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3ddaily | 3D Modeling Animation and some Illustrations

3D Modeling Animation and some Illustrations (by Barış Işıkgüner)

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3ddaily | 3D Modeling Animation and some Illustrations | 3ddaily.wordpress.com Reviews

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3D Modeling Animation and some Illustrations (by Barış Işıkgüner)

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3ddaily | 3D Modeling Animation and some Illustrations | Page 2

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3D Modeling Animation and some Illustrations. Skip to primary content. Skip to secondary content. Newer posts →. Texturing a Cartoon Character. Texturing a Cartoon Character UV Layout and Painting – 14. Testing Buddy Rig: Extreme poses and some in-betweens blocked. Testing Buddy characters weight paint and rig with a quick key-frame animation. Seems easy and handy to control so far and I must say I like human IK, although it has some down sides. Here is MA char. simply UV mapped and textured. I actually ...

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October | 2013 | 3ddaily

https://3ddaily.wordpress.com/2013/10

3D Modeling Animation and some Illustrations. Skip to primary content. Skip to secondary content. Monthly Archives: October 2013. Character Rigging Tutorial Part 2/2. Character Rigging Tutorial Part 1/2. Character Rigging with standard Maya bone. Joint Orientations and Offset. Character Rigging Tutorial Part 2/2. Character Rigging Tutorial Part 1/2. Rigging and Animation Module Cover Work. Create a free website or blog at WordPress.com. Blog at WordPress.com.

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Barış Işıkgüner | 3ddaily

https://3ddaily.wordpress.com/author/barisisikguner

3D Modeling Animation and some Illustrations. Skip to primary content. Skip to secondary content. Author Archives: Barış Işıkgüner. Character Rigging Tutorial Part 2/2. Character Rigging Tutorial Part 1/2. Character Rigging with standard Maya bone. Joint Orientations and Offset. A shot from the short animation for the welcoming week! Rigging and Animation Module Cover Work. Rigging a Cartoon Character. Rigging a Cartoon Character Setting the Bones and Reorienting Joints – 15. Blog at WordPress.com.

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Rigging a Cartoon Character | 3ddaily

https://3ddaily.wordpress.com/2013/03/02/rigging-a-cartoon-character

3D Modeling Animation and some Illustrations. Skip to primary content. Rigging a Cartoon Character. Rigging a Cartoon Character Setting the Bones and Reorienting Joints – 15. Rigging a Cartoon Character Adjusting the Deformations – 16. This entry was posted in 3D Animation Tutorial. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Buddy Parkour | 3ddaily

https://3ddaily.wordpress.com/2013/03/10/buddy-parkour

3D Modeling Animation and some Illustrations. Skip to primary content. This entry was posted in 3D Animation. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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recursiveworlds.com recursiveworlds.com

June | 2015 | Recursiveworlds

https://recursiveworlds.com/2015/06

Animation Drawing and 3D Stuff. Monthly Archives: June 2015. June 30, 2015. Nice fully featured animation app for both Android and iOS worth a play and very inexpensive… Obviously the cycle needs more work:). Sketchbook Pro on a Samsung Note 10.1″. June 30, 2015. My first doodle playing with sketchbook pro on the Note… Its kinda fun…. So thats where those controllers went…. Back here again… the work continues…. Stop Mo Crocodile…. Where the wild things are…. Cabinet of Curiosities Centre For Life.

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recursiveworlds | Recursiveworlds

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Animation Drawing and 3D Stuff. So thats where those controllers went…. July 18, 2016. I forgot I made them using a plugin that wasn’t on this laptop… missing node…. Back here again… the work continues…. July 18, 2016. Well it would if i hadn’t got a save error when opening the file from drop box… back to my work machine tomorrow to re-save the file with all of its controllers in it…. July 12, 2016. Stop Mo Crocodile…. June 24, 2016. Where the wild things are…. June 3, 2016. Zombie Arm Pick Up… Gif.

