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Daniel Bachmann's 3D and CGI Blog

This one is a biggie, clothing simulation at this level has been complicated to do and involved a lot of trickery. This year's SIGGRAPH paper shows the work of a collaboration of Cem Yuksel, Jonathan M. Kaldor, Doug L. James and Steve Marschner. Their paper describes their way to accurately simulate knitted clothing. Fantastic! Here some words on the project and some videos, even an implementation in Blender already exists! Links zu diesem Post. 3D Printer: The good looking kit. Links zu diesem Post.

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Daniel Bachmann's 3D and CGI Blog | 3denthusiast.blogspot.com Reviews
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This one is a biggie, clothing simulation at this level has been complicated to do and involved a lot of trickery. This year's SIGGRAPH paper shows the work of a collaboration of Cem Yuksel, Jonathan M. Kaldor, Doug L. James and Steve Marschner. Their paper describes their way to accurately simulate knitted clothing. Fantastic! Here some words on the project and some videos, even an implementation in Blender already exists! Links zu diesem Post. 3D Printer: The good looking kit. Links zu diesem Post.
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Daniel Bachmann's 3D and CGI Blog | 3denthusiast.blogspot.com Reviews

https://3denthusiast.blogspot.com

This one is a biggie, clothing simulation at this level has been complicated to do and involved a lot of trickery. This year's SIGGRAPH paper shows the work of a collaboration of Cem Yuksel, Jonathan M. Kaldor, Doug L. James and Steve Marschner. Their paper describes their way to accurately simulate knitted clothing. Fantastic! Here some words on the project and some videos, even an implementation in Blender already exists! Links zu diesem Post. 3D Printer: The good looking kit. Links zu diesem Post.

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Daniel Bachmann's 3D and CGI Blog: July 2011

http://3denthusiast.blogspot.com/2011_07_01_archive.html

Bsurfaces 1.5 for Blender. Today I stumbled upon a hot video on Vimeo, it was about Bsurfaces for Blender. Addon it is possible to make good use of freehand curves that you can turn into a surface with options for the divisions you want to have. But see for yourself:. Bsurfaces will have a pay-per-copy period and then will be turned into GPL. You can donate or buy the addon here. Links zu diesem Post. First steps with Kinect and Motionbuilder. I used Jasper Brekelmans fantastic Brekel Kinect. It is amazi...

2

Daniel Bachmann's 3D and CGI Blog: The Pirate Bay gets physical

http://3denthusiast.blogspot.com/2012/01/pirate-bay-gets-physical.html

The Pirate Bay gets physical. You may know the Pirate Bay. As torrent site, now the Bay has got a new category Physibles. Where you can find 3D-data for 3D-printing, or manufacturing. Here a quote of the original announcement. We believe that the next step in copying will be made from digital form into physical form. It will be physical objects. Or as we decided to call them: Physibles. Data objects that are able (and feasible) to become physical. We believe that things like three dimensional printers.

3

Daniel Bachmann's 3D and CGI Blog: Harvard Robotlab: Popup-Bots

http://3denthusiast.blogspot.com/2012/02/harvard-robotlab-popup-bots.html

A clever idea of manufacturing robots in a popup-book like fashion. Who knows maybe we soon 3D-print these popup-robots at home. A technique inspired by pop-up books could enable quicker production of tiny robots and other electrical devices, according to Harvard engineers. Usually, building a micro aerial vehicle — or any other robot — requires a painstaking assembly process, with each little wing or sensor folded and machined just so. Now it can come together in a single fold. View my complete profile.

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Daniel Bachmann's 3D and CGI Blog: November 2011

http://3denthusiast.blogspot.com/2011_11_01_archive.html

I am currently testing out a Bits From Bytes. BFB 3000 3D printer at the ETH raplab. And will soon post some pictures, the first tests look very promising. BFB presents its new 3D printer, the RapMan 3.2 at EuroMold 2011. In Frankfurt, Germany. Ill be there next week to get a glimpse of state of the art 3D printing and machining for product design and form building. Links zu diesem Post. MakerBot Open Source toys. Just released some nice open source toys for 3D printing enjoyment. Links zu diesem Post.

5

Daniel Bachmann's 3D and CGI Blog: June 2011

http://3denthusiast.blogspot.com/2011_06_01_archive.html

Iray compared to mental ray first impressions. I built a new computer a few days ago with a Nvidia GTX 590 graphic card to compare 3DS Max 2012 rendering speed and quality between VRay, VRay RT, mental ray and iray. GTX 590 Speed, Memory and Temperature. Links zu diesem Post. Basler Zolli Gala Dinner 2010 Making Of. Here we go, let's get some content.This was a production I made with Konnex. For the Zoo Basel. Links zu diesem Post. 3DS Max 2011 Using an Audio Controller in the Slate Material Editor.

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ETH Zürich raplab: Shapeoko Milling

http://raplab-ethz.blogspot.com/2015/05/shapeoko-milling.html

RAPLAB - Rapid Architectural Prototyping Laboratory. Since the Shapeoko mill is finished and assembled, only a few students did use the mill. Until now. The first users are using the mill and get excited. Here a glimpse of the machine in action. Created by Daniel Bachmann. Subscribe to: Post Comments (Atom). LectureㅣShintaro Miyazaki – Models as Agents. New Pavilion by Shigeru Ban in Zurich. Daniel Bachmann's 3D and CGI Blog. Adaptive Systems Lab (ASL).

