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3D Comics

Thursday, February 09, 2006. New Idea - Dock Scene. SCENE: Dockside, warehouse district , with lighting from the various lamp posts, fog effect possible also. Human figure done in poser. Water will be implied with sound, as will birds, boats and bouys. Wideangle shot of the 3 docks and 3 warehouses and boardwalk, all dimly lit, all the models rough and simply skined. Camera follows nathan. Nathaniel anxiously looks around him in the dark as he hurries forward towards his destination. Nathaniel: Oh my God.

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3D Comics | 3dcomics.blogspot.com Reviews
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Thursday, February 09, 2006. New Idea - Dock Scene. SCENE: Dockside, warehouse district , with lighting from the various lamp posts, fog effect possible also. Human figure done in poser. Water will be implied with sound, as will birds, boats and bouys. Wideangle shot of the 3 docks and 3 warehouses and boardwalk, all dimly lit, all the models rough and simply skined. Camera follows nathan. Nathaniel anxiously looks around him in the dark as he hurries forward towards his destination. Nathaniel: Oh my God.
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3D Comics | 3dcomics.blogspot.com Reviews

https://3dcomics.blogspot.com

Thursday, February 09, 2006. New Idea - Dock Scene. SCENE: Dockside, warehouse district , with lighting from the various lamp posts, fog effect possible also. Human figure done in poser. Water will be implied with sound, as will birds, boats and bouys. Wideangle shot of the 3 docks and 3 warehouses and boardwalk, all dimly lit, all the models rough and simply skined. Camera follows nathan. Nathaniel anxiously looks around him in the dark as he hurries forward towards his destination. Nathaniel: Oh my God.

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3dcomics.blogspot.com 3dcomics.blogspot.com
1

3D Comics: Project Brief/ Movie Script

http://3dcomics.blogspot.com/2006/02/project-brief-movie-script.html

Thursday, February 09, 2006. Project Brief/ Movie Script. Note - The girl will be live action on greenscreen if possible to save on modeling time, if not, she will simply be done in poser from premade models. SCENE: dilapidated church in a bad part of town at night. Opening Shot: A lady walks up the sidewalk to a dilapidated church, with a cemetery in the back, a sad angel statue and a crypt the central features of the plane. The camera is in a wide angle shot from behind the girl.

2

3D Comics: February 2006

http://3dcomics.blogspot.com/2006_02_01_archive.html

Thursday, February 09, 2006. New Idea - Dock Scene. SCENE: Dockside, warehouse district , with lighting from the various lamp posts, fog effect possible also. Human figure done in poser. Water will be implied with sound, as will birds, boats and bouys. Wideangle shot of the 3 docks and 3 warehouses and boardwalk, all dimly lit, all the models rough and simply skined. Camera follows nathan. Nathaniel anxiously looks around him in the dark as he hurries forward towards his destination. Nathaniel: Oh my God.

3

3D Comics: Mission Statement

http://3dcomics.blogspot.com/2006/02/mission-statement.html

Thursday, February 02, 2006. It is my solemn task to learn to make 3 dimensional comics/animation using Maya and various other video and animation programs. For my Domino project I propose a mathematical animation based on the mandelbrot or julia set fractal algorhythm. If this can not be acieved, perhaps a smiley face pattern, or perhaps an opening which is started by a smallpulse of force, which knocks a series of 6 all running in different directions. Posted by James M-C at 12:31 PM.

4

3D Comics: New Idea - Dock Scene

http://3dcomics.blogspot.com/2006/02/new-idea-dock-scene.html

Thursday, February 09, 2006. New Idea - Dock Scene. SCENE: Dockside, warehouse district , with lighting from the various lamp posts, fog effect possible also. Human figure done in poser. Water will be implied with sound, as will birds, boats and bouys. Wideangle shot of the 3 docks and 3 warehouses and boardwalk, all dimly lit, all the models rough and simply skined. Camera follows nathan. Nathaniel anxiously looks around him in the dark as he hurries forward towards his destination. Nathaniel: Oh my God.

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Thursday, February 09, 2006. New Idea - Dock Scene. SCENE: Dockside, warehouse district , with lighting from the various lamp posts, fog effect possible also. Human figure done in poser. Water will be implied with sound, as will birds, boats and bouys. Wideangle shot of the 3 docks and 3 warehouses and boardwalk, all dimly lit, all the models rough and simply skined. Camera follows nathan. Nathaniel anxiously looks around him in the dark as he hurries forward towards his destination. Nathaniel: Oh my God.

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