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December | 2014 | Recursiveworlds

https://recursiveworlds.com/2014/12

Animation Drawing and 3D Stuff. Monthly Archives: December 2014. The Other Bad Cat… No Hat…. December 19, 2014. Cats, as is well known, seldom wear hats…. Random non meeting drawing… Bad Hat Cat…. December 18, 2014. After a Christmas crazy golf session, what else is there to draw but a Bad Hat Cat…. December 17, 2014. Its a bug… in pen… Bic M10…. Meeting Drawings… Bunnies…. December 10, 2014. December 4, 2014. Yep its another bunny drawing… pencil, paper, Photoshop, coffee…. Stop Mo Crocodile….

tobias-sample.co.uk tobias-sample.co.uk

Tobias Animates.: November 2012

http://www.tobias-sample.co.uk/2012_11_01_archive.html

Friday, 30 November 2012. The Floor Thing Story. OK, so one piece of advice I received in the last tutorial was that there needs to be some background for the piece of work I am working on. I need to know what kind of people the characters are, and what the thing on the floor is. OK, so here goes -. Dave likes to take his time and appreciate things. He is annoyed with people, and other things with modern life always getting in the way. He is easily irritated and overreacts. Is why I want to be an animator.

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Tobias Animates.: MA Summary

http://www.tobias-sample.co.uk/2013/09/ma-summary.html

Thursday, 19 September 2013. The presentations are over! I ought to make an entry here about what I talked about in the presentation -. So my research topic was,. Enriching the narrative subtext by manipulation of storytelling pose and secondary action in an animated film". The main conclusions, the main topics that I have drawn out of my research are upon these headings:. Baseline and Enhancing Action. Action on a scale - Action Continuum. I'll go ahead and clarify these unfamiliar terms. Sometimes that...

tobias-sample.co.uk tobias-sample.co.uk

Tobias Animates.: January 2013

http://www.tobias-sample.co.uk/2013_01_01_archive.html

Wednesday, 30 January 2013. Captain Nemo, first look. I've produced a blocking pass for the current animation task. This is my first real go with proper expressions, and it is, will be, my first real go with lip sync. Thankfully, I've had a bit of training in that department thanks to a book called 'Stop Staring'. Also I found a blog entry that fixes the issue I've been having with skewed playblasts from Maya. Http:/ markj3d.blogspot.co.uk. Thursday, 24 January 2013. Captain Nemo and the Giant Squid.

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Tobias Animates.: April 2013

http://www.tobias-sample.co.uk/2013_04_01_archive.html

Friday, 26 April 2013. This is an evaluation of all the artefacts I did so far. Don’t think, feel. Always consider key poses. Consider them from the viewing angle. Key poses are just that – key. Weak poses create a weak understanding of narrative. Poorly acted source material doesn't make good reference material. I also learnt about some body language poses that could help with setting up key poses. What happens to primary action? Do the same definitions apply? Normally you'd say yes, but if I follow up ...

tobias-sample.co.uk tobias-sample.co.uk

Tobias Animates.: August 2013

http://www.tobias-sample.co.uk/2013_08_01_archive.html

Wednesday, 14 August 2013. I've been using Anzovin for the Dog rig. It's very straight-forward setting up rigs using the drag-and-drop bodyparts. It took me a few goes to get this far. This is for a couple of reasons. Face Machine is a humanoid character face rig, which means it's not perfectly suited to something with such a long face. I was lucky that I was able to seriously deform it to work. This clip is here just to demonstrate the character. I think it was about 10 minutes' work. This method solved...

tobias-sample.co.uk tobias-sample.co.uk

Tobias Animates.: Dog Rig Test

http://www.tobias-sample.co.uk/2013/08/dog-rig-test.html

Wednesday, 14 August 2013. I've been using Anzovin for the Dog rig. It's very straight-forward setting up rigs using the drag-and-drop bodyparts. It took me a few goes to get this far. This is for a couple of reasons. Face Machine is a humanoid character face rig, which means it's not perfectly suited to something with such a long face. I was lucky that I was able to seriously deform it to work. This clip is here just to demonstrate the character. I think it was about 10 minutes' work.

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3ddaily | 3D Modeling Animation and some Illustrations

3D Modeling Animation and some Illustrations. Skip to primary content. Skip to secondary content. Character Rigging Tutorial Part 2/2. Character Rigging Tutorial Part 1/2. Character Rigging with standard Maya bone. Joint Orientations and Offset. A shot from the short animation for the welcoming week! Rigging and Animation Module Cover Work. Rigging a Cartoon Character. Rigging a Cartoon Character Setting the Bones and Reorienting Joints – 15. Character Rigging Tutorial Part 2/2. The Twenty Eleven Theme.

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