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ETH Zürich raplab: Workshop Estructuras Colaborativas in Santiago de Chile

http://raplab-ethz.blogspot.com/2015/07/workshop-estructuras-colaborativas-in.html

RAPLAB - Rapid Architectural Prototyping Laboratory. Workshop Estructuras Colaborativas in Santiago de Chile. Dr Matthias Beckh, Pierluigi D′Acunto und Juanjo Castellon der Professur für Tragwerksentwurf. Haben in Zusammenarbeit mit Alessandro Tellini zwischen dem 16. und 18. März den. Internationalen Workshop "Estructuras Colaborativas". Created by alessandro oreste tellini. Subscribe to: Post Comments (Atom). LectureㅣShintaro Miyazaki – Models as Agents. New Pavilion by Shigeru Ban in Zurich.

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ETH Zürich raplab: Sneak a peek - Seminarweek HS14

http://raplab-ethz.blogspot.com/2014/09/sneak-peek-seminarweek-hs14.html

RAPLAB - Rapid Architectural Prototyping Laboratory. Sneak a peek - Seminarweek HS14. Fresh out - the first plaster tests. Created by alessandro oreste tellini. Subscribe to: Post Comments (Atom). LectureㅣShintaro Miyazaki – Models as Agents. New Pavilion by Shigeru Ban in Zurich. Daniel Bachmann's 3D and CGI Blog. Adaptive Systems Lab (ASL).

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ETH Zürich raplab: IASS 2015 Expo Amsterdam - foldKITE

http://raplab-ethz.blogspot.com/2015/07/iass-2015-expo-amsterdam-foldkite.html

RAPLAB - Rapid Architectural Prototyping Laboratory. IASS 2015 Expo Amsterdam - foldKITE. Das Projekt foldKITE von. Shibo Ren (Arup Amsterdam) und. Alessandro Tellini (ETH Zürich Raplab). Im Muziekgebouw (Amsterdam) vom 20.06 bis zum 20.08 zu sehen sein. Created by alessandro oreste tellini. Subscribe to: Post Comments (Atom). LectureㅣShintaro Miyazaki – Models as Agents. New Pavilion by Shigeru Ban in Zurich. Daniel Bachmann's 3D and CGI Blog. Adaptive Systems Lab (ASL).

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ETH Zürich raplab: Comming up: Seminarweek HS 13 – TOOLBOX

http://raplab-ethz.blogspot.com/2013/08/comming-up-seminarweek-hs-13-toolbox.html

RAPLAB - Rapid Architectural Prototyping Laboratory. Comming up: Seminarweek HS 13 – TOOLBOX. Created by alessandro oreste tellini. Subscribe to: Post Comments (Atom). Seminar Week HS2016 Armenia. New Pavilion by Shigeru Ban in Zurich. Daniel Bachmann's 3D and CGI Blog. Adaptive Systems Lab (ASL).

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ETH Zürich raplab: Sneak a peek 2 - Seminarweek HS14

http://raplab-ethz.blogspot.com/2014/10/sneak-peek-2-seminarweek-hs14.html

RAPLAB - Rapid Architectural Prototyping Laboratory. Sneak a peek 2 - Seminarweek HS14. Created by alessandro oreste tellini. Subscribe to: Post Comments (Atom). LectureㅣShintaro Miyazaki – Models as Agents. New Pavilion by Shigeru Ban in Zurich. Daniel Bachmann's 3D and CGI Blog. Adaptive Systems Lab (ASL).

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ETH Zürich raplab: Remains of 1923 DeMille sphinx recovered from dunes

http://raplab-ethz.blogspot.com/2014/10/remains-of-1923-demille-sphinx.html

RAPLAB - Rapid Architectural Prototyping Laboratory. Remains of 1923 DeMille sphinx recovered from dunes. While we have our Plaster based Seminar Week, large plaster Sphinx remains have been dug out of the Guadalupe-Nipomo Dunes near Pismo Beach, California. Hmm Sphinx and California, sounds strange? It's not, read on here:. Remains of 1923 DeMille sphinx recovered from dunes. Sphinx unearthed from 1923 Cecil B. DeMille movie set. Created by Daniel Bachmann. Subscribe to: Post Comments (Atom).

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ETH Zürich raplab: What can we do with plaster?

http://raplab-ethz.blogspot.com/2014/11/what-can-we-do-with-plaster.html

RAPLAB - Rapid Architectural Prototyping Laboratory. What can we do with plaster? In this video master craftsman frans ottink shows his way of working with plaster to create wonderful ceramics - watch him and be amazed. Created by alessandro oreste tellini. Subscribe to: Post Comments (Atom). LectureㅣShintaro Miyazaki – Models as Agents. New Pavilion by Shigeru Ban in Zurich. Daniel Bachmann's 3D and CGI Blog. Adaptive Systems Lab (ASL).

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Daniel Bachmann's 3D and CGI Blog

This one is a biggie, clothing simulation at this level has been complicated to do and involved a lot of trickery. This year's SIGGRAPH paper shows the work of a collaboration of Cem Yuksel, Jonathan M. Kaldor, Doug L. James and Steve Marschner. Their paper describes their way to accurately simulate knitted clothing. Fantastic! Here some words on the project and some videos, even an implementation in Blender already exists! Links zu diesem Post. 3D Printer: The good looking kit. Links zu diesem Post.

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