 0.111 0 0.111 0 0.111 0.111 null 0 0. Function draw() { var time = new Date().getTime() * 0.002; var x = Math.sin( time ) * 192 256; var y = Math.cos( time * 0.9 ) * 192 256; toggle =! Toggle; context.fillStyle = toggle? T = false true true t true t = " " true true t true t = " "a" true 'a' t = null false " 1 1.

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ぼくんちのTV - Vue,Poser,Carraraの動画TIPS -

Poserの UI dots の使い方がようやく解った. 最新の記事 更新2015年5月 8日 16:09. 以下、Poser4時代のショートカットを Cauldron Arts Poser. CTRL-M : Main Camera. CTRL-; : Left Camera. CTRL-' : Right Camera. CTRL-T : Top Camera. CTRL-F : Front Camera. CTRL-= : Face Camera. CTRL-, : Posing Camera. CTRL-] : Right Hand Camera. CTRL-[ : Left Hand Camera. CTRL-/ : Dolly Camera. CTRL-L : Fly Around. CTRL-E : Restore Element. SHIFT-CTRL-F : Restore Figure. SHIFT-CTRL-L : Restore Lights. SHIFT-CTRL-H : Restore Camera. CTRL-A : Restore All. SHIFT-CTRL-0 : ...