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E_09: Otis Environment in 3D (DGM 310A) Dev Blog: Dynamic Support Cables (cont.)
http://3devblog.blogspot.com/2008/11/dynamic-support-cables-cont.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, November 17, 2008. Dynamic Support Cables (cont.). Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. Dynamic Support Cables (cont.). 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: December 2008
http://3devblog.blogspot.com/2008_12_01_archive.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, December 8, 2008. Posted by Jay Bhaumik. Monday, December 1, 2008. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: Final Renders
http://3devblog.blogspot.com/2008/12/final-renders.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, December 8, 2008. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: E_9 Update
http://3devblog.blogspot.com/2008/12/e9-update.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, December 1, 2008. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: Texture in progress
http://3devblog.blogspot.com/2008/11/texture-in-progress.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, November 10, 2008. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. Dynamic Support Cables (cont.). 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: April 2009
http://3devblog.blogspot.com/2009_04_01_archive.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Tuesday, April 14, 2009. A new blog encompassing more of my work has been up and running for a while, but I've finally come around to updating it with the full intent to continue. Here it is 3digblog.blogspot.com. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: September 2008
http://3devblog.blogspot.com/2008_09_01_archive.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, September 29, 2008. Posted by Jay Bhaumik. Monday, September 22, 2008. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Labels: swiss army knife. Monday, September 15, 2008. High Rise Maquettes (1). Posted by Jay Bhaumik. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Monday, September 8, 2008. Posted by Jay Bhaumik. Central Park Place (New York). Posted by Jay Bhaumik. Grand Central Park Place. Posted by Jay Bhaumik.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: November 2008
http://3devblog.blogspot.com/2008_11_01_archive.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, November 17, 2008. Dynamic Support Cables (cont.). Posted by Jay Bhaumik. Posted by Jay Bhaumik. Monday, November 10, 2008. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Monday, November 3, 2008. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). Speed Model and Texturing*. Dynamic Support Cables (cont.). 3D Environments Class Links. Luke's third dimensional architectural digest.
3devblog.blogspot.com
E_09: Otis Environment in 3D (DGM 310A) Dev Blog: October 2008
http://3devblog.blogspot.com/2008_10_01_archive.html
E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, October 27, 2008. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Monday, October 20, 2008. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Monday, October 6, 2008. Posted by Jay Bhaumik. Sunday, October 5, 2008. Updated Swiss Army Knife Render (Ambient Occlusion HDRI Image Based Lighting). Edit: updated Final Gather AO. Default Light Turned Off. Posted by Jay Bhaumik. Labels: swiss army knife. Subscribe to: Posts (Atom). Speed Model and Texturing*.